[h3]Eredz, Dominion of Malaph Kar[/h3][hr] [center][img]http://i.imgur.com/MKPJmbD.jpg[/img][/center] [center][color=lightgreen]Port, Trade, Desert/Plains[/color][/center] [center][url=https://www.youtube.com/watch?v=v7c187E5BxY]Soundtrack[/url][/center] NPCs: Big Bad Grig, Kelmet the Sorcerer, Yirig Scarmoon, Margoz the Ugly, [i]The city of Eredz is the product of centuries of cultural intermingling. Once a Baphan outpost, then later a Dwarven Stronghold, taken by the Mighty Kar, destroyed, abandoned, rebuilt, then re-conquered. It is a weird amalgamation of cyclopean sandstone towers, orcish longhouses, geometric dwarven pillars and Baphan city grid planning. Below the city itself are the main quarters for Malaph Kar's governors-The cruel Orc Warrior Big Bad Grig, a Half-Orc Sorcerer named Kelmet and his slave companions, and the Goblin Priestess Yirig Scarmoon. [/i] [b][center]Eredz City Bounty Board[/center][/b] 1.[hider=Caravan Raid] [i]Big Bad Grig's scouts report a dwarven caravan moving slow-like through the stony forks out of [b]Uramar[/b]. Rumour has it theres an elven sorcerer among them. Might be worth a look. Grig's planning on taking his usual cut.[/i] [u]Urumar-Vatelundz Caravan Raid[/u] [b]Employer:[/b] Big Bad Grig (Orc Warrior) [b]Reputation:[/b] +0 [b]Enemies/Danger:[/b] Medium, caravan guards / possible sorcerer. [b]Pay:[/b] 100g upon completion. (-50% cut for Big Bad Grig) [b]Summary:[/b] [i]Intercept the caravan transporting unknown goods/persons from Urumar to Vatelundz.[/i] [/hider] 2.[hider=Slaver Guard] [i]Lo! The bounty of Sargoth upon you brother, we have captured a human vessel sailing from [b]Sibis,[/b] in the Kingdom of [b]Bapha[/b]. The blubbering fools have begged for mercy and safe passage to [b]Urumar[/b], just up the coastal road. For 1g a head I leave it to you. Either take these 5 prisoners to [b]Balag[/b] so they may be slaughtered in the Great Kar's Arena, or escort them to the gates of Urumar and hope for a reward...May the eye of Sargoth follow you..[/i] [u]Guard Duty/Slave Drive[/u] [b]Employer: [/b]Margoz the Ugly, Eredz City Goblin Corsair [b]Reputation:[/b]+0 [b]Enemies Danger:[/b] Low, (if transporting to Balag), possible Bandits Medium, (if transporting to Urumar), possible treachery from Urumar City Guards [b]Pay: [/b]60g to transport to Balag -or- 60g+ unknown, possible reward from Urumar Guards (-5g to buy the slaves from Margoz the Ugly) [b]Summary:[/b] Buy the human slaves from Margoz the Ugly, then do with them what you will. [/hider] 3.[hider=Pest Control] [i]Around the city well a crowd has gathered. It suddenly surges back as two big black tentacles surge up and out, feeling around the well. A pair of hapless goblins wearing the cloak of city guards are snatched up and are pulled in screaming. A jittery looking goblin guard approaches... ..."erm...something crawled out of the well. All tentacles and claws. Grabbed Dink and Plok a few minutes ago. Want to give it a go? I'll give you Dink and Plok's wages for the month..."[/i] [b]Employer:[/b] Fock, Guard Watch Leader [b]Reputation:[/b] +0 [b]Enemies / Danger:[/b] Medium-All tentacles and claws. [b]Pay:[/b] 90gp + 2 pairs standard equipment [b]Summary:[/b] Kill the thing in the city well. Might be sleepy from those goblin appetizers... [/hider] 4.[hider=Caravan Guard] [i] You there! Yea, with the pointy weapons! Looking for work? This here caravans heading for [b]Mauhar[/b] in the morning. I'll pay you when we get back...[/i] [u]Eredz-Mauhar Caravan Guard[/u] [b]Employer: [/b]Oblot Blackfist, Human Merchant [b]Reputation[/b]+0 [b]Enemies/danger:[/b] Low-medium. (dire-wolf, dwarven war-party?) [b]Pay:[/b] 75g upon completion [b]Summary:[/b] Escort Oblot's shipment of salted pig, kelp and dried skins to Mauhar. Wolves have been spotted along the Border Roads, as have bands of dwarven mercenaries looking for a fight. But it's not like were hauling anything [i]particularly valuable[/i] so it shouldn't be a problem. NOTE: Mr. Blackfist is only hiring 2 guards for the caravan. [/hider] 5.