Questions are good. They make me think about the setting & system more dynamically. Part of the reason I posted my Work In Progress. Thanks Shorticus, your insights have been extremely helpful! Let me try and answer these.. [quote=@Shorticus] [color=gray]Another bunch of questions! 1. So, there's PvP. But will players be able to cooperate on certain missions? Say that Elfwood Company just lost all their melee fighters, and Dwarfhills Company has a horrible track record fighting bandits in the woods. There's a contract available for someone to deal with bandits in the woods. Can Elfwood Company supply the archers and mages for the fight while Dwarfhills Company gets their dwarves to fight in the front lines, and the two of them split the reward? Can mercenary companies go investigate dungeons together? 2. Can we negotiate on contract terms with our employers, or is that what Silver Tongue is meant to represent? 3. Should players tell you what they're looking to make before the roleplay starts so you can think about feats you might make? 4. Will there be different kinds of magic? I.E. Druidic magic to do things like entangle enemies or summon treants, pyromancy to blow bad guys up dead-like, etc? 5. Will there be stranger, hidden benefits to doing certain contracts or making certain factions like you or clearing certain dungeons? I.E. might you rescue a powerful priestess from a Lich's castle, or might archers be cheaper for you to hire in the Elfwood because the Elf King loves you so much, or might a necromancy related feat be available to you after you help necromancers kill the knights that are pursuing them? Demons be available for recruitment after you earn the admiration of certain bad guys? Your troops gain a Werewolf feat after you lose and retreat from a battle with some werewolves?[/color] [/quote] 1. Cooperation is fine. Companies can split the rewards if they agree on it beforehand. Some missions may require more than one company to be involved (like a war or something..) 2. Silver Tongue Archetype covers this. Trying to make this in-depth as possible but it is a 'simulation', and a home-grown one at that. 3. Not a bad idea. Custom feats might be a thing too. We'll see. 4. For combat purposes, magic is treated like ranged attacks. Trying to think of interesting feats to customize your sorcerers. 5. I have an idea for a temporary bonus applied to your entire company called [b]Boons[/b] that last for a turn or more. This can cover anything from a Lord's favor to a sickness your men contracted fighting zombies in Rot-Gut Barrow. Thanks for the tips on map making. I've used gimp and paint before. I actually have Photoshop on a computer but it's in storage.[hr] What sort of companies are people thinking of making? If anyone else has questions while I get this thing together, go ahead and ask them.