[quote=@Prince of Seraphs] It's not explaining yourself that's the problem. It's the uncompromising nature of the way in which you explain yourself. The pillar of fire that Dawn's summoned is based for the most part on the building blocks of his unique type of magic. If he cannot use that spell in its entirety then you are effectively saying he cannot use his magic at all. Which completely invalidates him as a character. I'd prefer being told when I've first created my characters that the GM isn't going to let me do anything with them at all. With that in mind assuming that you're not telling me to bench Dawn for the rest of the RP there must be a less powerful version of this spell that he would be able to summon out of pure instinct at this moment. Which is where the aspects of the spell come in, certain things would need to be dialed back if the spell is being nerfed. You can see the list above. You need to work with people when problems arise, not just demand a solution without offering any sort of compromise. Okay so the main issue is that given the nature of [i]God's Wrath[/i] Nidhogg could hypothetically lead it around the city and burn the entire capitol to the ground which is not something that we'd want to have happen. Shortening how long it lasts is a good idea but would another option be to revise the mobility of the magic. Because Dawn is so new with his magic I could effectively turn it into simply an explosion of magical power that manifests in a massive pillar of fire, one which doesn't move or target anyone specifically other than those in the immediate blast radius. Would that work? [/quote] Jesus Christ I'm not saying you can't use the magic, but this particular spell in that amount of magical power and force!