[hider=Scout Mission] [i] Yirig Scarmoon has read the omens, and has ordained that now is the time to expand the dominion of Malaph Kar. Whether for her own machinations or the glory of the Kar, a war party is preparing to scout the river crossings near [b]Vatelundz Keep[/b]. Tag along and earn the respect of your fellow goblins and maybe earn a coin or two.[/i] [u]Scouting Vatelundz Keep[/u] [b]Employer[/b] Yirig Scarmoon, Goblin Priestess [b]Reputation:[/b] [b]Enemies/Danger:[/b] High [b]Pay:[/b] [i]Is respect and fear not enough!?[/i] [b]Summary:[/b] Follow the war party across the border into the Kingdom of Naramunz and scout the river crossings at [b]Vatelundz Keep[/b]. Increases the chance that Malaph Kar will attack the Kingdom of Naramunz. [/hider] [hr][hr] [h3]Sibis, Kingdom of Bapha[/h3][hr] [center][img]http://i.imgur.com/rCmM1u9.jpg[/img][/center] [center][color=mediumpurple]Port, Trade, Magic[/color][/center] [center][url=https://www.youtube.com/watch?v=Xsj5xjoLXtE]Soundtrack[/url][/center] NPCS:The Governor of Sibis, Prince Velas, The Clergyman of the White Palace [i]Sibis is an ancient port, built millenia ago along the southern inlet of the Baphan mainland. Bridges, canals, earthworks, quays and damns have extended the city over the harbor, where many ships from [b]The Kingdom of Naramunz[/b] unload their goods. On the horizon lay fleets of Monstrous Pirates, payed from the coffers of Malaph Kar, master of the Dominion across the narrow channel. The Priests of the White Palace pray to great Kephon for the safety of the merchant fleets...[/i] 1. [hider=Bounty Reward] [i].."Heathens! Heathens! They've stolen great Kephons Likeness from the White Palace! Help, please m'lords I beg you, return the statue and bring the thieves to justice!.." [/i] [u]Bounty Reward-Jorik the Thief [/u] [b]Employer:[/b]Clergy of the White Palace [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b]Medium-unknown [b]Pay:[/b] 50g [b]Summary:[/b] A thief named Jorik has stolen the statue of Kephon from the White Palace along with a few offering plates. Track Jorik to his hideout and kill/or capture him. (write your intentions in your orders). [/hider] 2. [hider=Pirate Extermination] [b]Requires a boat or pay 15g to hire a barge for 3 months.[/b] [i] An old salt, Pretty Fish Tavern, ..."Aye, I've seen'em a few times now. Black sails-tattered by the icy north winds. Twenty or Fifty on the gunwales, roarin' and bangin them long cruel spears. I would be careful lads, those bastards don't take prisoners. Kill'em all I says...Kill'em all...."[/i] [u]Pirate Extermination 1[/u] [b]Employer:[/b]Royal Merchant Fleet of Sibis [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b]Medium-High [b]Pay:[/b] 100g + any salvaged items. [b]Summary:[/b]A goblin pirate named Margoz the Ugly has been capturing Baphan trade vessels bound for [b]Urumar[/b]. This menace must be halted if good relations and trade should continue with the Dwarven Kingdom. Kill Margoz and send the head to the governor of [b]Eredz[/b]. [/hider] 3. [hider=Pirate Extermination 2] [b]Requires a boat or pay 15g to hire a barge for 3 months.[/b] [i]...."Yar, tis gettin' worse an' worse. Next week it'll be ten ta twenty more black-sailed ships. That Kar across the narrow channel will be ridin' an invasion vessel next thing we know...someone ought ta teach those bastard monsters who the masters of the sea are..."[/i] [u]Pirate Patrol[/u] [b]Employer:[/b] Governor of Sibis [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b]Medium [b]Pay:[/b] 45g + any salvaged items [b]Summary:[/b] Patrol the shipping lanes around Sibis, destroy any pirates you come into contact with. [/hider] 4. [hider=Guard Duty] [i]A public call for volunteers, Good citizens of Sibis, the Governor of this prosperous city requires the labor of men & woman knowledgeable in the martial discipline for guard duty along our port jettys and walls. Two weeks rations, a reasonable fee and reputation shall be awarded to those that sign on...