I'll go ahead and quote what I said already and add a little more info. [quote=Shorticus]I want to play a goblin warband that has good relations with goblins, REALLY bad relations with orcs, and possibly good relations with human bandits or with a druidic sect (or both). The idea is they're the remnants of a tribe of goblins that was destroyed by orcs, and only the combatants really remain. They do jobs for other goblin tribes, for bandits, and potentially for shady circles of mages, all because that's what their options are limited to right now. As for a name, I've been thinking about calling them the Nightlurk Warband.[/quote] So, the Nightlurk Warband isn't going to be "evil evil evil," nor will they be "goodie two shoes" necessarily. If I had to give them a D&D alignment, I'd probably say "True Neutral" or "Chaotic Neutral." They're putting the survival of the warband (and the possible rebirth of the tribe) first. If that means working for bandits and attacking a lord's caravan or helping dark wizards, so be it. They'd rather not have to harm innocents (like villagers), having had their own village get slaughtered by marauding orcs. If they had to choose between doing something distasteful and being destroyed, however... Well, chances are they'd rather stay alive. As far as goals for this warband, my thoughts are... Short-term: Survive. Become famous enough to work for the kingdoms. Make strong allies. Long-term: Destroy the orcs that slaughtered the Nightlurk Tribe.