[h2]Kingmaker[/h2] [img]http://i.imgur.com/bWRg09p.jpg?1[/img][img]http://i.imgur.com/D17zz72.jpg?1[/img] [u][b]Real Name[/b][/u]: Makashima Yamada [u][b]Power[/b][/u]: Kingmaker's power is two-fold. First, he automatically knows how best to manipulate people to an end goal he can personally visualize, as the power feeds lines to him. The second part allows him to implant mental suggestions, sort of like hypnosis, into a target who will then follow the command to the letter. The restriction comes from the level of strain that command would put on their mind. Ordering a lacky to kill a boss he really hates would be fine, but doing so to one who is fiercely loyal would ause the connection to snap. If that happens, the person is then completely aware of what Kingmaker tried to do. [u][b]PRT Rating[/b][/u]: The PRT wish they could get close enough to Kingmaker to even give him a rating in the first place. Unofficially, he ranks as a Master 7, Thinker 2. [hr] [u][b]Backstory[/b][/u]: Makashima was sold by his mother as an experiment. Paying for her bottled power by giving them her son as a test subject, they used a potent, unstable formula on the boy. Keeping him in confinement after that, he developed strong powers. Over the course of a long time, Makashima finally escaped using those very same powers given to him. Upon getting out into the big wide world, he decided to create a web around himself, sitting at the center and pulling all the strings. Boston seemed like the best choice, which is where he pursued Sickle-Cell. Kingmaker, so called as his power works as a massive PR boost, works as a small-time information broker with a finger in every pie. Selling low level, useless documents from one faction to another and keeping the good stuff for himself, he has amassed many different names and monikers over the course of his career. Sickle-Cell acts as Kingmaker's assassin - his wetworks agent - as they cut a path to remove the corrupt cancer infesting the city. He wears a mask depicting the Egyptian god, Thoth. He is said to direct the motions of the heavenly bodies. Without his words, the Egyptians believed, the gods would not exist. A fitting item, indeed. [u][b]Personality[/b][/u]: Makashima is calculating and ruthless, viewing everything as simply resources to be directed and used. Exploited and manipulated. Endless ranks of people dance to his tune, and the shuffling of paper is music to his ears. A risk-taker, gambling with forces of good and evil, Kingmaker is charming and polite conversation. Behind that smile is a cunning fox, listening to every scrap of information and seeing how best to use it against you. [hr] [u][b]High Concept[/b][/u]: The Weaver of Men [u][b]Trouble[/b][/u]: The Risks Worth Living For [u][b]Aspects[/b][/u]: [indent][b]Origin[/b]: Bought and Sold [b]Growth[/b]: A Gentle Push [b]Adventure[/b]: Laying the Foundations [b]Contacts[/b]: The Artist's Tools[/indent] [hr] [u][b]Skills[/b][/u]: [indent][b]Great(+4)[/b]: Will [b]Good(+3)[/b]: Contacts, Empathy [b]Fair(+2)[/b]: Deceive, Resources, Shoot [b]Average(+1)[/b]: Rapport, Provoke, Drive, Notice [/indent] [u][b]Stunts[/b][/u]:[indent] [b]Silent Spider.[/b] You are unusually subtle when it comes to gathering information. Whenever you seek information and an opponent rolls Contacts to be alerted to this activity, you may roll active opposition against them [b]Interconnected Webs.[/b] Sometimes it’s not who you know, but who the people you know, know. Many of your contacts are, themselves, very well connected. +2 to Contacts when you attempt to corroborate information you’ve gotten from another of your contacts. [b]Years of experience.[/b] Without rolling, you can tell if another character is lying so long as the target’s Deceive is equal to or lower than your Empathy. In the case of high Deceive, you will know that you cannot tell, but will never receive a “false positive.” [/indent]