Here's some more information about Recruit Classes and Combat Basics [hider=Class Track] [h3]Combat Basics[/h3][hr] [i]Each recruit has 3 stats to keep track of how they deal damage and receive damage. [/i] [b](CON) Constitution[/b] [i]How much physical damage they can take (like sword, spear, claw damage) before they die. For simplicity, this stat will also measure how much damage the recruit can deal. Warrior track recruits have a high Constitution.[/i] [b](WIS) Wisdom[/b] [i]The forces of Arcana are linked to a characters Wisdom. This is how much magical damage a recruit can take and deal. Sorcerer track recruits have a high wisdom.[/i] [b](DEX) Dexterity[/b] [i]A characters Dexterity score is how nimble they are in combat and how handy they are with ranged weapons. Ranger track recruits have high Dexterity. [/i] [u]CON---->WIS---->DEX----->CON [/u] When determining outcomes for combat, CON beats WIS, WIS beats DEX, & DEX beats CON. But it's not as simple as warriors beat sorcerers and Rangers beat Warriors. Feats and Commander Traits will shape the outcome of battle as well. Since all turn orders are sent via PM, player vs. player combat will be tricky in not knowing what the enemy forces will be. [h3]Mercenaries[/h3][hr] Your company consists of mercenaries, who are the main fighting force. You also have non-combatant specialists that act as support members. Reputation is how well known your company is and determines which jobs/missions are available to your company. Morale is how loyal your men are and how well they fight. All new recruits start as basic Generic Mercenaries. When they level up, you begin to specialize in 3 distinct class tracks. They are Warrior, Ranger, and Sorcerer. In addition to class, recruits have [b]Attributes[/b] that determine their abilities in combat. They are: HP which determines how much damage they can receive before dying. The 3 class abilities Constitution, Dexterity and Wisdom and an Upkeep Cost. A generic recruit has a starting stat block of HP:1/ CON:1 /DEX: 1 / WIS:1 / Upkeep: 1 A sample Mercenary stat black in your ledger will look something like this:(Hit points/Constitution,Dexterity, Wisdom, Upkeep) [list][*] Ivan Badblood, Level 2 Human Footman, HP:3 / CON:2 / DEX: 1 / WIS: 1 / U: 2g[/list] Militia----->Footman----->Soldier----->Warrior [i]Your standard fighting unit. They carry sword/spear and shield[/i] Hunter---->Scout--------->Skirmisher>Ranger [i]Your nimble scouts, your formidable archers[/i] Novice---->Adept--------->Initiate------>Sorcerer [i]Masters of the arcane. Slow to develop, but powerful once leveled.[/i] To advance, gain more experience by sending your recruits on missions/jobs. Here is how they advance. [h3]Class Advancement Table[/h3][hr] [i]This might look intimidating, but it's really just adding one to every attribute each level + one for the class main attribute (CON for militia, DEX for Hunter etc.)and one for HP/Upkeep per class level.[/i] [u]Level 1 Class HP/CON/DEX/WIS/Upkeep[/u] [b]Generic +++++ 1 / 1 / 1 / 1 / 1[/b] (A 0 Level Recruit) [color=lightblue]Militia +++++ 2 / 2 / 1 / 1 / 2[/color] [color=lightgreen]Hunter ++++++ 2 / 1 / 2 / 1 / 2[/color] [color=red]Novice ++++++ 2 /1 / 1 / 2 / 2[/color] [u]Level 2 Class HP/CON/DEX/WIS/Upkeep[/u] [color=lightblue]Foot ++++++++ 3 / 3 / 2 / 2 / 3[/color] [color=lightgreen]Scout +++++++ 3 / 2 / 3 / 2 / 3[/color] [color=red]Adept +++++++ 3 / 2 / 2 / 3 / 3[/color] [u]Level 3 Class HP/CON/DEX/WIS/Upkeep[/u] [color=lightblue]Soldier ++++++ 4 / 4 / 3 / 3 / 4 [/color] [color=lightgreen]Skirmisher +++ 4 / 3 / 4 / 3 / 4[/color] [color=red]Initiate +++++ 4 / 3 / 3 / 4 / 4[/color] Level 4 Class HP/CON/DEX/WIS/Upkeep [color=lightblue]Warrior +++++ 5 / 5 / 4 / 4 / 5[/color] [color=lightgreen]Ranger +++++ 5 / 4 / 5 / 4 / 5[/color] [color=red]Sorcerer ++++ 5 / 4 / 4 / 5 / 5[/color] [/hider]