[img]http://coversforfb.com/media/covers/thumb/Fantasy--Warrior-Lovers--3738.jpg[/img] [center]Hello,[/center] [center]This is a mature rp with dark under currents. I am looking for high casual rp-er's, as I love character development and drama. If you have any questions after reading please ask, I will be happy to answer.[/center] [center]Intro[/center] It was a lovely spring afternoon when you were call back to the house by your parents, they seemed off in a way, as they looked worn out and more quiet than usual. That is when you see two large guards that came from the palace of Shadow Worth; a chill runs up your spine as a visit from the armed guard was never a good thing. You then see a smaller (though still very tall) man step out between the two large guards. “You have been selected to be a bride for one of the Drakken Nobles.” Say’s the man who gives you a look that says that you are doomed, but that could have been your imagination playing tricks on you. Better yet maybe this whole thing is your imagination, you pinch yourself to make sure it’s not real but to your disappointment it is. “Come, we leave now.” The man says as he grabs your arm and takes you to the carriage before you have a chance to say goodbye to your parents. You stumble into the carriage and look back to see your parents watching as the carriage pulls away fast, a single tear falls from your eyes as a question pops into your head. Why me? [hider=Early History] There was once a time when the Gemminite's were a proud and strong people, always in a favour of peace they were shrewd diplomats and knew how to get what they wanted. They could charm nearly every race that they came into contact, but that was before the savage nations of the south came up from their blighted lands. These nations had no need for diplomacy, they simply invade and take whatever they wanted. They were brutal and savage, the Gem peoples knew that they were not ready for war. In fear they searched for a solution, a way to keep their peace and way of life without having to fight and losing thousands of their people. That was when a nation to the west of Gemminia came and offered to help. This nation was just as brutal, just as savage as the nations to the south, but they knew how to twist diplomacy to their favour. They offered to fight the enemies of the Gemminites, but they wanted something in return and the Gem people desperate for help, as the southern nations were now on their borders, agreed to whatever the nation of Drakka wanted. The Drakken's pleased with what they got launched their troops for the southern borders of Gemminia. It was written that the Drakkens fought more savagely than the nations of the south, and that there has never been a people so addicted to the death and horror of war. The blighted peoples of the south fought hard, but their own brutality was nothing compared to the Drakkens. It was only then that the Gemminites wondered what they had agreed to, seeing that they had just made a pact with a people that seemed to love death, war, torture and all things that was against the nature of Gem culture. Once the war was won, the Drakken lords came to the court of the Gem's. Their armour still covered with blood and gore, their muscles still tense from the fighting, their eyes still seeking a honourable fight or challenge. They were in every way intimidating, and when they asked the Gem court for their prizes, there was confusion among the them. All the court looked to King Nixus, who frowned and nodded and with that the Gem guards grabbed the daughters of the court and gave them to Drakken lords. There was an uproar from the parents of the daughters that were taken, but they were quickly reminded of the power of the Drakkens when Oggar the Horrible threatened to annihilate the court and their country. With that the Drakken lords filed out with their new brides, but before Oggar left he turned to the King saying, "We will be back next year for more brides, if none are ready next year our peace will be... over." From then on, the Gem peoples have given up their daughters in order to keep the peace and to pay the Drakken's to protect them from the nations that will not use diplomacy.[/hider] [center]Plot[/center] The Drakkens get their brides as gifts for noting their success in battle and other success's that are on the side of horrifying. You, the new bride or Drakken noble, go back into the Drakken territory when communications break down between the Drakkens and the Gemminites. This causes the Drakken race to declare war on the Gems which means that the Gems and their peaceful way of life will be Obliterated. It's up to you, the brides, to convince your new husbands (who are nobles) to convince their King and the Court not to go to war with the Gemminites in order to save your homeland. [center]What Gems and Drakken’s are[/center] They are known as the Gems or Gemminites, they are human looking in nearly every way and have human life spans. Though they are born with the power of one of the four elements, they can control that one element though if used for too long or if they ask it to do something complex it will drain them of their strength. They