Masks Character Sheet Playbook: The Nova Real Name: John Doe Alias: Flux Powers: Reality Warping (Cosmic Powers) Appearance: Male, Caucasian, casual clothing, no costume. [hider=Face] [img]http://static.zerochan.net/Chris.Redfield.full.976269.jpg[/img] [/hider] [hider=clothing] [img]https://i.imgur.com/iNNNY7G.jpg[/img] [/hider] -Labels- +1 to Savior Freak: -2 -1 0 +1 [u][b]+2[/b][/u] +3 Danger: -2 -1 0 [u][b]+1[/b][/u] +2 +3 Savior: -2 -1 0 [u][b]+1[/b][/u] +2 +3 Superior: -2 -1 0 +1 +2 +3 Mundane: -2 [u][b]-1[/b][/u] 0 +1 +2 +3 Burn: When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 Burn. On a 7-9, mark a condition. On a miss, hold 2 Burn, and mark 3 conditions. Flares Reality Storm: You channel a destructive burst with your powers. Spend 1 Burn to directly engage a threat using your powers, rolling + Freak instead of + Danger. If you do, you will cause unwanted collateral damage unless you spend another Burn. Move: Spend 1 Burn to move to any place you choose within the scene, breaking through or slipping past any barriers or restraints in your way. Overcharge: You let loose with the full torrent of your powers without restraint. Spend 1 Burn and mark a condition to take a 10+ on unleashing your powers. Elemental Awareness: Spend 1 Burn and mark a condition to open your mind up to the world around you with your powers. You can ask any one question about the world around you, and the GM will answer honestly. [hider=Biography] [hider=True Origin spoilers] Suppose that you were a member of a race of hyper evolved creatures that were older than the universe- or at the very least THIS universe. Suppose that your people were no longer physical beings, but sapient energy, that was not only immortal, but omnipotent. Without any need to progress in any conventional sense of the word, all your people did was spend the eons answering questions no one knew existed to begin with. What if one of these creatures postulated that its fellow hyper evolved creatures were too old, too all knowing to answer any more questions? That they needed an outsider's perspective? To do so they would need to create a being, one who was not molded to their ideals nor any others. They would need to create one that was not only a blank slate, but could be exposed to thousands of conflicting ideas and paths of life, giving them a perspective that they had forgotten countless ages ago. And so one would become a human, forgoing their memories of epochs past to start anew... [/hider] John's first memories were of drowning. Panic, pain, clawing his way up from the murky depths that surrounded him; his vision fading as he heard the popping of brain cells in the back of his skull, the pain overwhelming until everything went white. His next memory would be of his entire body freezing. When he awoke, he was naked and adrift on a mile sized island made of ice with ocean in every direction. It wouldn't be long until a fishing boat would find him and take him to shore. While at first incomprehensible, John would be shuffled about between government agencies until he found his way to Halcyon City where experts were able to discern that he was speaking Akkadian. Months would pass as various officials debriefed and interrogated him but in the end, they got nowhere. It seemed that John couldn't give them any answers on where he came from and so they stuck him in the minimum security wing of the mental asylum for the super powered. It would be here where he would meet the rest of the team when one of the fellow patients lead a jailbreak. In the ensuing chaos John ended up using his powers aggressively for the first time and very nearly killed some of the escapees. When the adult heroes and other authorities showed up they wanted to jail John again, this time in super max, but thanks to the heroes arguing his case, he was let go, on the condition that his new team mates act as his parole officer, with the threat that if he steps out of line they're all in trouble. Now free, but still a non-person, John is part of the system again, moving from one homeless shelter to another, helping others where he can. [/hider] [b]Relationships[/b] You hang out all the time with Psyche, to blow off steam. You once hurt Red Falcon when you lost control of your powers. - Who, outside the team, can help you control your powers? Padre Ramon Ramirez of Saint Moses' Church as well as other kindly figures who have taken in John. - Why do you continue to use your powers? Pure, naive empathy that he can make the world better for others.