[quote=@Cuddle Pot] Quick question. Is their a set class system? Also are black powder firearms available? [/quote] There is a set class system. Very basic on purpose. In terms of game statistics there are no rules concerning firearms, however you can 'window dress' your ranged attack units however you want. Here is a basic rundown of how the recruit/class system is shaping up. Note that nothing is finalized yet. [hider=Class Track] [h3]Combat Basics[/h3][hr] [i]Each recruit has 3 stats to keep track of how they deal damage and receive damage. [/i] [b](CON) Constitution[/b] [i]How much physical damage they can take (like sword, spear, claw damage) before they die. For simplicity, this stat will also measure how much damage the recruit can deal. Warrior track recruits have a high Constitution.[/i] [b](WIS) Wisdom[/b] [i]The forces of Arcana are linked to a characters Wisdom. This is how much magical damage a recruit can take and deal. Sorcerer track recruits have a high wisdom.[/i] [b](DEX) Dexterity[/b] [i]A characters Dexterity score is how nimble they are in combat and how handy they are with ranged weapons. Ranger track recruits have high Dexterity. [/i] [u]CON---->WIS---->DEX----->CON [/u] When determining outcomes for combat, CON beats WIS, WIS beats DEX, & DEX beats CON. But it's not as simple as warriors beat sorcerers and Rangers beat Warriors. Feats and Commander Traits will shape the outcome of battle as well. Since all turn orders are sent via PM, player vs. player combat will be tricky in not knowing what the enemy forces will be. [h3]Mercenaries[/h3][hr] Your company consists of mercenaries, who are the main fighting force. You also have non-combatant specialists that act as support members. Reputation is how well known your company is and determines which jobs/missions are available to your company. Morale is how loyal your men are and how well they fight. New recruits have 3 distinct advancement tracks (like Classes) Militia----->Footman----->Soldier----->Warrior [i]Your standard fighting unit. They carry sword/spear and shield[/i] Hunter---->Scout--------->Skirmisher>Ranger [i]Your nimble scouts, your formidable archers[/i] Novice---->Adept--------->Initiate------>Sorcerer [i]Masters of the arcane. Slow to develop, but powerful once leveled.[/i] To advance, gain more experience by sending your recruits on missions/jobs. Here is how they advance. [h3]Class Advancement Table[/h3][hr] [i]This might look intimidating, but it's really just adding one to every attribute each level + one for the class main attribute (CON for militia, DEX for Hunter etc.)and one for HP/Upkeep per class level.[/i] [u]Level 1 Class HP/CON/DEX/WIS/Upkeep[/u] [b]Generic +++++ 1 / 1 / 1 / 1 / 1[/b] (A 0 Level Recruit) [color=lightblue]Militia +++++ 2 / 2 / 1 / 1 / 2[/color] [color=lightgreen]Hunter ++++++ 2 / 1 / 2 / 1 / 2[/color] [color=red]Novice ++++++ 2 /1 / 1 / 2 / 2[/color] [u]Level 2 Class HP/CON/DEX/WIS/Upkeep[/u] [color=lightblue]Foot ++++++++ 3 / 3 / 2 / 2 / 3[/color] [color=lightgreen]Scout +++++++ 3 / 2 / 3 / 2 / 3[/color] [color=red]Adept +++++++ 3 / 2 / 2 / 3 / 3[/color] [u]Level 3 Class HP/CON/DEX/WIS/Upkeep[/u] [color=lightblue]Soldier ++++++ 4 / 4 / 3 / 3 / 4 [/color] [color=lightgreen]Skirmisher +++ 4 / 3 / 4 / 3 / 4[/color] [color=red]Initiate +++++ 4 / 3 / 3 / 4 / 4[/color] Level 4 Class HP/CON/DEX/WIS/Upkeep [color=lightblue]Warrior +++++ 5 / 5 / 4 / 4 / 5[/color] [color=lightgreen]Ranger +++++ 5 / 4 / 5 / 4 / 5[/color] [color=red]Sorcerer ++++ 5 / 4 / 4 / 5 / 5[/color] Also considering multi-classing but not sure what kind of can-o-worms that will open up... [/hider] As you can see, it's a work in progress. This RP will take place over in the Nation Roleplay Forum where a much slower pace is to be expected.