[@Scrapula] [quote]Owing to his affinity to Water and its transformative characteristics, Hector has mastered the art of magical chemistry, as all great Cavala Magi have. With only a small amount of prana, Hector can transform any element into an amount of another element with equivalent mass. Forming chemical bonds and applying molecularly accurate amounts of heat and pressure are equally simple for Hector, giving him the power to synthesize any chemical on earth. In addition, Hector is wise to the research of the many Cavala apothecaries, and can create a number of magical potions and poisons, for a respectable amount of prana.[/quote] So, this is a lot like Alchemy except that you're saying it's Elemental Magecraft, but that's not how Elemental Magecraft works. Water's just a "thing that flows", having an affinity for it doesn't give you an ability to change "something" into "something else". Also, the prana cost won't be as low as you think; it'll be determined on a case-by-case basis. Also, you're not going to have the variability to do this for every element and chemical in existence. If you want this power-set, just say that's it's Alchemy because that's basically what it is, and keep in mind that it will be more difficult than you would like. A rule of thumb is that modern science has outpaced modern magecraft, so if you're thinking "how hard is it going to be for me to do this", a good measure is how hard it is for science to do that. Keep in mind potion creation will take time and resources. [quote]Finally, Hector has discovered a limited form of teleportation, using the principles of Equivalent Exchange. Hector can teleport up to 150 milliliters of any chemical up to fifty feet, replacing wherever it is they appear. For example, if Hector were to teleport 150 ml of water into concrete, a very small hole would form in the concrete filled with water. Hector can only teleport material to where he can see, meaning that he cannot teleport it directly into someone's brainstem-- unless their brainstem was exposed to the open air.[/quote] Teleportation is something at the level of a True Magic that even an Age of Gods magus needs prep time to accomplish and that a monstrous distortion of a man needs to be inside of a pseudo-Reality Marble building for. I get that it's limited, but that doesn't change that teleportation isn't something any Master in this has any right possessing in their skill-set, let alone as just another spell in their repertoire. Even if they did, they'd be hammered with a Sealing Designation and put in a jar in a heartbeat. Also keep in mind that the Resistance effect is very much a thing. [quote]Caracalla's Insightful Elixir of Alium: One of very few ways to grant magical abilities to a non-magus, the Elixir of Alium temporarily grants a small measure of magical power to its user, giving them a small amount of control over one of the Five Great Elements. This is limited solely to the creation and projection of the most basic form of the element, and results in permanent nerve damage as a portion of the user's nervous system is converted into Magic Circuitry.[/quote] Remove this. [quote]Hector carries an AMT Hardballer with two spare clips of ammunition.[/quote] How is he legally allowed to have this in Japan?