[hider=Seraphine Campbell] [h3][u][b]Basic Information[/b][/u][/h3] [b]Name:[/b] [indent]Seraphine Campbell[/indent] [b]Age:[/b] [indent]32[/indent] [b]Gender:[/b] [indent]Female[/indent] [b]Appearance:[/b] [indent]At 5’6 Seraphine isn’t particularly tall, but frequently wears heels that add another four inches to her height, an illusion that is only heightened by her willowy build. It could be said that she plays at being high society, but the truth is that she does a great deal more than play at it. She wears makeup, not a great deal, just enough to highlight and enhance her own natural beauty. Seraphine employs an expensive personal trainer, and they make sure that she maintains her slim, attractive figure. She’s not overly busty, but has certainly been gifted with aesthetically appealing curves, maintained and tightened by the ruthless attentions of her personal trainer. This consistent regimen ensures that she is strong and fit, but not as muscular as someone with a particular interest in fitness would be. Seraphine is wealthy, and she isn’t afraid to flaunt it, always wearing expensive designer clothes and even more expensive jewellery. A flair for the dramatic means that given the opportunity she will wear expensive gowns and dresses, frequently clothed in evening dress even for fairly mundane tasks. It is an opulent show of wealth when some of her outfits cost in excess of a month’s salary. [/indent] [b]Skills/Talents:[/b] [indent]Is fluent in nine additional languages including French, ASL, Russian and Japanese. Taekwondo – Black belt Photography Law Proficient Pistol Marksmanship Observant[/indent] [b]Brief Backstory:[/b] [indent]Seraphine was not raised as a high society lady, or even as Seraphine. Sophie Jones was about as common as they come, her father was wealthy, but as a man who had worked his way up from the bottom, he wasn’t exactly welcome among the old guard of the wealthy. You could think that such prejudices were long since forgotten, but in the upper echelons of society there are still those who hold onto old and outdated sensibilities. Her father was proud of his heritage, and refused to blend in with the circles he now moved among, still wearing old battered jeans and helping the hands on the ancestral family ranch. Sophie hated it, hated being looked down on and bullied by her fellow students at her private school, at home she had to carry out chores on the ranch, which would have been fine if it didn’t include mucking out the horses and throwing hay, giving her a more masculine physique than most teenage girls are comfortable with, particularly amongst peers who are spoiled rotten by their families from birth, not raised in a working household. She always wanted to escape that life, to be something more. When her powers manifested things only became more complicated, they changed for the worse. Though it came with advantages, people were frightened of metahumans, and Sophie became even more ostracised than she already was, even her father, who had always been an honest, hard-working man, was ashamed of his daughter’s freakish nature. His daughter, his hard-working, honest daughter, was registered with nest, chipped, tagged, and suddenly an embarrassment. Sophie ran away, she stole twenty thousand dollars from her father and left town, left the county, the state. She changed her name, acquired a whole new identity, and set about transforming her life. Anyone else might have struggled, even most metahumans would have struggled in that position, but Seraphine’s ability gave her the unique ability to be in two places, or more, at once. A year spent working long hours every day helped her lose the puppy fat, and a lack of proper nutrition ensured that her once chunky physique slimmed down a little more rapidly than was really healthy. It didn’t take long though, before she realised the power her new appearance gave her. At her age, she looked old enough to be within the consenting age, but was ruthless enough tot ake advantage of the fact that she wasn’t, and extorted money from the men foolish enough to fall for her feminine wiles. Of course, it eventually meant she had to move on, and before long she found herself in Louisiana. Attractive, and clearly already in the habit of using her sex and beauty to take advantage of men, she was picked up by a pimp, and put to work in the city’s thriving sex industry. Her abilities made her much more valuable than the man was capable of dealing with however, and she was soon ‘taken off his hands’ by one of the city’s crime bosses. She was lucrative, and swiftly became a high class, in demand