[center][color=ffe699][h2]What Happens in a Turn[/h2][/color][/center] As has been discussed, each IRL week (updating every Saturday) is a turn. Each turn is the passage of 30 days in the Hidden Valley. Two of these turns make a season, and six seasons make a year, so twelve turns or weeks make a single year go by in the Hidden Valley. During the course of a turn, you can roleplay as you please (though you're expected not to flood the IC with back-and-forth 2 paragraph quips), but you're also going to be approached with certain situations that demand your attention. These situations are called events, and they'll be covered in detail. You're also going to be allowed to take actions which can shape the future of your clan. But before we can start all that, we have to make our clan. Let's discuss that first. [s][center][color=ffe699][h3]Making the Clan[/h3][/color][/center] So, you - the players - will be making the clan together. It's actually a really simple process. Over the course of two weeks, I'll be posting questions in the IC thread about the history of your clan. Approved players will be allowed to vote on the answer in the OOC, after which I'll post your decision as a group. If there are ties, I'll break them. Then, I will post the next question, and the next, and over the course of a couple weeks we'll have created our clan. When it comes time to name it, I'll choose the name based on your suggestions and my own take on the setting. [b]NOTE: This means the first couple weeks will require you to post a little more frequently, but you'll only need to post your response to questions. These will not require lengthy essays.[/b] Once the clan is finally created, we can start the roleplay itself.[/s] [b]The clan has been made. We are Clan Aonghus.[/b] [center][color=ffe699][h3]Player Actions[/h3][/color][/center] Each turn, you can take a single action as your character. An action is something that would reasonably take a great lot of time or preparation, something that is relevant either to the clan or to the achievement or your personal goals or your clan goals. Many things you do - in fact, almost everything you do - will involve a secret dice roll by me. Leading a raid against another tribe is an example action. When you go a-pillaging, I'll size up the situation based on what you've written and based on your traits. I'll also factor in the enemy's traits and their situation. I may ask you questions via PM or in the OOC, or ask you to elaborate on what you want to do. Then, I'll roll the dice, using everything I've factored in as a modifier, and see what the result is. The same thing applies to other situations: trade, diplomacy, adventuring, heroquesting, helping the farmers, etc. Whatever it is you do, I'll be the final deciding factor in what the result is. Now, you can roleplay outside of your actions. It doesn't take an action to talk with your fellow Council members about the day's events, or to figure out what your course of action should be. It also doesn't take an action to write about how your character talks with their family, nor does it take an action to respond to an event. The one-action-a-turn thing applies to you proactively (not reactively) trying to change the fortune of you or your clan. [center][color=ffe699][h3]Important Events[/h3][/color][/center] Things will happen to your clan on occasion, and there is a chance each turn that something of note, interest, or consequence may require the attention of the Council. There will probably be one or two important events per week (perhaps more on certain occasions), and making a decision about these events is something you'll have to do. Responding to important events doesn't require an action on your part. Just respond as you believe makes sense. Some events demand the attention of the entire Council rather than an individual member or two. Ultimately, the decision on how to respond in this case rests with the Chief of the clan, but if the Chief continually doesn't represent your wishes (and thus the wishes of the people), the Chief may be in trouble... Talk it out. Negotiate. Decide together what the best route is, but your Chief gets to make the final verdict. [center][color=ffe699][h3]Action-Related Events[/h3][/color][/center] Sometimes, your actions will spark an event that you'll have to respond to as an individual. Let's say, for instance, that two characters go on an adventure together. Since they've gone into foreign territory where Giant Space Weasels exist (note: Giant Space Weasels do not actually exist in the Hidden Valley), they encounter these monsters on this trek. So, I send both players a PM about the situation and ask them how they respond. Once I have that, I tell them what the result is and let them post it in the IC thread. Easy peasy. [center][color=ffe699][h3]Non-Response Events[/h3][/color][/center] Certain events won't prompt any sort of response from you as players. An enemy cattle raid, the discovery of precious minerals, or the loss of several homes in a fire may not require any response from you, for instance. You can, however, use your action to attend to these matters. [center][color=ffe699][h3]Yearly / Seasonal Updates[/h3][/color][/center] I will give a status report that summarizes the result of the last season's events at the start of each season. This should give you a good idea of what direction your clan is headed in. I will also give a status report on your clan at the start of every year, including the first year. This report will summarize how your clan has fared over the last year. One in-game year = 12 weeks of real life time, so expect this to take a while.