[quote=@1Charak2] Name: Wonder Fusion Trap type: Normal Effect: Immediately after this effect resolves,Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. Because its been two days. Totally didn't make this a different version of Wonder Xyz nope. [/quote] Holy emergency tuningu! Yeah, it's fine. Accepted, CB 2. [quote=@EviiPaladin] [b]Name:[/b] W Nebula Fusion [b]Card Type:[/b] Normal Spell [b]Effect:[/b] Fusion Summon 1 "Worm" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. If this card is in your Graveyard: Banish it and target one face-up monster on the field; Set it in face-down Defense Position. This effect cannot be activated the turn this card is sent to the Graveyard. [/quote] Accepted, CB 2. This completes the set and so no new- Waaaaaaait a second. If I'm not going to add more cards, then what'll I do?! Simple, we wait until I get enough cards for a fourth booster. Don't worry, I'll periodically throw in my own too. Minimum is 35 unique. [quote=@Scarifar] Name: Unrelenting Knight Parshath Level: 6 Attribute: LIGHT Monster Type(s): Fairy / Synchro Effect: 1 LIGHT Tuner + 1 or more non-Tuner monsters This card cannot be destroyed by battle. When this card attacks an opponent's monster, that monster's ATK and DEF become this monster's DEF until the end of the Damage Step, but it cannot be destroyed by that battle. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ATK/DEF: 2000/1600 [/quote] Uh, what? Not sure how to feel about this card. I can't see anything wrong with it on the surface, but... Going to need second opinions. [quote]Name: Zarathustra, The Ruin Dragon Level: LV 7 Attribute: LIGHT Monster Type(s): Dragon Effect: Eclipse Wyvern + Twin-Headed Behemoth This card cannot be Special Summoned except by Fusion Summon using the listed fusion material monsters. When the effect of a Monster Card except this one card would be activated while this card is face-up on the field, reduce this card's ATK by 500 to negate the activation of that Monster Card and destroy it. During your End Phase, you can discard one Monster Card from your hand to change this card's ATK to it's original ATK. ATK/DEF: 2600/2000[/quote] Yeah, yeah. Wording's not right. I'll fix it later, but for now it's accepted and not part of a booster until the fourth rolls around. EDIT: Also, Xei's card.