[b][u]True tragedy[/b][/u] A direct hit. Faster than a bullet. Never misses. You can't run. You can't hide. Once it hacks into your system, you're a gonner. At first, your veins become pulsing black snakes, brimming with deadly venom, slowly closing in on your fragile heart. Then, your limbs get weaker, little by little, at an alarming rate. Waves of nausea and pounding head aches rush in like a monsoon of pain. A series of feints occur, constant. Trapped... Finally, your miseries cease to exist when the snakes black venom seeps into your heart. You are no more. What a relief... [hider=More] [i]'tumble weed'[/i] The girl thought as she strolled down the barren streets of Chorlton. Her small, black glasses glistened in the baking sun and her long, blonde hair subtly waved in the tiny breeze that lifted the dust from the abandoned houses and markets that lined the road. Cracked windows and busted doors. Dyeing weeds and rusted cars. It was hard to imagine that the place ever inhabited living people, despite the girls memories from only two years ago. She smiled as she looked up to see not a single cloud in the clear blue sky. Sweat began to mark her tatted shirt and ripped jeans as the sun slowly rose higher and higher. 'tumble weed would be perfect to set the scene' She thought. Suddenly, she abruptly stopped. She sniffed the air and a worried look crept into her eyes. She began to pick up the pace. [i]'Not far now'[/i] She thought.[i] 'As soon as I get it, I'll leave'[/i] [/hider] [hider=Info] [u][b]Story line (MUST READ)[/b][/u] An illness has struck, world wide. It aims at the heart and the older you are, the more vulnerable you are. There for, this leads the world to a point where adults no longer exist. The illness is explained in a story way above (not in the hider box). The streets are barren and if anyone is seen carrying luggage and loot out in the open, they will most likely be killed. KIDS CAN STILL GET THE ILLNESS. It's just slower to get to kids. Very brief description. [u]It is two years since the official release of the illness[/u]. [/hider] [hider=age range and immunity] Characters can be eighteen at the maximum. If your character is 18/17, you cam expect them to catch the illness rather quickly. minimum would be four years old and then they would have to be with older kids until they turned at least 8. Whether a character is immune or not, I will decide when we get through the IC roleplay. I'll decide this on characters I think would suit this. Not because of how good the roleplayer is. Immune characters still get the vein effect and can end up looking pretty scary because of it still. [/hider] [hider=Clans, alliances, loners and societies] Depending on the area, there maybe small towns, inhabited by kids who have learnt to co-operate with each other. These can vary to three houses on a street trading with each other to whole town squares of stalls and small farms. There can also be Clans big and small. These can be neutral, friend or foe. Clans are less like societies. They often pick their recruits and most raid and wreck and hunt other smaller clans and alliances. Some have multiple bases around different areas, where as some are constantly on the move. They [u]often[/u] have a round 10+ people Alliances are like small clans that are less organised and often hunted. They [u]usually[/u] have around 2-5 people. Loners are people who live alone. Some live off the land while some bracer loners raid small alliances and societies. Lacking in number, it is impossible for them to take on clans and large towns with out being captured or killed. That is a strict rule. You can bend that rule by making a truce with alliances and then taking on the clans. [/hider] [hider=Rules] General RP rules apply. 1. Don't ask for immunity. Who gets immunity will be decided further on in the roleplay based on characters, not how good the roleplayer is. 2. Have a realistic history please, also no OP or God characters please. 3. NPCs are aloud, say you have a village but your the only inhabitant, you can have a few NPCs. This only applies to societies and villages. 4. More rules will be added if necessary. [s]Well that was brief[/s] [/hider] [hider=Form] [u]Form:[/u] Username: Name: Age: Appearance: Personality: (opt.) history: (opt.) Status: (clan, loner, Society or alliance, please give a description if not loner or see second post to join a existing one) weapons: (nothing too extravagant. Think about kitchen knives ect.) other: [/hider] [hider=My form] Username: Delnic Name: Syra Age: 14 Appearance: [img]http://www.ezimba.com/work/140215C/ezimba12574340355300.jpg[/img] History: 2 years ago, Syra had been a simple school girl. Living her life. She had had a 8 year old sister and a single mother. Status: Alliance. The survivors alliance. A plain alliance of 4-5 people, simply out there to survive, nothing to risky. They move from time to time but their main base is in a two story house, bodies removed and looted. weapons: She carries 3 kitchen knives covered in make-shift cloth protection. She also carries a box of needles in her front jacket pocket and a sling shot made from a rubber band and a stick in her back pocket. other: She is quite skilled with her knives. [/hider] Who gets immunity will be decided further on in the roleplay based on characters, not how good the roleplayer is. Any more info? just ask.