[hider=Character Sheet][b]Character Sheet (please delete anything in parentheses)[/b] Name: Serapis Anon, but will probably go by 'Sera' Age: 17 Birthday: Magic: [b]God Soul:[/b] This is a form of Take-over magic that allows the user to take on the powers and forms of Gods, giving them access to great power and fantastical abilities. However, due to the sheer level of power that the god's possess, the user is only able to safely make use of a small portion of it. Serapis, being a long time user of this magic and being of the Old Blood of Iopis, is capable of holding a rather hefty amount of a god's power at around 10% as his current maximum yield. If he reaches this maximum, he'd likely gain enough power to be considered a high-level S-class mage, possibly near the levels of a Wizard Saint, though reaching his maximum would come with a litany of harsh side-effects afterwards and really burn him out. http://orig09.deviantart.net/ee76/f/2009/255/8/f/god_of_chaos_by_kainchaos.jpg Now then, the god that Serapis was bonded to is Seth, the God of the Desert, Storms, Chaos, Violence, War, and Foreigners. The powers he gives to Sera are the abilities to become the living embodiment of the desert's harshness, giving him magic that drastically heats up the area around him( especially during the day and under the light of the sun), casts mirage-like illusions on those who are caught within his auta of heat, controls and creates sand, and ,as Seth's influence grows within him, destabilizes magical energies around him due to the chaotic aura he begins to emit. The last one will also give him a decent amount of magical resistance as well, though it only has a noticeable effect if Seth has a large amount of influence on Sera. Along with these abilities, he also gains enhanced stamina, magical power and potency, strength, and durability, the extent of which is determined by two factors: How much conflict is happening in his immediate area as he gains energy and power from being near conflict(especially violent ones), and how much of the god's magic that he's currently channeling. This power, great as it can be, does come with a few drawbacks. One such limit would be that he must be careful with how much of Seth's energy he allows to channel through him, because if he's not careful, then Seth's influence will take him over and the god will possess his mortal form. and while that means that whoever Serapis is fighting will be in trouble, it also means that so will everyone in the surrounding area, for while Seth is not a necessarily evil God, he is one that will not care if an entire city were to be buried in sand in order to destroy a single foe. For Seth, the ends justify any means, and those who get in his way will be crushed, no matter who or what they are. Another drawback of this magic comes from Serapis' bloodline. Whenever he deactivates this magic, he will be to use any magic for a short while, as his body has to readjust to the loss of power. Seth influence will change his body physically depending on influence. For the first 20%, he'll be mostly in control and thus will only have a slight reddening to his hair, eyes, and skin, as well as possibly some sharpening of his canines. From 21%-80%, his appearance becomes more feral, his hair and eyes go full Crimson, he get's sharp fangs,claws, jackal-like ears atop his head, a long, crimson tail, and his eyes get a black kohl lining. At this point, their personalities are pretty merged, giving them the best of both worlds as far as tactics and confidence, though conflict is more likely to arise between them at this stage. From 81%-100% of his maximum energy channel, Seth takes over completely, and Serapis' mortal form looks entirely like the above picture. [b]Scepter of Was:[/b] This is a Holder-Type magic that is unique to Serapis, as the Scepter of Was is the symbol of Set's overall desire for power and domination of all things. With it, Serapis can control and manipulate Ethernano directly, whether it be in a spell or the air and land around him. In order to do this, however, he must be capable of speaking ancient words of power, silent words whose meaning is heard not by the ear, but by the soul, so if he's not given a chance to speak the words, he'll be unable to use the magic. Along with that, if the Scepter is taken from him or lost during a fight, he'll be unable to use the magic till he gets it back, though if the Scepter is destroyed, then it'll reform on his person the ned day. Another drawback is that he only knows a few words of power, and mostly basic ones at that, though they can be effective if used right. Also, when affecting a spell or magical attack, he must meet it with equivalent magical energy in order to fully effect, else the effect be weakened or completely ineffective. Meaning that if someone were to cast a fireball