[quote=@malmshodes] Not sure if you guys are taking up suggestions, but I have some ideas that might help. Maybe something to increase the pace in which his body is able to manufacture the hornets fast enough to replace their losses during battle like he'll enter some kind of battle mode where in exchange for energy consumption his body will rapidly produce hornets the second he loses any. Another possibility is allowing for his body to break the maximum number of wasp he can create. Basically he'll make way more wasps than his body is able to contain and at the end of the battle any of the wasps that can't fit inside him will die. Not sure what kind of drawback one could be put to this ability, but increased energy consumption is always a good idea, or maybe it begins harder for him to focus because of the greater numbers at his control. There's also allowing for changing the types of hornets released. They do vary from species to species. Though, really the major difference between them that would have any baring on battle would be varying the level of toxicity. While we're on the subject of types there are queen wasps that start up their entire hives alone. Perhaps if Asus knows where the fight will take place in advanced he can send out a queen to create a sort of back up hive which would add his numbers. A possible type or armor could also be a thing since wasps make their own cones like bees. It wouldn't be the strongest material but it could add a small layer of protection. Silk is another factor Asus may be able to use, because Wasp Larvae do spin it around themselves so they can enter metamorphosis Also, sometimes when a hornet is killed near a nest it can activate an aggression response from the entire hive. Not sure how one would go about using that, but its there. Not sure if any of these help [/quote] [@Hatman1801] A temporary power up would be cool and I'll be the first to admit that Asus isn't the greatest support type but than again he is my first. [@malmshodes] All of those ideas sound interesting but I personally don't know how to implement them but I'm open for suggestions.