[quote] 2. I've been thinking about the suggestions that @rush99999 gave regarding side businesses and enterprises. I really like that idea and wanted more input from people who were (are) still interested in this game?[/quote] I like them and am down with that. [quote]Combat: I've been mulling a lot of questions-ran a few battles and crunched some numbers and kind of got fed up with figuring out mechanics. So here's whats going to happen and my reasons for doing so. 1. Combat lines are gone. You just tell me which characters you want to send on a specific job. Damage is dealt immediately an simultaneously. Feats and equipment will give your characters the best advantage in battle. So yes, First Shot is a remarkably awesome feat to take. I want this game to be less tactical, more resource management and progression. The Combat Section will be rewritten and feats adjusted soon. [/quote] That's fair. Dude, mechanics are hard work. There's a reason that despite being a tabletop enthusiast I've never made rules for mass combat in any of my favorite tabletop games. It's way easier to just wing it with what works for your table, or to focus on the rules already in place.