[quote=@Aristo] As a fan of Glen Cook's [i]Black Company[/i], I'm super down for this. However, I'd like to make a proposal. As written, the RP seems to be very small-scale; most companies probably won't exceed 20 or even 10 men. Personally, I'd be more interested in a slightly larger scale; in the realm of controlling small, private armies. I don't want to derail the initial system, but if other players are also more inclined towards a bigger scale, then I might suggest instead of hiring and equipping single individuals, we replace them with formations of men, and any equipment or upgrades they receive can be treated as unit-wide. The possibility for RPing interaction between key characters can still be there, while players can control companies with a little more substance and bearing on the setting. Again, if popular opinion leans toward the single-man, small-scale, then I've got no problem with it; but I'd really be more invested in a RP with more bodies where our actions carry more weight. [/quote] Interesting. So your main concern is that you won't impact the world in any major or significant way? I guess all I can say is trust my worldbuilding to present those opportunities. Besides plenty of small bands of intrepid warriors have altered the course of the worlds they occupy. The Fellowship of the Ring. Those crazy vikings in The 13th Warrior. Every final fantasy game ever. Large scale battles are great-and there will be plenty of them in this game with opportunities for all. But open warfare with large armies is simply not something that happens all the time (in the world of Mundus or real world history). To break the monotony of war, rest, train, war I want to give a variety of missions, guarding, searching, dungeon delving, assassinating, scouting etc. Small scale simply presents more opportunity for my world and your characters. Does that make sense?