escort. She was ambitious though, she was happy to use men to get ahead, but she wanted to be the one who called the shots, who ran the business, so she began moving her way to the top. Seduction; bribery, blackmail, they were all tools of the trade, and she learned to use them swiftly and with ruthless efficiency. She rarely resorted to violence, never had the taste for it, but had the money and ambition to buy the services of people who would. She made enough to buy her way out, bought her independence from the families, and made enough friends that they wouldn’t try and take her back by force. Especially not when one of them was a potent meta, a man of unknown origins who now acts as her bodyguard. [/indent] [h3][u][b]Power Information[/b][/u][/h3] [b]Power Class:[/b] [INDENT] Other[/INDENT] [b]Power:[/b] [indent]Seraphine has the potent gift of self-duplication, the ability to generate complete clones of herself. These clones share a limited empathic link, but are otherwise capable of acting and thinking independently, though the fact that they are the same person allows them to act with an uncanny unity of purpose at times. These clones are identical in virtually every way, impossible to tell apart for any but an extremely potent telepath. This power is the secret to Seraphine’s success each clone, though tethered to the Prime, is capable of living an independent life, of learning and acquiring skills. Though there is no telepathic link between the Prime and the clone, upon reabsorption Seraphine Prime can absorb all of their memories, knowledge and skills. The clones otherwise can function independently.[/indent] [b]Limits:[/b] [indent]Though Seraphine can produce a number of clones, she is limited to a maximum of twelve, and she maintains three in various countries around the world, limiting her to being able to produce nine clones in her immediate vicinity. [/indent] [b]Weaknesses/Drawbacks:[/b] [indent]Reabsorbing a clone can have some adverse effects for some time after the fact. These can include personality defects, wild mood swings and occasional periods of exhaustion. These effects are magnified the longer the clone has been independent, a few days has little to no effect, while a few weeks or even months can have a much more difficult effect. After reabsorbing the clone that had become qualified as a lawyer Seraphine had to excuse herself from business for more than a month, the strain of absorbing a five year old personality made her almost irrational at times. Though the clones can operate independently while Seraphine sleeps, forced unconsciousness for the Prime, through drugs or trauma, will force unconsciousness across the entire network, and trauma applied to them can be felt by the Prime, though she cannot use it to locate her clone, merely to experience (unwillingly) the pain the duplicate is experiencing. This empathy even extends to death, the clones can die, and they will experience death in exactly the same way as any other, and the reverberation of that experience can cause incredible psychological pain for Seraphine Prime. The final limitation is simple, Seraphine is the Prime, the centre of the network, if she dies, so does every other Seraphine, like puppets with their strings cut.[/indent] [h3][u][b]Relationships[/b][/u][/h3] [b]Family:[/b] [INDENT]Alan Jones - Father Sharon Jones - Mother[/INDENT] [b]Dynamics:[/b] [indent][b] {Character Name} [/b] | [b] {Impression (Good/Bad/Neutral} [/b] | [b] {Relationship (Friend, Rival, Crush, etc)}[/b] | {Character Thoughts via in-character quote} |[/indent] [h3][u][b]Other[/b][/u][/h3] [list][*] Seraphine is an information broker, it keeps her alive, and keeps her in a position of influence. Know the right things and you can make people dance to your tune. She’ll buy and sell information, but you have to have something worth trading for. If you want to know something in New Rivière City, then Seraphine is your girl. [*]Seraphine is independently wealthy now, and runs the biggest and most exclusive underground bordello in New Rivière City, with clients that include the proprietors of a number of the city’s casinos, a deputy Police Commissioner, a high ranking member of NEST, and three Judges, of course, they are clients with guaranteed confidentiality, but it allows the illegal operation some degree of respectability and security. [*] Despite her past as a high class escort Seraphine is a virgin, her ability to be a walking orgy all on her own has meant that she’s never actually been in that position, producing clones and then reabsorbing them after the fact. It seems strange, but Seraphine is