[quote=@Thinslayer] So I was rethinking the classes and stuff. I like the weapon triangles in Fire Emblem Fates. I don't much like how magic is handled, though. You're throwing the book at your enemies (literally!) while using combat-hardened staves to...heal. I suggest swapping the roles of tomes and staves. Complex magic tasks, like warping, fortifying, and healing, should be adequately written in tomes, while cheap destruction should be the purview of staves. With that, I present to you the weapon triangle: * Swords & staves beat * Heavy (axes/clubs) & bows beat * Polearms (spears, naginata) & hidden (knives, shuriken, kunai) beat * Swords & staves Now for the base classes: * Lord: swords, access to McGuffin * Mage: staves (ranged magic attack) * Sage: tomes (support magic) * Archer: bows * Rogue: hidden * Myrmidon: swords * Fighter: heavy * Lancer: polearms Note that mounts are handled separately. Fliers generally cannot bear much weight, so knights and paladins are relegated to horses if they want a mount. Available mounts include horses, wyverns, dragons, phoenixes, griffons, pegasi, unicorns, and winged unicorns. Promoted classes: * Warrior: swords, bows (promoted from Myrmidon, Archer) * Wizard: staves, tomes (promoted from Mage, Sage) * Assassin: hidden, swords (promoted from Rogue, Myrmidon) * Ranger: hidden, bows (promoted from Rogue, Archer) * Paladin: heavy, polearms (promoted from Fighter, Lancer) * Knight: swords, polearms (promoted from Myrmidon, Lancer) [/quote] [hider=Feedback You don't have to read and shouldn't get offended by] Is this not the same thing as the blue-red-green triangle? Like actually the same? I don't see how magic is throwing your books at enemies given you're casting spells and not throwing your books. Also Sage is an advanced class, why not just keep Priest as the support class and keep Sage as it was? Also losing the unique tier ups as well as some of the mixes seems kinda of silly. With this class list there should also be Swordmaster, Bishop, Greatknight, Trickster, Bowknight, General (Knight is once again a base class, why make it an advanced one?) and prob some other stuff. This seems like a weird mix-up that takes out more than you get. What's the goal with this class system remake thing? It looks like its to make it more simple but adding the kind of core classes, (Swordmaster-Highest Speed, Sniper-Highest Skill, General- Highest defense, Beserker-Highest Strength) [/hider]