[url=http://wiki.mafiascum.net/index.php?title=Game_of_Mafia]Mafia/Werewolf[/url]. Not so much afraid because the concept is taboo or anything, it is more the system's sustainability. Obviously, this is a party-game derived RP, done on [url=http://forum.mafiascum.net/]dedicated forums[/url] with strict guidelines. Now, we all know the typical rate of player attrition. I mean, I don't really blame anyone for dropping out, since I myself have gone back on my pledges at times. People leaving RPs is a certainty, and most seasoned GMs design games knowing they'll have to deal with a diminishing player pool. However, Mafia requires tight participation from each participant, which means a free-form forum like our guild have a hard time finding the right guys. Think about it, how many games have seven or more players sticking it out from the beginning to the end? With Mafia, one person disappearing for a week is sufficient to disrupt the whole setup. Of course, I am writing with the intention of attracting genuine interest in Mafia. My motivation is to build a game focused on balance, entertainment and lighthearted competition. RPs outside of the tabletop section focus on plots, while their tabletop counterparts put the emphasis on intricate number crunching. I think Mafia is mechanic sided, not so much mathematical mechanics but social and psychological. This is something we lack on the guild.