[hider=Cuwarr Naxremis] [centre] [color=a187be][i]"What's this?! Oh, my! Ohhhh... A glorious painting of the glory of war! Look at that brutal streak of scarlet glittering outside the flawless rings of this rich yellow burst! Tell me, worthless one, what message of battle does this masterpiece aim to convey?"[/i][/color] [color=f49ac2][i]"M-my Lord... t-this... uhhh... is just a sunrise..."[/i][/color] [color=a187be][b]-A conversation between Cuwarr and an artist in Gem.[/b][/color] [img]https://s-media-cache-ak0.pinimg.com/236x/07/f9/f2/07f9f2f16758a4d8d752819f3e913848.jpg[/img] [h1] [color=662d91]Lord Cuwarr Naxremis[/color][/h1] [h3][color=a187be]Warlord of Clan Naxremis; the Blood Art Collector; the Deathsworn[/color][/h3] Race [h3][color=a187be]:Drakken:[/color][/h3] Age [h3][color=a187be]:105:[/color][/h3] Element(s) [h3][color=a187be]:Wind and Water:[/color][/h3] Height [h3][color=a187be]:6'3:[/color][/h3] Bio [color=a187be]The Naxremis clan grew to prominence among the families in Drakka through their intricate and sophisticated understanding of the weapons of war. The family Naxremis delved in the art of weapon-crafting, smithing out deadly and gruesome claymores, axes, recurves, and arrows. Every twist, every inch of detail and metal in each weapon had a brutal purpose-- whether to tear tissues on contact, or to cause the victim to bleed out on the spot among others. Thus, as the Naxremis grew in strength and influence, Stezius, the past leader, grew complacent with his weapons' quality. Confident that the drakkens were too stupid to notice the drop in quality within their weapons, Stezius held back on materials and resources, eventually hoarding a great portion of all minerals for himself whilst causing the arms to easily break and bend. During one of the battles, the Naxremis' weapons were naught but dull, and as such, the drakkens had to resort to unarmed combat (a battle they still won, by the way). Thus, the warlords seized Stezius, and incarcerated him for producing weapons sub par to the glorious fighting skills of their nation. Without a clan head, the young Cuwarr was left to inherit his father's chair in the dishonored Naxremis name. Cuwarr was unlike any other drakken in terms of their art of war. While most drakkens preferred the usual guillotine-esque slashes, and one hit, one kill manoeuvres, Cuwarr saw something in the crimson field: a sense of meaning and purpose. Surely, war was not only about lifting a sword and swinging it at enemies; no, war was about sending a message to the cowards and infants of the less significant tribes-- a message that will forever imprint the gore that the drakkens left on the field of blood. Every death on the field deserved a beautiful passage towards the afterlife of cowards! Every cut must be felt in a certain body part, and every slice must build towards a climactic end. There should be a pattern, a drawing! After all, their enemies' bodies were nothing but flailing canvases! Why waste such willing blank slates, when you could leave your masterpiece there forever? Thus, fuelled by a lunatic's drive for art in war, Cuwarr set about straightening the slacking skills of the naxremis weapon and armour smiths. The warriors may have forgotten the fear of a twisted and vicious edge of a serrated claymore during Stezius' droll reign, but as the grand artist, Cuwarr, took to the reins of the clan, all of them remembered the feeling of a wind-cutting blade. Of course, Cuwarr refuses to merely share his art to the drakkens alone (which was like throwing pearls in front of swine), but he also smuggles them to other tribes where he gains immense profits from it. Naturally, Cuwarr denied all accusations, and besides, all of his critics were short-lived (in that, they lived a short life). However, the repetition of the boring and cliché life of the drakkens began to gnaw at Cuwarr's heart. And, he thirsted for more exposure and experiences aside from just artfully killing their enemies. Thus, he joined in one of the expeditions towards the land of the Gem. There, he became enthralled and fascinated by miniature, painted canvases. These paintings, as what the gemminites fearfully told him, brought out unspoken feelings inside Cuwarr, and his mouth opened at such a sight. The canvas, so brightly painted with gradients of red and yellow incited terrific and inspiring feelings of war and victory within the warlord, and he couldn't help but take all of the paintings (without paying, naturally). Cuwarr wondered how such a backward and weak race could house so much artistic talent that not even Cuwarr, himself, could surpass. He drooled at all the magnificent statues and architectures, and, painstakingly, Cuwarr admitted to himself that his art was pathetic compared to all of these. However, if he could learn the art of these gemminites, his work could transcend war and victory! His work would be remembered for all battles and massacres to come! People would call his art sublime, phenomenal, and perfect! Turned on by the thought, Cuwarr decided to take a bride for himself, if only because that gemminite woman could teach him the art and splendour that Cuwarr could never find in his plain and predictable nation. [/color] Other [color=8882be]-Cuwarr wears a translucent piece of intricately designed cloth over his eyes. This doesn't really do anything other than make him look ridiculous, but he wears it for a certain 'artistic' purpose. -Cuwarr is calmer as compared to his drakken kindred, but he does share the same bloodlust and thirst of war as his nation. He has a longer fuse, but he is often sadistic in terms of making his enemies suffer. Also, he is a crude-mouthed person. -Cuwarr prides himself in his marksman or archery skills. While he is experienced with the blade, his real ability lies in his bow, dubbed as the Paintbrush, and his arrows, dubbed as the Paint. He can accurately shoot a target from over a hundred yards away. However, his raw strength is weaker than most of his comrades, but he can still hold his own.[/color] [/centre] [/hider]