[quote=@Shorticus] I'll rephrase myself and then explain. I wasn't asking if there's evil magic, but if there's magic that's [i]seen[/i] as evil. More specifically... In the context of the setting, are there any kinds of magic which are broadly associated with negative concepts such as evil, wrongness, or generally are viewed as being wholly unacceptable in most societies in this setting / something which ought to be purged? Basically, I want to know what the "forbidden" magics are, if there are any. I'm not assuming there is such a thing, but asking if there are. For instance, necromancy is typically seen as a "no-no" in most settings, and certain kinds of conjuration (summoning demons or C'thulu-realm beasties) would be seen as bad in others, etc. Are there any brands of magic which are seen in this light by most societies in this setting? And is there a reason why? (Or why not? I'll wait for your answer, but that's the gist of it is me wanting to know things like... [list][*]How many rows of dudes could I have if I really wanted and still have the guys in the back fire? [*]Does the enemy's melee guy in the front row deal damage in the first round at the same time as my archer in the front row?[/list] Just basic stuff that lets me know what to expect and lets me form my basic battle line that I can adjust slightly depending on if any information I get from the contract details is useful. For instance, I'd hate to put guys in the 5th row only to learn that the 5th row is too far away from combat to actually shoot anyone. (Not saying I'd do that, but it COULD happen.) I assume the First Shot ability is actually very useful because, heck, that's damage that can [i]kill guys[/i] before anyone's hits even make contact. Dead guys before the fight starts = less damage to your own guys. I just wanted to double check this stuff because other feats that crop up may make me have to chew on their value, etc. [/quote] Magic: I'm kinda leaving all of that up to the roleplayers. For purposes of combat, magic isn't judged. If dwarves hate the magic wielded by orcs and goblins-so be it. I leave it to the players. Combat: I've been mulling a lot of questions-ran a few battles and crunched some numbers and kind of got fed up with figuring out mechanics. So here's whats going to happen and my reasons for doing so. 1. Combat lines are gone. You just tell me which characters you want to send on a specific job. Damage is dealt immediately an simultaneously. Feats and equipment will give your characters the best advantage in battle. So yes, First Shot is a remarkably awesome feat to take. I want this game to be less tactical, more resource management and progression. The Combat Section will be rewritten and feats adjusted soon. 2. I've been thinking about the suggestions that [@rush99999] gave regarding side businesses and enterprises. I really like that idea and wanted more input from people who were (are) still interested in this game? You guys all still here?