[hider= Katya] [b]Name:[/b] Ekaterina (Katya) Ozerova Romanovna [hider=Appearance:] [img]http://img08.deviantart.net/e940/i/2010/235/9/7/character_concept_by_madspartan013.jpg[/img] [/hider] [b]Gender:[/b] Female [b]Age:[/b] 17 [b]Experience:[/b] 100% (originally 74%) [b]Synchronization Rate:[/b] 93% (originally 65%) [b]Personality:[/b] Quite and almost stoic tends to be the first impression many people get when they see Katya. A person who would rather keep to herself and might bite someones head off if they intact with her. But this is merely a front that slowly fades as one interacts with her. Giving way to driven, friendly and caring personalty. She is slow to call people he friend or comrade but will gladly talk someones ear off provided it a topic she deems interesting even if it someone she doesn't really like. She is a very laid back person and it takes a lot to get her annoyed or worked up over something. Even if she dose get annoyed or worked up Katya tries her best not show her emotional state. Preferring to deal with it when she is by herself. If she not given this chance she tends to keep things buried until she explodes. She is big on helping those she likes or respects and will normally quickly offer what help she can. [hider=Background:] Katya is what the others on her world call an poster she grew up in one of the many mining outposts that dotted Kormm's hot never ending desert. Expected to send a good part of her life deep underground mining the vast mineral wealth the planet offered. Form a young age her parents taught her the need to not be wasteful of food and water. Two thing that where always in high demand but barely had barely enough for everyone. Eat whatever she was given even if it wasn't nice and make sure to drink only clear water and never more then she needed. Despite this Katya rarely had to worry about not getting enough food or drink and had a fairly enjoyable and normal childhood. Her only complaint was she didn't see a lot of her father who was a career solider and was often posted off world. But when she did see him she spent as much time with him as she possibility could. Most of that time was spent listening to him tell stories about the places he had been to and the interesting things he had seen. Even if that was sometimes a Cruxi weapon of war, used to wipe out his bothers in arms. When her father was off deployed somewhere Katya sent most of her free time with her older sister, the two forever getting into mischief. When the news hit about her father being killed it hit Katya and her sister very hard and the new prompted her sister to join the military next time a recruiter came though their outpost. After her sister left Katya lost touch with her sister Katya only being 13 at the time so wasn't able to go with her when she departed for the military space station that hung in orbit over Kormm. Katya spending many night looking up at it though a telescope. With her sister gone Katya became quite depressed it was only several months after her sister departure did she start to perk up again, when her mother got her a pet insect call a Scuttle. A common creature on her world the severed a wide verity of proposes. In this case it served as a distraction for Katya having to make sure she kept the insect feed and watered not to mention training it took up a lot of her free time. Leaving her little time to think about her sister or her father. It was only when she hit 17 making her old enough to start working did Katya really pay either of them any major thought. Now legally allowed to work in the mines Katya found herself being pushed to join a mining crew. But the more she was pushed the more Katya thought the life of digging for ore wasn't for her. The young woman recalling the many stories her father had told of the things he had seen. As child she had always wanted to see those things for herself but had no way of doing so. Knowing she couldn't afford to leave her world on her own her only option was to join a the military. Something she hadn't really hadn't given much thought to. But now it seemed like it was her only way out of a life she didn't want. But the decision was not one to made lightly after all with a war on there was a good chance she could be killed, but then again if half her fathers stories about the Cruix where true it there was a chance she'd die regardless if they reached her world. At least in the military if her time came she'd have a chance to go down fighting. She explained everything to her mother who immediately told her it was a bad idea and spent most of the night trying to convince her daughter that leaving would be a huge mistake. Sadly for Katya's mother her words only seemed to give her more reason to leave. It wasn't long after that a military recruiter came thought the outpost and Katya signed up npw determined to see life beyond her small mining outpost and to escape it. She didn't want to spend her life digging into earth only to stop to have a child only wanting to go back to digging again. No she wanted more, she had heard form her father people lived differently and she wanted to see that for herself and if that meant fighting then so be it. She had no love for the aliens the killed her father and if it meant in some small way she kept her mother safe then all the better. Anything had to beat a life spent mostly under