can have different coloured hair and their skin can "glow" (as if they were covered in glitter). Drakken’s are large horned race that can live for over 500 years, but look human in all other respects. They also have power over the elements but they have power over two instead of one. They can be brutes when it comes to choosing a female or two. Drakken males can have more than one bride as there isn't many females, since they like to fight and start/go to wars. Though they do have a strong peace treaty with the Gemminites as the Gemminites give the Drakken males free choice over some of the females they have selected for them. Any children born from a one sided Drakken pairing will be Drakken, no matter what. (Their genetics over power the other parents genetics. But if children are born weak or if for some reason have too much Gemminite in them they will be take to the Wilds and left there to die) So a few things before we go on: 1. Drakken males can have more than one bride so it is okay if there is more females then males. 2. Females cannot over power the males no matter what. (physically speaking, mentally they can whip their butts, it depends on how you play it) 3. Gemminites only get one element and Drakkens get two. (Earth, Fire, Water, Wind) 4. A Gem with a certain element is usually always born to parents of the same element, though there is exceptions. 5. You can play doubles if you like, but if you have a male character then the other must be female. If you have a female character you can be either (unless we have enough males) [hider=Culture: Drakken] Drakkens live in a harsh environment (deserts, rock filled lands, forests filled with horrible creatures) Very few liveable places in Drakka. The Drakken Court is made up of War Lords (Who are heads of grand standing families). The War lords' families have their own mini court which take care of strict family things that don't need to go to the high court. These War Lords and important family members are usually the ones allowed to take mates. So most of the children belong to these few. (Almost like breeding a small army) Any of the Grand standing families may challenge the Kings right to rule. This is rarely done, and has only been done 4 times in all of Drakken history. (As only the strong can rule Drakka) There are Drakken females but they are rare as they too love to fight. (plus Drakkens seem to produce more males than females, hence why they take brides elsewhere) Drakken's are also not the kindest creatures, living in some of the harshest terrain and having an inbred need to cause chaos makes them difficult. Drakkens have a trio of Gods (Drun - God of War, Krenta - God of Death, Sorrak - God of Prolificity) Though they have this trio of Gods, they also have lesser Gods. The one most mentioned in Drakken writing is known as Norric, he is said to be the bringer of darkness and a servant of the God trio. To ensure that a Gem bride is not stolen or if she happens to run away, the Drakken give them a special mark to let others know who they belong to. (this can be a brand, tattoo or anything that can be seen)[/hider] [hider=Culture: Gemminite] Gems live in something like a paradise called Gemminia (Rolling green hills, crystal clear waters, and beautiful cities) Gemminite court members are voted in from Grand families, but if a common Gem receives support from the people. They to can be voted into the court.(A grand total of seven Gems of each type are on the council at any one time, with the exception of the ruling element, which only has three council members and then the king or queen presiding over each council session.) Gemminite royalty is a long line of rulers that are usually water Gems as they are usually wise. (There has been families of other elements, usually they ruled when they're most needed) Gem's are peaceful beings, and don't like fighting. That is why they give some of their daughters to the Drakken's, so that they get much needed protection. Female Gemminites become of age for the Reaping at 18yrs-21yrs Most are taken at 18yrs, as most Drakken males don't want anything older. Gem's usually marry other Gem's of the same element (so wind with wind, water with water.) So their children will be of the same element. A two different element Gem pairing will result in the child getting the element of its same gendered parent. In uncommon cases the child of two different element Gems can get the same element of its parent of the opposite gender. But again this is uncommon. There has been cases where the above have been disregarded and the child having a completely different element than either of the parents. This is really rare though Gems have a trio of Goddesses and one God (Naia - Goddess of Water and Wisdom, Auram - Goddess of Air and Liberty, Pyrus - God of Fire and Strength, Vivari - Goddess of Earth and the Great Mother) Gem brides have been known to set up small shrines/altars in secret within their husband's estates to retain their native faith. Typically things do not go well for the brides if these shrines are found.