saving herself for marriage, not that she’s shown any interest in anyone thus far. [/list][/hider] --- [hider=Eli Scott] [h3][u][b]Basic Information[/b][/u][/h3] [b]Name:[/b] [indent]Eli Scott[/indent] [b]Age:[/b] [indent]21[/indent] [b]Gender:[/b] [indent]Male[/indent] [b]Appearance:[/b] [indent]Slight, and unintimidating, Eli is the last person you’d expect to be involved in organised crime. His long hair often comes close to falling into his eyes, eyes which are rarely engaged, and usually hold a preoccupied, vaguely distracted look, even in the event of serious danger. His face is smooth and unscarred; with boyish good looks that fool even the dedicated observer into thinking he is younger than he actually is. He clearly doesn’t care much about what he wears, though most of it is expensive, albeit worn carelessly, clearly he doesn’t buy his own clothes, and has them bought for him. Silk shirts are often thrown on with Roberto Cavalli jeans, the shirt creased and un-ironed, the jeans dirty and clearly stored in that classic location, the floordrobe. He’s also not exactly subtle about the gun that is apparently welded to his ribs or hip. [/indent] [b]Skills/Talents:[/b] [indent]Creative thinking, he’s never been a fighter, and truthfully doesn’t have the build or muscle mass to really pose much of a threat in close quarters, what he does have however, is a viciously inventive mind and an eye for any weaknesses or slip ups that can be exploited. Reading people, he has an uncanny knack for reading people’s feelings and reactions, and frequently exploits this. Psychological warfare, following on from his ability to read people is his ability to play with their feelings and perspectives. He can cause even the most secure and self-confident fighter doubt themselves and their abilities.[/indent] [b]Brief Backstory:[/b] [indent]Eli grew up in the city, and not in a nice part of it at that, his parents didn’t own a car, because any vehicle in the neighbourhood would be stripped down to the chassis in a matter of minutes if left unattended. Kids played on the streets yes, but always with cautious parents watching from windows, or the front door on the pretext of smoking outside the house. It was simple perhaps, but the people in those neighbourhoods bonded through a mutual desire to survive and prosper. They had little, but it wasn’t an unpleasant life, there was always food on the table, and Eli had enough friends in the neighbourhood. Then, when Eli turned eleven, his father lost his job, the local factory he had worked out closing its doors without warning, leaving the family with no income. His mother started working as a cleaner, finding work in the wealthier neighbourhoods where people were always willing to pay for someone to scrub the toilets and vacuum the floors. Jonathon Scott had more difficulty in finding a job though, and the fact that they had always lived on credit, on the edge of bankruptcy, began to catch up. Proper meals, at least for his parents, became fewer and farther between, while new clothes were more often bought in thrift stores than brand new, and luxuries like smart phones were entirely out of the picture. Of course he was bullied at school for his misfortune, but Eli, though he never really understood the realities of what was going on, just did his best to help his parents. Years of careful scrimping and saving got them back on a relatively even keel, and Jonathon Scott even managed to get a job, albeit a poorly paying one as a night guard. Things were finally starting to look up, until Rebecca was diagnosed with lung cancer. Without health insurance there was little they could do, and even less they could afford, Eli’s father began working non-stop, pulling in eighty and ninety hour weeks on his paltry wages. Having just turned eighteen, and watching his mother wasting away and his father desperate to save her, Eli tried working, and realised that there was no way that he would be able to help monetarily, he tried another way. He’d always stayed out of the gangs in the neighbourhood, but when some of these boys were flashing their brand new iPhones and driving around in souped up cars he realised that maybe it was the best way to start helping. Of course they wouldn’t simply take in an outsider, and his first attempt found him with a black eye and two broken fingers, although it ended much worse for the gang members who thought he would be an easy target. This moment of stress, of desperation, was the moment that his ability manifested, and it allowed him to make short work of the young men who thought he would be an easy target. Perhaps