ground. Short after signing up she packed up her things said goodbye to her mother. Before boarding a transport bond for Kormms capital city then transport bound for the orbital station. There a new chapter in life her would being. [/hider] [b]Notable Deaths:[/b] Father: Alexander Romanovna a Framewerk pilot killed in battle against the Cruxi on a planet named Eos. Older Sister: Natasha Romanovna a crewman cruiser called the Erebron. Killed in the destruction of the ship along with rest of the crew. Katya is unaware her older sister is dead as the ship is officially listed as MIA. [b]Other things:[/b] N/A [hider=Note] Talk colour is [color=Fuchsia] Fuchsia [/color] [/hider] [/hider] [hider= Caretaker] [b]Framewerk Code Name:[/b] XVT/03 Caretaker [hider=Appearance:] [img]https://s-media-cache-ak0.pinimg.com/originals/d0/2e/d6/d02ed6eb125fcd8d17042de3f1999eff.jpg[/img] [/hider] [b]Number of Framewerk Systems:[/b] [i]Primary:[/i] [s]1[/s] 2 [i]Secondary:[/i] [s]1[/s] 2 [b]Signature Weapon System 1:[/b] [i]Eden Repair Drones (Eden):[/i] Small spider like drones housed and maintained within Caretaker. Each drone is equipped with numerous number of tools that are used to identify damage and preform repairs on verity of equipment on the battle field. For the drones to deploy close proximity to Caretaker is preferred and is required unless a desired target is marked. Once deployed the drones can operate autonomously. Simply repairing whatever damage the find until recalled, the drone exhausts its energy supply or runs out of things to repair/ is unable to repair damaged systems any further. The drones are able to operate more efficiently if Caretaker can stay in close proximity to whatever they are working on. Having access to a central control node which can process data form them faster and direct them repair certain systems instead of repairing whatever damage they happen to find. It also allows multiple drones to work on the one system. When under control by the central node the drones make clicking noises as the control node and the drones communicate. The drones are equipped with magnetic feet and "cling" to the werk they are repairing sort of like a beneficial parasite. Allowing for basic repairs to be conducted while the werk under repair is motion. More complex repair may require the werk being repaired to remain motionless for period of time while repairs are underway. The drones can also be used to dismantle things if given enough time and Caretaker remains close by. In a pinch the drones can be used for a one off offensive use by overloading the power supply causing them to explode. Caretaker carry's 6 Eden drones housed at the rear of the mech. [hider=Drone Movement and deployment Rules] Drones have a fixed movement of two squares. Six can be deployed at once and in maximum, and releasing drones counts as an attack. The drones can immediately act upon being released. [/hider] [hider= drone's appearance] [img]https://s-media-cache-ak0.pinimg.com/736x/b8/6c/7f/b86c7f479906cdfa2f61f456b9ae9695.jpg[/img] [/hider] [b]Signature Weapon System 2:[/b] [i]Artemis Attack Drone (Artemis)[/i] A relatively new combat drone, based on the Eden drones design. These mid sized drones like there smaller predecessors are housed and maintained with Caretaker. These drones are equipped heavy armour plating. This armour slowing the drones. The drones are armed with a small laser cannon. (Note: Two drones are able to go toe to toe with a Cruxi CMW) Unlike the Eden drones the Artemis drones require a constant up-link to Caretaker to operate. Requiring them to stay close to Caretaker. When out of range of Caretaker the drones will simply enter standby mode and partially power down. Like the Eden drones the Artemis as magnetic feet allow it to climb on metal surfaces and werks. The drones also equipped with weaponized version the Eden drones dismantling kit. Which uses highly focused lasers to cut into enemy armour should the drone find itself on an enemy. To meet the energy demands of the drones systems they are equipped with nuclear reactors. If given an override command the drones can cause there reactors to overload. Resulting in the reactor going into meltdown and detonating. Caretaker carries 4 of these drones, housed alongside the Eden Drones. [hider=Notes] Drones have a range of 3 squares. But has been increased to 6 squares with the installation of the Hyperwave Comm Array. If drone control node is interfaced to Comm Array, range bolstered to 8 sqaures at the cost of Caretaker unable to receive comm messages. [/hider] [hider=Drones Appearances] [img]http://conceptartworld.com/wp-content/uploads/2013/10/Mathieu_Latour-Duhaime_Concept_Art_Robot_02.jpg[/img] [/hider] [b]Secondary Weapon System 1:[/b] [i]Marker Light: [/i]An experimental laser rifle, the operates in two modes. Combat mode and Marker mode. Combat Mode: As the name suggest this is the rifle offensive mode, where it fires damaging laser shots. These rounds are just basic laser rounds, they are light neon blue in colour. Marker Mode: The name for where the rifle gets its name form and is different from other laser based weapons. When switched into this mode the rifle fires a non damaging laser round, that leaves a radioactive marker on whatever it hits. Making it easier whatever was hit to be detected for a limited amount of time. Caretakers EDEN Drones also can