[/hider] [hider=Gem Gods - Lore] [u][b]Vivari the Great Mother[/b][/u] Vivari was the founder of all the races. When the world was young and fertile she gave birth to many creatures; most she loved and nurtured. These loved ones were the first races, beautiful and gentle, they represented their mother's gentleness and kindness. But the Great Mother's violent side became manifest in her next children, who were vile and delighted in attempting to destroy or enslave the other races. Three of these children, Drun, Krenta, and Sorrak, became gods themselves, having drawn great power from the suffering they caused. Horrified at what she had created, the Great Mother birthed three others, Naia, Pyrus, and Auram, to try and stop the three hated ones. Into these three good children she poured all of her strength. They were to bring balance, but her violent children were themselves too strong, and created their own children from the flesh of their Mother, weakening her. From the Mother's flesh many vile races were born, overpowering the Elder children. They nearly destroyed their Mother and younger siblings. As a final bargain, Great Mother Vivari offered her vile sons valiant, strong enemies to fight in the south, the place that was blighted. But in exchange for this hunting they had to keep their offspring away from the north. They agreed, but Vivari knew her children would test her will and power, so she made the Great Spine to at least forestall the inevitable. The mountains of the Spine were as high and as deadly as the one who made them; as protective of the Gemminite realm as any mother would be to her favorite daughters. To the north of these mountains Vivari and her three children ruled justly and brought prosperity back to their lands. ________________________________________________________________________________________________________ [u][b]Auram - Goddess of Air and Liberty[/b][/u] Auram is the youngest of the Mother's godly children. She is creative and rather quiet, always there but rarely noticed unless she's in a temper. Kind of like the element she embodies. Similarly, she is able to change her nature within seconds. As an individual she is less powerful than her siblings, but when she is matched with either her brother or sister she makes them stronger. As what is a raging ocean without the mighty wind? What is a raging fire without the wind to fuel it? ________________________________________________________________________________________________________ [u][b]Naia - Goddess of Water and Wisdom,[/b][/u] Naia was the first of her Mother's children. Naia, like the waters she governs, is largely calm. It takes a lot to rile her up, but when she does, like a great ocean chruned in a storm, her wrath is a force to be reckoned with. Naia was named the keeper of histories and wisdom for her element's stability. While one choice may have been earth, it was determined that even mighty mountains eventually crumble and shift, but water stays forever. Even through drought, storm and flood alike, water is never destroyed; simply changed of form and moved someplace else. Water gems are the only ones known to bring their babies through a type of baptismal ritual. Depending upon the clan, a water gem baby will be blessed by the water in the village's most precious reservoir (be it a fresh spring, a fertile ocean, or a cleansing waterfall, it makes no difference so long as it is vital to the settlement). More on this later. ________________________________________________________________________________________________________ [u][b]Pyrus - God of Fire and Strength[/b][/u] Middle child of their mothers second birthing of godly children. Pyrus is the ridged back bone of the group, a fearless fighter/warrior and easily set off. He gives strength to the weary and warmth to those that need it, He is the only male god in the Gem gods pantheon and is the protector his sisters, mother and the people. Fire Gems make up the majority of military and city guard roles. [/hider] [hider=Drakken Gods] [hider=Krenta - God oof death] [img]http://img11.deviantart.net/5616/i/2010/121/f/5/without_sin_demon_by_jsmarantz.jpg[/img] [/hider] [hider=Sorrak - God of Prolificity] [img]http://img.auctiva.com/imgdata/1/0/5/5/4/0/1/webimg/562800709_o.jpg[/img] [/hider] [hider=Drun - God of war] [img]http://img11.deviantart.net/7703/i/2013/287/6/9/demon_warrior_by_shaman_2000-d6qj2gp.jpg[/img] [/hider] [hider=Norric - Bringer of Darkness and a servant of the Gods] [img]http://media.wizards.com/images/magic/daily/arcana/892_ravenousdemon.jpg[/img] [/hider] [/hider] Ok, so those who are returning players(should you so wish), please say what character or characters you are playing this time around, or post new ones in the OOC in a hider [hider=Possible returning players] [@RomanAria][@NarcissisticPotato][@WilsonTurner][@Obscene Symphony][@HylianRose][@karamonnom][@Mr_pink][@Vesuius00][@ClocktowerEchos][@darkwolf687][@my Lalia] [/hider] NEWCOMERS! Post your charactersin the OOC in a hider. The Character sheet template is in the Characters tab [hider=Disclaimer] This is originally an RP created by [@my Lalia]. I and several former players have taken it up in her absence, and should she return to the guild it will be relinquished to her immediately [/hider]