as a result of his power he experienced a strange rush, a rush he’d never experienced before, it was heady, addictive, and he found himself craving it once more. In any other city NEST would have been called in, but Seraphine Campbell, by pure happenstance, had an informant placed in the gang. She stamped down on the rumours before they could spread, and offered the young man more money than he could dream of if he agreed to work for her. The original deal was simply until his mother’s cancer went into remission, but two years on, when it did, when she was announced as healthy as she could be, he continued to work for the glamourous information broker. Acting as an enforcer and sometime bodyguard brought with it a rush that he couldn’t find anywhere else, and he was hooked on the lifestyle. He still speaks to his parents occasionally, but they know little of what he does, even if they have their suspicions. And he intends to keep it that way. [/indent] [h3][u][b]Power Information[/b][/u][/h3] [b]Power Class:[/b] [INDENT]Super-System[/INDENT] [b]Power:[/b] [indent]Eli has an ability that makes him hard to predict, one that fluctuates in power levels, and, as such, most people are unaware of the truth of his ability, of course he uses this ignorance to his, often significant, advantage. His abilities are controlled and manipulated by his moods, more particularly, by his levels of cortisol and adrenaline. These are chemicals in the body who’s presence increases dramatically in times of stress, and particularly in Eli’s case, in times of aggression and conflict. Eli’s physical capabilities increase when he fights. This isn’t an instant transition, he does not suddenly possess incredible physical abilities when a fight starts, rather, it ramps up slowly, over time. Unlike most therefore, he benefits from a fight lasting a long time, turning from a relatively unintimidating, slight figure with apparently little in the way of physical talent, to a physical juggernaut capable of dashing across a room in a blur and bowling over men twice his size without breaking a sweat. This ability, once it gets rolling, will enhance all of his physical capabilities, including his reaction speed, strength, and even his resilience. These do not all increase at the same rate however, so he may be able to throw a car, but not dodge a bullet, though he can certainly get anything vital out of the way of anything but close range shots. His resilience will also increase exponentially, more in line with his strength, apparently partly out of self-preservation to prevent him from breaking his own bones, but with the added bonus that he can take significantly more damage than any normal human when sufficiently ‘roided up’. Now this process accelerates as it develops, and his strength effectively doubles for every minute and a half that passes while in this state.[/indent] [b]Limits:[/b] [indent]Eli is as vulnerable as any normal human at the beginning of a fight. He’s not strong, and though he is fast by necessity, he isn’t going to be dodging any bullets. The easiest way to take him out of a fight is simply to target him first, removing him from the equation and thus neutralising him as a threat. Even if he was ignored for the first few minutes however he would still be limited in his effectiveness. It takes a minute and a half for him to double in strength, which isn’t saying much as at only 130lbs he isn’t exactly a world class athlete. Although his resilience keeps up with his strength, it won’t make him bullet proof at any great speed, after a protracted combat of six or seven minutes he could likely shrug off small arms fire, but heavy calibre bullets would still do significant damage unless the fight had been drawn out to nearly twenty minutes. There is also no healing aspect to this power, he becomes more resistant to damage, but damage done before this is still there, a bullet hole in his leg will still be there. It may be a little easier to ignore, but the damage is still done.