[b]Name:[/b] Daniel Wilton [b]Appearance:[/b] [img]https://pmcdeadline2.files.wordpress.com/2016/03/wade9.jpg?w=151&h=224&crop=1[/img] [b]Gender:[/b] Male [b]Age:[/b] 20 [b]Experience:[/b] 47% [b]Synchronization Rate:[/b] 73% [b]Personality:[/b] He possesses a very calm temperment, reflected by his almost-cold analysis of his surroundings. Daniel is well aware that this can make him appear apathetic, and usually attempts to fight it in public settings, which generally leads to awkward jokes no one else understands. He is also extremely curious and thoughtful, which leads to abstract comments that can appear random (and rediculous) when in high stress situations. [b]Background:[/b] Daniel was born and raised on an asteroid research station, where his father worked as an engineer and his mother as a scientist. As the Cruxi expanded their influence, the platform was evacuated in efforts to keep the research and personell safe. They had retreated to relative safety by the time he was fourteen, but Daniel's father and older brother immediately joined a defensive initiative within weeks of arriving at their new planet. Daniel became devoted to the concepts of engineering, particularly Framewerks. He had only ever wanted to work as a designer, until they recieved notice of his father's death on Daniel's nineteenth birthday. This spurred his research until his brother's death notice came a few months later. From that moment on, Daniel dedicated himself to becoming a pilot. [b]Notable Deaths:[/b] Father (Edward Wilton): Daniel was very close to his father growing up, and was devistated by his death. Brother (Matthew Wilton): His brother was his playmate and hero. They had grown up particularly close because of the relatively few other children on the research station. His death cemented Daniel's resolve to join the war effort. [hider=Framewerk: Magus] [center][h3]Magus[/h3][/center] [center][img]http://static.comicvine.com/uploads/scale_medium/11116/111164052/4270718-4246906387-Jin_G.jpg[/img][/center] [b]Number of Framewerk Systems:[/b] One Primary - One Secondary [b]Signature Weapon System:[/b] [i]Lightning ElectroLaser (LEL):[/i] Contained within its breastplate, Magus is equipped with a heavy ElectroLaser which fires in two stages; Stage one utilizes a strong laser to excite air particles in a straight line between the laser and the target to create a super-conductive path over the course of two microseconds. Stage two releases an extremely powerful electrical current through the channel. Each 'shot' is supplied by one or more of three super-capacitors within Magus, which must be recharged to initiate another blast. (At least one capacitor must be fully charged to use the weapon.) [hider=Further Explanation] It is important to note that this weapon is electrical in nature, and attempts to find the closest path to the ground in firing. This effect looks like [url=http://www.wired.com/images_blogs/dangerroom/images/2009/04/22/laser_induced_plasma.jpg]this.[/url] (That is an image of a military prototype 'electrolaser'. These current tests have shown the ability to disable vehicles by melting sections of their engines.) In the case of Magus, the charge is of great enough power to melt portions of it's target (due to electrical resistance in metal) during the electrical currents path to the ground. As a side note, the larger scale firings have been said to sound like thunder. [/hider] [b]Secondary Weapon System:[/b] [i] Electrical Field Generator:[/i] When active, Magus' armor is super charged by connection to one or more of his internal super-capacitors. Enemies that come within arc-range will have the charge of any connected capacitors forced through their external systems. It should be noted that while active, this field disrupts signal transmission and reception- effectively rendering radar blind, and Magus deaf. [hider=Capacitors] Magus's capacitors have a five turn recharge rate, starting the same turn as the weapon discharges. If one capacitor is discharged a turn, this will be the firing pattern: (Each number is a capacitor, and the value represents cooldown. Cooldown starts same turn as firing. Firing can resume the same turn counter reaches 0. Italic numbers indicate a firing.) 5 turn recharge: [u]One Cap usage per turn[/u] [u]Two Cap then One cap pattern[/u] 1st turn [i]5[/i]-0-0 1st turn [i]5[/i]-[i]5[/i]-0 2nd turn 4-[i]5[/i]-0 2nd turn 4-4-[i]5[/i] 3rd turn 3-4-[i]5[/i] 3rd turn 3-3-4 4th turn 2-3-4 4th turn 2-2-3 5th turn 1-2-3 5th turn 1-1-2 6th turn [i]5[/i]-1-2 6th turn [i]5[/i]-[i]5[/i]-1 If Magus doesn't move for a turn (instead taking defensive position and the like), it will recharge two capacitors. [/hider] [b]Weight Class:[/b] Magus is equipped with light-medium armor, due to the amount of internal infrastructure taken up by power storage and generation. He is capable of moderate speed. [b]Special Ability:[/b] [/hider]