Hi, I'm essentially looking for someone or people to help me trial the combat system below. In short it is just the beginnings but I need to get it right before moving on. Start with a 30 point spend across basic stats. (For now) [hider=Stats] 1=pitiful, 3=average human, 5=human peak, 7=super, 10=godlike Offence = Str. 7 Speed. 5 Attack chi. 3 Defense= Endurance. 4 Awareness. 4 Ability chi. 7 Chi total = At chi +Ab Chi Physical total= everything else [/hider] [hider=combat style advantages and disadvantages] Each of your defences has a set advantage against certain attacks and a weakness against others. (-1, 0, +1) End v Str 0 End v Agi -2 End v chi +2 Aw v Str +2 Aw v Agi 0 Aw v Chi -2 Chi v Str -2 Chi v Agi +2 Chi v Chi 0 [/hider] [hider=Turns] Each turn is divided into two halves. Defence/attack. The very first turn (initiation) is just a single attack. The second combatant then chooses a defence to use against it, then retaliates with an attack.[/hider] [hider=exhaustion and repetition flaws] [u]Defence:[/u] Exhaustion, every time a defensive manoeuvre is used that score drops by one. Eventually you will tore out and someone will win. [u]Attack:[/u] Repeating the same attack twice becomes predictable. If character red (initiator) started with a str attack and chose to use it again on rnd 2 he would be at a accumulative -2 on his score for repetition. To avoid that a different type of attack must be chosen. Defensive manoeuvres can be used up to twice in a row before suffering repetition flaws.[/hider]