at him, he'd have to match the amount of energy spent on if he wished to nullify it. There are different ratios for different effects, which'll be explained in the listings. [hider=My Hider] Nullify: Completely negates targeted magic, must match the magic cast to nullify Weaken: Weakens targeted magic, magic needed proportionate to how much one wants to weaken it by. Split: Either splits a magical attack around Serapis(or some other subject), or creates a hole with in a barrier for a short amount of time. Requires about half for the former, and a quarter for the latter Redirect: Redirects a magic so that it hits/effects a different target than originally stated: Takes about a third of magic used to cast said magic spell Enhance: Same as weaken, but this makes a spell stronger instead. Blast: Sends out a blast of magical energy, magic required equivalent to how powerful you want the attack to be Beam: Same as above, except with a beam of magical energy Fire: Adds fire magic to targeted magic, or just creates fire, cost depends on how powerful you want the added magic to be Earth: Same as above, but with earth magic Lightning/Thunder: Same as above, but with lightning/thunder magic Water: Same as above, but with water magic Slow: Alters the Ethernano in the air around a target, giving it more viscosity and slowing them down as a result. Can also be used to slow down attacks. Magic cost is proportionate to how much you wish for the target to be slowed. [/hider] Magic Level: A History: Serapis is the run-away heir to the Anon family, one of the Noble families of the far off Country of Iopis, found on a distant Continent that is mostly isolated from Fiore and all of the goings on with in it. He was sent to Fiore to escape from his elder brother, Anai, who had lead a bloody coup against their father, allying himself with a rival family in order to try and take their most prized possession,the Elysium crown. However, before they could reach the treasure, Sera's father sent him to the the far-off continent, hoping to keep the artifact and the last of his blood safe from his eldest's grasping fingers. And so Sera found himself in Fiore, with little to no idea on how to speak the language, no idea what the fate of his family turned out to be, and only the vague hope that he's too far away to be found by his brother or his followers. Personality: Sera has always been a bit on edge, ever since he was little, jumping at every shadow and running from every loud noise. While he's toughened up a little as he approaches adulthood, it's still hard for him to face off against things he finds scary or intimidating. Despite that, however, there is a strong sense of stubbornness and determination with in and, when push comes to shove, one can count on him to put his fear behind him and try his best to help others. When under the influence of Seth, Sera's personality takes a rather sudden change, as he gains a great deal of confidence, some would even say an excess, and he becomes much more aggressive and dominating in his mannerisms. He also becomes highly challenging to authority, likely to lash out surprise attacks at those in charge, in order to test if they're still worthy of being above him. Unlike Seth, however, Sera still cares for people and has a clear moral stance when it comes to fighting, doing his best to control his magic to avoid collateral damage, which at this point, is highly possible and likely if he just goes crazy with it. Guild and guild mark location: Has the symbol of his family, a golden crown with a green jewel in the center, on his right shoulder, followed by the head of a crimson Set Animal set below it Team Members: None Three Strengths: (Not just combat) 1. Is very talented in the detection, reading and manipulation of magical energies and Auras. 2. His body is highly conductive to magic, meaning that any magic he uses or is used on him is more efficiently spent and/or grants a significantly larger bonus than it normally would, though it can also work against him. 3. He can recover his magic rather quickly,so even if he completely drains himself out, he should be good as new in a few hours and capable to fight within an hour. Three Weaknesses: (Make them Applicable) 1. Isn't used to talking to or being around people he doesn't know, having grown up sheltered 2. Has confidence issues and is easily intimidated by people he doesn't know 3. Can't speak the language, aside from a few words 4. Magic that is cast on him directly is a lot more effective, meaning things like curses and illusions are much more effective on him and harder to break. Greatest Love: N/A Motivation: To continue his family's legacy and protect the Elysium Crown Appearance: [img]http://orig11.deviantart.net/2f44/f/2010/191/7/6/dreadlocks_clergyman_by_zero081090.jpg[/img] Additional Details:[/hider]