Name: Shae Gregory Playbook: The Nova Alias: Psyche Look: Woman, White, fashionable clothing, uniform costume [hider=Look][img]http://i1277.photobucket.com/albums/y483/BrittGirl12/Psyche_zpsjhgzqad1.jpg[/img][/hider] Abilities: Telekinesis and Telepathy Labels: Freak -2 -1 0 +1 [u]+2[/u] +3 Danger -2 -1 0 [u]+1[/u] +2 +3 Savior -2 -1 0 [u]+1[/u] +2 +3 Superior -2 -1 [u]0[/u] +1 +2 +3 Mundane -2 -[u]1[/u] 0 +1 +2 +3 (added 1 to Savior) [hider=Backstory] First used powers at the age of 13, when she noticed the development. Thinking they were really cool, she decided to show off to her close friends. It was then that she accidentally hurt her best friend, Vanessa. She tried picking her up, but Shae lost control and shot her across the field. Vanessa was hurt and called Shae a freak. Her family sheltered her away from the outside, thinking it would be safer for everyone. However, word spread about Shae's gifts and some men in black took her away. She was forced in a lab and tested. It was here she met Dr. Quinn, the lead technician at the lab. Dr. Quinn assured Shae she wasn't going to be hurt, she would be able to return to her family, and she would be able to better use her gifts. Shae wasn't trusting at first, but Dr. Quinn proved it by displaying her own psychic gift. After months of tests and hard work, Shae was better able to control her telekinesis and use her telepathy. Dr. Quinn gave her a pass, a way to go back home. Shae decided that her gifts could greatly help the world and that she had to use them. Dr. Quinn was happy to hear that, and told Shae she would be around if she needed someone. Shae joined the team to not only help others, but to also continue to control her abilities and master them, lest they consume her and put those she cares about in danger.[/hider] Relationships: I hang out all the time with Flux to blow off steam. You once hurt Memory when displaying your powers. Burn: When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 Burn. On a 7-9, mark a condition. On a miss, hold 2 Burn, and mark 3 conditions. Flares:[list] [*][b]Shielding[/b]: You call up a fast protective field to stop a danger. Spend 1 Burn to defend someone else from an immediate threat, rolling + Freak instead of + Savior. [*][b]Juggling[/b]: Spend 1 Burn to rearrange the location of up to three unanchored people or important objects (not yourself) in the area, each one up to the size of a normal human being. Spend 1 more Burn (total of 2 Burn) to rearrange objects up to the size of a car. Spend a total of 3 Burn to rearrange objects up to the size of a truck. [*][b]Moat[/b]: Spend 1 Burn to create a barrier that will hold back weak or mundane threats as long as you keep your attention on it. [*][b]Overcharge[/b]: You let loose with the full torrent of your powers without restraint. Spend 1 Burn and mark a condition to take a 10+ on unleashing your powers.[/list]