home in on marked targets. Which allows Caretaker to deploy them without getting close. Both rifle mode are effective to mid-short range. [hider=Marker Light Notes] [hider=The Long Version (quoted Form the boss)] [quote=@Ariamis] [@Evil Snowman] Combat Mode can only be fired on one target at a time, following usual attacking rules. Alternatively, the weapon can be instead fired in Marker Mode, where it can be fired on one target while dashing (the action doesn't count as an attack), two targets while making an attack move, three when moving one square, and four when standing still. Note that the targets must be in eligible range of Caretaker when the markers are fired. The effect of the marker lasts for 5 turns including the turn it was used. [/quote] [/hider] [hider=Short Version] Marker Mode can be fired on one target while Dashing (Action doesn't count as an attack) Can fire on 2 targets if doing a normal attack move. 3 moving one square 4 for standing still. Marker lasts 5 turns including turn it was used [/hider] [/hider] [b]Secondary Weapon System 2:[/b][i] Hyperwave Communications Array (Hyperwave)[/i]: A miniaturized comm array typically seen on support star ships miniaturized for Framewerk use. Although not as powerful as it ship sized unit and very costly to produce. This array provides a substantial upgrade to a Framewerks ability to communicate while being roughly the same size as the werks normal comm equipment. The array providing grater range, Improved resistance to jamming by artificial or environmental sources, Enhanced signal encryption and is able broadcast and receive signals in a much wider bandwidth. While able to receive more signals from outside sources Caretaker lacks the computational power to decrepit all but basic encryption in a timely fashion on its own. The array also can be used by Katya to maintain limited control over her Eden drones out of range of her control node. By sending burst transmissions to them thought the array. While each transmission as to be done manually it allows her to order them to prioritize particular systems or if rigged to explode to do so form a greater range. Katya can also interface the control node to the array to allow for full control at a greater range. At the cost of unable to to receive comm message, until the control nod is returned to normal. [b]Weight Class:[/b] Medium [b]Special Ability:[/b] N/A [/hider] [hr] [hider=Valéria] [b]Name:[/b] Valéria "Val" Jarmila [b]Appearance:[/b] [img]https://i.pinimg.com/736x/28/f5/6c/28f56c57d07f211d2a711c94246445ea--cyberpunk-girl-cyberpunk-armor.jpg [/img] Standing at 7’3 with a slim muscular build and completely bald with pale skin tone and ruby red eyes. Valéria is considered to be the common stock for those form her world. This is due to a compound in the plant's atmosphere that has slightly mutated the DNA of its human inhabitance. Making them bald, taller and paler than “common” humans. Valéria's left arm has been completely replaced with a cybernetics. [b]Gender:[/b] Female [b]Age: 24[/b] [b]Experience:[/b] 69% [b]Synchronization Rate:[/b] 83% [b]Personality:[/b] A poised individual is the first wold many have come to when dealing with Valéria a woman who is confident in herself. Although is not too proud to admit she had much to learn and seems almost eager to learn for those she respects. Something that is not easy to win over. Valéria is a sociable person but is not overly expressive of her emotional state. A trait common to her people however if one can tolerate it she will most of the time interact with anyone wanting to socialise with her. Although at time not caring who it is she will tell the person to sod off Valéria having a fairly lax attitude when it come to addressing her commanders or anyone for that matter. She is a person that hold duty in high regard. As per the traditions of her people and military training and tends to follow orders without question even if she does not agree with them. Although she tends to “interpret” orders or blame faulty communications on the occasions she chooses to disobey. Those times being only when she feels she has a dam good reason to do so. When it comes to the Cruxi Valéria has no love for them. In fact will openly display anger at the mere mention of there name and seems to take great pleasure in killing a Cruxi unit and will not turn down a chance to to take the fight to the Cruxi. [b]Background:[/b] Valéria as never seen her homeworld of Haath it being one of the first lost to the Cruxi at the start of the war. Yet like all children of her world She was raised to never forget it and that one day when the Cruxi were beaten they would reclaim their world. Valéria was born alongside her brother on a space station called Aegis. A station placed in middle of a nebula in an isolated part of space. Here along with all children, she was raised for military service. Expected to serve when she came of age. Unlike most who trained for duty aboard ship, Valéria was picked to be a Framework pilot and form a young age was drilled as much as the space station would allow and when she came of age at 20 she was given an assignment. Placed in a squad tasked with protecting the station. That until was two years later the Cruxi found the station and attacked it. The battle being a swift victory for the Cruxi despite the best efforts of stations defenders. The