[@DLL] That's a bit of a stretch, because a) you've never seen me fight, b) my numerical information is largely in my profile for balancing purposes and almost never comes up in my IC posts and, c) I haven't once said that I prefer using numerical data to qualitative information, just that I don't think numerical information is a gassy by-product of Satan's fiery asshole to be avoided at all costs. Like [@MelonHead], most of the numerical data I use is in my profile, and it's designed to set limitations on my character. He has one ranged ability - to throw a bolt of lightning. I use numbers to define that ability two ways: first to define [i]how far[/i] the attack can reach, and [i]how fast[/i] the attack flies. Could I use some "relative" measurement? Sure, but as previously explained in my first post on the topic, that would just be an unnecessary qualification of information that's more easily explained with numbers. On the flipside, expecting someone to calculate the PSI of a punch is equally unnecessary quantification of information. That's all it boils down to when it comes to using numbers: is using a number easier or more convenient as a means of explanation? Does it do a better job of conveying the information to your opponent? Does it provide an easy, immediate means of defining the limits of a character? If yes, use numbers. If no, forgo. It's not a question of preference, it's a question of using the tools available to provide my opponent with the information necessary to respond to my post, or a question of using the same tools to provide checks and balances for my character. I'm not advocating for people to use numbers all the time, but I don't see any value in just ignoring a potential tool. It's like opening a toolbox and going "You know what? Fuck this wrench. I don't need it." Why are you throwing away a perfectly functional tool? Sure, no one expects you to use it in place of a hammer or screwdriver, but it's a perfectly good wrench. It has its purpose.