Here are some terms the writers in the RP should get familiar with, because they will be used often when it comes to the 'game' [color=ed1c24]*Note - This list will gain in volume as more terms are found to be needing explaination.*[/color] Players - People who are brought into the Tower, either for a second chance for life, or to fulfill a wish Programs - Anything that inhabits the Tower, including the scenery and the Players themselves Pact - An agreement between two Players that ties them together. When created, both Players' lives are bonded together, meaning that if one is deleted, the other will follow. The Pact can only be between two Players, and each Player can have only a single Pact. The Pact can never be "taken back" or broken, unless one of the "Reapers" save the Player left after the other was deleted. The creation of a Pact is the first mission given on the first floor of the tower, it had no time limit nor penalty, besides forcing the Player to fight through the Tower alone if it isn't finished. Most players create Pacts in order to survive through the unforgiving Tower. Can only be created through a consensual agreement, but this consent can be given in many forms. U.N.D.E.A.D.(Unnatural Notable Data Entity Anomaly Deleter) - The Virus program that allows a player a 'second chance'. May only activate when a Player is deleted by another Player (PKing) Strife Perimeter - A transparent field that traps Players that are attacked by EPs. Will only fall when all EPs within it are deleted. Variable - Programs that either aid or hinder a Player's ascent through the tower. Traits - A Variable that only affects the singular Player that obtains it. All Players start with Weapon Proficiency as a starting Trait. As they progress through the tower, they will obtain more and more of these Traits. Examples of some Traits are: Natural Seduction, Enhanced Hearing, The Ability to Balance a Banana on Your Nose, etc. Powers - A Variable that may affect entities around the Player that obtains it. All Players start with a singular starting power, the strength of the starting power is inverse to the strength of the player themselves, and is a reflection of their heart. Players may obtain more powers, or upgrade their starting one as they progress through the tower, but much less frequently than Traits. They are ranked from A to F, A being the strongest, and F being the weakest. All Powers of B rank and Above have some kind of drawback to counterbalance their strength. Rumors of S ranked powers exist, but that's impossible... The Reapers/ Kings and Queens/ Gods of the Tower/ More Narcissistic Titles - The Rulers of the Tower who keep the 'game' stable. Each one has power beyond imagination. Crossing them will only lead to a swift deletion... Or if you're unlucky, a drawn out one...