[/indent] [b]Weaknesses/Drawbacks:[/b] [indent]Though protracted fights are Eli’s greatest strength, therein also lies his greatest weakness, maintaining his ability at such a level for such a period of time is exhausting, and he will be left incredibly fatigued, even unconscious after a long fight, victorious or not. In addition, he is far more likely to suffer ashing than most metas. He cannot turn off his ability, once it has kicked in it’s there until he wins, or Eli is defeated or dead. This ability also has addictive qualities, it heightens the effects of an adrenaline rush to become something that has led to a dependency. In addition, the presence of huge amounts of cortisol in his system can induce high levels of stress once his ability has wound down, including symptoms such as headaches, chest pain and a rapid heart rate, a poor immune response, and insomnia. [/indent] [h3][u][b]Relationships[/b][/u][/h3] [b]Family:[/b] [INDENT]Rebecca Scott – Mother Jonathon Scott - Father[/INDENT] [b]Dynamics:[/b] Basically your character's relationship with other characters. [indent][b] {Seraphine} [/b] | [b] {Good} [/b] | [b] {Employer)}[/b] | {She pays well, and insists on buying me new clothes all the time, I think I embarrass her a bit. She plays at being cold, and ruthless, but I’m sure there’s a warm heart in there somewhere, she helped with my mom after all.} |[/indent] [h3][u][b]Other[/b][/u][/h3] [list][*]The true details of Eli's power are a closely guarded secret, and as such the fact of his increasing strength are unknown to all but Seraphine and one or two of her employees. [/list][/hider] --- [hider=Alice Barrett] [h3][u][b]Basic Information[/b][/u][/h3] [b]Name:[/b] [indent]Alice Barrett, [i]Shortcut[/i][/indent] [b]Age:[/b] [indent]25[/indent] [b]Gender:[/b] [indent]Female[/indent] [b]Appearance:[/b] [indent]Alice is slim and petite, standing a bare five foot two in height, and with little to her form in terms of weight. Her chest, always a source of embarrassment, is as flat as they come, and she frequently wears expensive push up bras in an attempt to make them look far more substantial than they actually are. The theme is continued elsewhere, and with her diminutive figure could easily be mistaken for that of a boy at a distance. She wore her red hair long in some attempt to preserve what little feminine appearance she had, but thanks to a rather heated encounter with an atomic metahuman she was forced to have what the stylist referred to as emergency hair surgery. As a result it is now cropped extremely short, and only highlights her boyish figure, much to her mortification. Though she tries to wear more feminine attire, her career as a NEST agent means that practical, hard wearing clothes are far more appropriate than dresses and skirts. In her off time however, she favours summer dresses and relaxed skirts, being extremely self-conscious about her boyish figure. Her skin is, or was, unblemished, apart from a large, vicious looking scar, though faded, down and across her neck, and extensive tattoos, with two full sleeves that spiral and entwine across her chest and back. [/indent] [b]Skills/Talents:[/b] [indent]Make-up, seriously, Alice could be a make-up artist professionally, and has a knack for applying cosmetics with a touch that makes it near invisible, while also being capable of giving someone a complete makeover at the same time. Capoeirsta, Alice is a practiced and experienced user of Capoeira, primarily for its uses in combat, though she also enjoys it’s more recreational aspects. Drinking, so she’s five foot two and weighs a hundred pounds, she’ll still drink you under the table without breaking a sweat. Cop Instincts, Alice comes from a family of police officers, has been brought up with, raised with stories about the people they dealt with on their beats, about raids, about crime and punishment. She has the kind of instincts you would find on a veteran beat cop, able to tell when someone is lying, or needs her to step in and help.[/indent] [b]Brief Backstory:[/b] [indent]Mom was a cop, dad was a cop, it seemed that it was just a matter of time before Alice followed in the family footsteps. At least after her brief period of rebellion when she turned eighteen, a period of rebellion that cost her several thousand dollars and left her with an exquisite set of tattoo, back, and chest tattoos. She regrets the decision, but is still oddly proud of the art upon her skin. Only a year later Alice was enrolled in the NYPD Academy, and true to her roots, to her heritage, she proved to be a natural, being raised a cop probably had something to do with it. She graduated with honours, and was assigned a position as a beat cop at the tender age of twenty-one, and appeared in the accident and emergency room rather soon afterwards. Quite literally. Six months after beginning her new job, she popped out of thin air into the middle of the accident and emergency room of Mount Sinai. One moment there was no one there, the next a uniformed patrol officer had collapsed, blood pumping from a vicious cut in her neck. She was fortunate, had she been anywhere else, out on the street, any further than a minute from a hospital, then she would have died. As