Haath ships forced to withdraw after sustaining heavy losses. Leaving the station and those on it to the hands of the Cruxi. Valéria was lucky thanks to her brother was able to get aboard an escape shuttle. Having survived the battle and escaped with her life. Although she had been badly wounded from the battle and had to have her left arm completely replaced. The survivors going into the heart of human space seeking protection while they tried to rebuild setting up a colony on a moon. Many of the survivors leaving military service to focus on building the colony. While some like Valéria who once recovered remained in the military and eventually have continuing to serve as werk pilot protecting the colony in time came be selected to operate an experiment werk being built. [b]Notable Deaths:[/b] Nathan Jarmila: Valéria's father his was left on Aegis when Haath ships withdrew. His exact fate is unknown but is it is assumed to be KIA. As he and all those left behind where expected to fight to the bitter end. Haath tradition does not allow for them to be taken prisoner. Terézia Jarmila: Valéria's mother: Ship was destroyed in battle with Cruxi in the battle for Aegis [b]Other things:[/b] Due to her peoples culture Valéria always wears a hood in the company of others. If told to remove it she'll state it's cultural to those of her world and that it does not interfere with her ability to do her duty [/hider] [hider=Redeemer] [b]Framewerk Code Name:[/b] Redeemer [b]Appearance:[/b] [img]https://i.pinimg.com/originals/eb/22/ef/eb22ef2f9a8b199b2f3866121deac96f.jpg [/img] [b]Number of Framewerk Systems:[/b] [i]1 Main[/i] [i]2 Secondary[/i] [b]Signature Weapon System 1: Judgment:[/b] A large mace that generates jets of plasma from the nodes across its surface when activated. These jets able to be configured to whatever size the pilot wishes although safety features prohibit from making them too big and in turn the weapon more of a danger to the werk itself then the enemy. The weapon mostly relies on blunt force to its damage. Backed by the weapons heavy weight and the werks extreme strength. (by frame werk standards) [b]Secondary Weapon System 1: Laser Repeater:[/b] Built into the left claw of the werk is a laser-based weapon designed to give the werk a limited ranged attack in case for any reason it is unable to engage with its mace. The repeater powered by a power cell linked directly into the werks reactor core. Allowing the weapon to be continually fired so long as the power cell remains charged The weapon can be over charged allowing it to fire more quickly although this damages the power cell. foes. The weapon is effective at short to mid range. [hider=Notes] Over Charging the weapon allows it to be given an additional firing that turn but damages the weapons power cell. [/hider] [b]Secondary Weapon System 2: Haathan Mark 3 Shield Generators:[/b] An energy shield system that works by making multiple layers of energy distortion around the framework. The shield is broken into four sections Front, rear left and right. Each section having with its own small independent generator allowing the shield to be partially maintained even if one section is powered down or offline. The shield itself is projected via emitters built into along hull of the werk. Each section can be reinforced by diverting extra power form the other sections to a single section. The shield allows for the use of energy weapons by to the werk it is equipped to. However must be dropped when entering into Meele combat or partially dropped when using projectile weapons. The shield provides balanced defence between energy and projectiles along with environmental hazards while it is active. The shield can be overpowered by powerful weapons or concentrated fire in one section of the shield. The shield requiring time to recharge before it can be reactivated. [b]Weight Class: Heavy:[/b] A heavy weight werk built to close in an engage enemy units in Melee. While fire support deals provides covering fire form ranged enemy. The werks thick armour has been designed to better protect critical systems from close range fire while providing a balanced defense of both kinetic and energy based weapons. [hider=Old Stystems] [b]Ram Thrusters:[/b] A set of high powered thrusters, typically seen on lighter werks. These thrusters allow the frame werk to quickly achieve speeds not normally obtainable to the werk until the truster depletes it energy and needs to recharge. In the case of Redeemer the thrusters allow the werk to quickly accelerate and reach the speed of a light to mid-weight werk for a brief period in one direction. Due to the weight of werk making changing direction imposable. Although allow the werk to cover greater distance then most other frame werks when used and allows the werks to charge into enemy positions to attack them with a one of the werks weapons systems. In order to protect the system for being overworked and ensure it operates to its full effect the system can only be activated when at full power. [hider=Notes] The thrusters when used increase normal movement by 2 when used in a normal movement and by 3 when used in a dash. It also allows the dash to be followed up by an attack with a chosen weapon if moving on a square occupied the enemy After use the thrusters have 2 turn cool down. [/hider] [/hider] [b]Special Ability: N/A[/b] [/hider]