This is an easily-accessibly holding cell for the many characters that Ardent and myself have created for our various RP settings. Feel free to take inspiration from any characters found here, but kindly don't use them as-is. That way we can adapt and produce them for any future settings and role-plays we do. Besides, adding your own spin to things is what makes this all worthwhile, right? =D This'll be slowly updated whenever I have the free time. -All images have been sourced online from various places over the years, and I have no idea where. None of them are mine, however, despite my editing one or two of them. A reverse image search should help you find the artists, and I'd suggest doing so. Some of them are amazing- [h1]Worm[/h1] Characters created for a setting based on Wildbow's fantastic web serial, Worm. We converted a map of the city of Boston to use for territories. The stated sheets are built to be used with the FATE RP system. [hr] [h2]Vigilante Groups[/h2] [h3]Covenant of the Crimson Dawn[/h3] Simply known as The Covenant, this is a group of vigilante Capes determined to make Boston a better place, no matter how many gang members or heroes they have to step on. Officially led by Sickle-Cell, they are actually guided by Kingmaker, who uses his power to pass down sensitive information and secret plans which the footsoldiers then disrupt. The group has a solid camaraderie, poking fun at one another on a minute-by-minute basis. Gubbins and Backdoor cause constant nightmares for Kingmaker's attempts to fix the PR mess they leave behind, and must be constantly kept in check lest they blow everyone to Kingdom Come. Sickle acts as a vanguard, harassing opponents at melee range, to allow Vegas to snipe them. Backdoor's power couples well with Gubbins, as together they allow for a plethora of long-range bomb cocktails. [url=http://www.roleplayerguild.com/topics/92738-sickle-and-ardents-helvault/ooc#post-3442135][b]Sickle-Cell[/b][/url] [url=http://www.roleplayerguild.com/posts/3442762][b]Vegas[/b][/url] [url=http://www.roleplayerguild.com/posts/3442821][b]Backdoor[/b][/url] [url=http://www.roleplayerguild.com/posts/3442899][b]Gubbins[/b][/url] [url=http://www.roleplayerguild.com/posts/3443009][b]Kingmaker[/b][/url] [h3]Funeral Parlour[/h3] With a vastly different worldview than The Covenant, the Funeral Parlour take a much more active role in crime prevention across the whole of Boston. Disillusioned with the heroes, they take the law into their own hands, dishing out violent and explosive punishments on those they catch committing crimes. Led and assembled by Switchboard, they leave a trail of bodies wherever they go. Through their differences, the two vigilante groups have clashed on several occasions, but can put aside grievances in order to deal with the larger threats in the city. [b]Switchboard[/b] [b]Funhouse[/b] [b]Nae Mare[/b] [b]Buckshot[/b] [hr] [h2]Criminal Organisations[/h2] [h3]Gladius[/h3] [h3]The Consortium[/h3] [h3]Pandora[/h3] [hr] [h2]Heroes[/h2] [h3]The Boston Protectorate[/h3] [h3]The Wards[/h3] [hr] [h2]Unaffiliated Capes[/h2] [hr] [h1]Dragon Age - The Uncharted Depths[/h1] Character sheets for the campaign i'm currently GMing. [h2]Mages[/h2] [hr] [h1]Pokemon[/h1] This will likely only have a small number of characters in it, created for the Legends Among Us RP run by Zanavy. [h2]Human-Legendary Fusions[/h2] [hr] [h1]Fairy Tail[/h1] After a vicious war broke out between the collective forces of the Dark and Legal guilds of Fiore, the story followed the injured guilds attempting to recover, while the true puppet-masters pulled yet more strings. [h2]Legal Guilds[/h2] [h3]Lamia Scale[/h3] [h3]Blue Pegasus[/h3] [h3]Mermaid Heel[/h3] [h3]Phoneix Grave[/h3] [h3]Chimera Maw[/h3] [hr] [h2]Independant Guilds[/h2] [h3]Kirin Hoof[/h3] [hr] [h2]Dark Guilds[/h2] [h3]Silent Seraph[/h3] [h3]Disciples of Archon[/h3] [h3]Rusting Soul[/h3]