[sub]- - - - (Personal Details)[/sub] [b]First Name:[/b] Paradise 'Par' [b]Last Name:[/b] Rapids [b]Age:[/b] 19 [b]Sex:[/b] Male [b]Home Nation:[/b] Diver's Paradise [b]Appearance:[/b] [IMG]http://i64.tinypic.com/34g5w6d.png[/IMG] [b]Personality:[/b] Par [i]looks[/i] like someone motivated to make a quick buck, and most of the time, that much is true. He likes gold coins/water whatever you can pay him, and is often out for the most profitable trade deals. He's also 'fond of' people of both genders. But, underneath it all, there is a dedicated, somewhat idealistic person who genuinely believes in the power of free and fair - emphasis on fair - trade and genuinely honest living, a power that, he believes, can rebuild civilization in a better form. [b]History:[/b] Paradise 'Par' Rapids was born in Diver's Paradise, as the son of Arthur and Miranda Rapids, two Divers who had moved into No Man's Land from the Republic of Teknoh. As soon as he can walk, Par was given as good a childhood as one can get in No Man's Land, but not to the point where his training was skimped on, for his parents knew that Par was going to have to survive on his own one day, and he needed to be taught how to survive. Thankfully, Par, though physically weak, was a swift learner, especially in the merchant arts, and while he had little magical potential, he was a skilled Machinist. Eventually, at 13, he began heading out with his parents in adventures in No Man's Land, growing in skill after every encounter. Then came calamity. One day, while exploring a potential Arcane Node, Par and his family were attacked by a Chimera, the three-headed kind. This creature had a Lion's head that roared so hard the family's ears were almost deafened, a Goat's head that whispered surprisingly cunning strategies, and a Dragon's head that breathed fire. Eventually, Par's parents were killed while trying to save their son, who was 16 at that time. But the Chimera took pity on the boy, now reduced to first anger, then tears and fear...before flying him to an easier way to the potential Arcane Node. This was because the Chimera 'merely' wanted the humans out of its territory, and realized too late that it could have given them what they wanted - a way to the Arcane Node - without resorting to violence. Par, although he was grieving, never forgot that moment, and gained a sense that, perhaps, there were conflicts that were more complex than people thought. Now, however, older and wiser, Par runs a Machinist's Shop at Diver's Paradise, while at the same time going out for Diving Expeditions on his own and with others. Unlike the rest of the Divers, he is against the Survey Initiative not because of a desire for continued freedom, because his encounter with the Chimera had ingrained in him that the motivations of all sides of a conflict had to be considered, but because he sees something sinister in this new move by the Quadra-Powers, a sinister move that, quite frankly, stank of something that would impact the Quadra-Powers' citizens as well as the Divers. And if he's wrong, then, well, he can just change his mind about sabotaging the Initiative; he can always do that, although he would loathe it... [b]Occupation:[/b] Diver [sub]- - - - (Power Matrix)[/sub] [b]Primary Focus:[/b] Arcane [b]Magical Capabilities:[/b] -The Creation and Repair of Magical Weapons; Guns and Explosives first and Foremost. -The Repair and Assembly of Magical Vehicles. -The creation of Power Armor. [b]Body Modifications:[/b] None. [b]Weapons and Equipment:[/b] - Two Pistols that can shoot rounds of Pure Mana in order to blast through most defenses. - A Sniper Rifle that shoots Mana. - A knife for silent killing. - Mana Grenades. - Magical Plastic Explosives. [b]Specialties:[/b] -Business -History -Acrobatics -Guns (Magical and theoretically, Mundane) -Explosives (Magical and theoretically, Mundane) -First Aid -Persuasion