[quote=@Shorticus] [u]A couple questions on races again:[/u] 1. Do we choose one race when making our army? If not, how many races? 2. Certain races (like half-elves and orcs) to be outright better than others (half-orcs got the shaft). Is that intentional? I assume total balance is NOT intended (which is a good thing). 3. So, there are KOS races. Do you have an idea of which realms don't make them KOS yet? And can a mercenary band of monsters earn its way to NOT being KOS in certain kingdoms? 4. It looks like dungeon exploration is as valid a route to success as mercenary work. Is that correct? 5. Finally, could you talk a bit when you get the chance about how battle lines work? If my opponent and I both have 20 militia and our armies are set up like so...How does this work? Does the army with more rows (5 by 4) get surrounded and flanked? Do they just punch through the main line? Again, we're assuming identical forces. 6. How is experience gained? By kill, by damage? By surviving? [/quote] 1.You choose your initial starting mercenaries race, class & feats. You buy them equipment. Probably start with a group of 5 & a couple hundred gold to purchase equipment with. 2.Those numbers will almost certainly change when the game is officially started. Don't expect total balance-real life just isn't like that. And since all of the information will be available for anyone to see, I don't think it's necessarily unfair. 3. Now that's interesting. If your reputation is high enough, I don't see why a King or Lord wouldn't hire a band of Orcs to bolster his ranks. 4. The rewards may be different and the risk greater. All I'm saying right now. 5. Very good points. I've only barely begun to work out combat. The Battle-Line mechanic is something I'm really interested in fleshing out. At first I was thinking of using some sort of 'formation' counter 'formation' thing ala [url=https://en.wikipedia.org/wiki/Romance_of_the_Three_Kingdoms_IX]ROTK IX[/url] but I wanted to keep a theme of small scale-skirmish lines. These aren't armies your controlling, they are mercenary companies that guard caravans, hunt down bandits and kill monsters. Rarely will companies have 20 men to line up. When we get to that point in game, I'm going to change the rules and have a set limit of mercs in each company office. However, in the example you gave, The lines would meet like this: (note that dashes are dead mercs after resolving damage) [hider=example] 1. [color=lightblue]00000 00000 00000 00000[/color] [color=red]00000 00000 00000 00000[/color] 2. [color=lightblue]00000 -0--- 00000[/color] [color=red]-00-0[/color][color=lightblue]00000[/color] [color=red]00000 00000 00000[/color] Units would then attack the closest available enemy unit. This is assuming none of these troops are ranged attackers. Basically battles happen on a grid with each unit attacking the closest enemy possible. I hope this makes sense. [/hider] 6. Experience is gained after successfully completing a contract. Each surviving merc will receive a portion of the total XP.