it was she was left with an eye catching, raw looking scar, and permanent damage to her vocal cords. NEST visited her in hospital to register her as a metahuman, and to discuss her options now that she had developed abilities. It wasn’t long before she officially left the NYPD, transferred indefinitely to NEST, both for training in the use of her newfound gifts, and to put them to good use in policing those that normal police forces had to leave alone. Though certain of her police instincts had to find a new home once she had formally joined NEST, she showed a talent for her duties, and was often able to talk down newly developed, or unstable metas from dangerous situations, as well as judging when those situations were about to go south rapidly. She was doing well, until her relationship with her last partner took a direction she wasn’t expecting, wasn’t prepared for, and was somewhat in denial of. She immediately requested a transfer to a different city, it was expedited, and she arrived in New Rivière City only a few months ago. [/indent] [h3][u][b]Power Information[/b][/u][/h3] [b]Power Class:[/b] [INDENT]Other [/INDENT] [b]Power:[/b] [indent]Alice has the ability to quite literally break the laws of physics, to bend the very fabric of space itself. Put simply, Alice can traverse great distances in the blink of an eye, or, in laymans terms, teleport. Effectively, Alice moves from one place to another without bothering to cross the space in between. This ability can displace liquids and gasses upon travel, though not solids. This ability has a potentially long range, and Alice can jump up to two miles at a time. Multiple short range jumps can be accomplished extremely rapidly and with pin point precision in line of sight. [/indent] [b]Limits:[/b] [indent]Alice can carry people with her, but only a maximum of two, any more than that and any attempt to jump would likely fail and end in a crippling migraine for Alice. Jumping with new passengers can also lead to a strong sense of nausea for the passengers, even vomit if they are particularly unaccustomed to it. They can grow used to this sensation after enough time and experience of it. Also, although Alice can jump by herself with ease, adding even one passenger can rapidly tire her out. Also, although she can displace gas and liquid when teleporting, solids are not nearly as accommodating, and if Alice does not already know an area well she could end up reappearing halfway into a wall, and the wall would win. Her current maximum range is two miles, but that would push her to her limits, exhausting her and potentially even making her throw up.[/indent] [b]Weaknesses/Drawbacks:[/b] [indent]Jumping takes a lot out of Alice, she is quite literally generating the energy required to leap across space in an instant, and she therefore burns energy and calories at an accelerated rate, and consumes copious amounts of greasy and fattening foods, without it having the slightest effect on her figure. She needs to consume somewhere in the region of twelve to fifteen thousand calories a day, more if it’s particularly strenuous. Her ability isn’t silent; displacing such a large amount of air makes a distinctive, solid, thump of suddenly compressed air. Long distance jumps take more out of her, with reaching her maximum range causing migraines, blackouts, and often vomiting. She also needs to be familiar with the area she is jumping to if it is long distance or a blind jump. She may be able to teleport with pinpoint accuracy if she can see her target, but teleporting to something she can’t see can easily end with her buried up to her waist in the earth or halfway through a wall. She also maintains whatever momentum she has when she teleports, so if she falls off a building, she’d have to react pretty quickly in order to catch herself. Teleporting once she has acquired enough speed will still leave her travelling fast enough to leave her a smear on the pavement.[/indent] [h3][u][b]Relationships[/b][/u][/h3] [b]Family:[/b] [INDENT][/INDENT] [b]Dynamics:[/b] Basically your character's relationship with other characters. [indent][b] {Character Name} [/b] | [b] {Impression (Good/Bad/Neutral} [/b] | [b] {Relationship (Friend, Rival, Crush, etc)}[/b] | {Character Thoughts via in-character quote} |[/indent] [h3][u][b]Other[/b][/u][/h3] [list][*]Alice was raised a strict Catholic, carries a Rosary and visits Church every Sunday. [*] She has some internalised homophobic views, partly thanks to her extremely strict Roman Catholic upbringing, and partly thanks to her own insecurities and fears about her own sexuality. [/list][/hider]