[/i] [u]Sibis Port Guard Duty[/u] [b]Employer:[/b]Governor of Sibis [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b] Low [b]Pay:[/b]30g [b]Summary:[/b] Stand guard at the walls around the harbor and in the guard tower near the quay. Nobody would be foolish enough to attack such a fortified harbor... [/hider] 5. [hider=Royal Escort] [i] A prince from Larsa Castle is fleeing the city after threats against his life from an unkown enemy. The Prince has decided to flee the city. Report to Larsa Castle and join the detachment of Castle Soldiers. Escort the Prince safely as far as Sibis, where he will board a vessel bound for the dwarven city of [b]Urumar[/b][/i] -or- [i] A message, from the office of the Governor of Sibis, sealed with the royal crest of Bapha, ..."has come to my knowledge that a certain Prince Velas has decided to flee the court, rather than faces the charges of conspiring with pirates, rebels and necromancers. If you were to 'detain' the prince until such time as my soldiers could apprehend him, The Governor and perhaps the King would view your Company as an asset to the Crown. Of course considerable compensation would be in order...my accountants will see to it that...."[/i] [u]A Royal Escort [/u] [b]Employer:[/b] Prince Velas & his Retainers [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b] Low-Medium depending on chosen course of action [b]Pay:[/b] varies [b]Summary:[/b] Either escort Prince Velas to the coast for transpor to [b]Urumar[/b], or detain the Prince, dispatching his guards as necessary. [/hider] [hr][hr] [h3]Eaton, Kingdom of Raxas[/h3][hr] [center][img]http://i.imgur.com/zANbldJ.jpg[/img][/center] [center][color=lightblue]Port,Fortress,Trade[/color][/center] [center][url=https://www.youtube.com/watch?v=L0bcRCCg01I]Soundtrack[/url][/center] NPCS: Ben Sutherland, The Sorcerer Bargle, Crazy Tuck, Edgar Wiretooth [i] The well fortified city of Eaton lies next to a deep river, down stream from Castle Raxas itself. It is prosperous, well armed and supplied and is home to a few notable merchant families. The Sutherlands, (having some historic influence in the county-thus the name of the province) a merchant clan from the mountains, have dominated the wool and linen market for decades. Whether it is the nature of the cities geographical location o some odd quirk of the natural ebb and flow of life, Eaton is also home to some colorful characters..[/i] 1. [hider=Kill Bargle] [i]...a Wanted Poster shows the likeness of a sharp-featured man, raven-black hair obscured by a cowl. Around his neck is the amulet and token of the Royal Library, Kingdom of Raxas...[/i] [center][color=rosybrown][b]WANTED FOR MURDER[/b] [i]By decree of King Voldrim and the Shreeve of the Province of Sutherland, the life and freedom of one Bargle, formerly of the Library of Dunston Keep is hereby declared forfeit, for criminal acts against the Kings property, his lands and his subjects. Kill Bargle or return him to the court for trial. CONSIDERED HIGHLY DANGEROUS.[/i][/color][/center] [u] Kill Bargle[/u] [b]Employer:[/b] Shreeve of Sutherland [b]Reputation:[/b] +0 [b]Enemies/Danger:[/b] Medium-High (Bargle & any acolytes he may have attracted) [b]Pay:[/b] 100g [b]Summary:[/b]A rogue pyromancer has stolen a magical tome from the Royal Library and killed a dozen villagers or more. A bounty has been placed on the head of a man named Bargle, a scholar from [b]Dunson Keep[/b]. He is reported to be hiding out in a cave near the river. Track him, kill him or capture him alive. (put your intentions in your orders) [/hider] 2. [hider=Bounty] [i]...aye he was a big bastard. Green skin. Tusks. Black fur running right down his spine. I don't know-never seen one like that a'fore. Carried a big nasty hammer. A couple o' smaller ones were dashin' at his feet. Anyway, them took a couple pigs, a few chickens, a cow, me wife. Ah well. Get'em back if you can![/i] [u]Bounty Reward-Orc Outlaw [/u] [b]Employer:[/b] Shreeve of Sutherland [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b] Low-Medium [b]Pay:[/b] 50g [b]Summary:[/b] A rogue Orc and his Goblin cronies have wandered into the farmlands of Raxas. They've been stealing livestock and killing villagers. The farmer will throw in a few vials of medicine along with the Shreeves bounty of 50g. [/hider] 3. [hider=Bounty 2] [i]...some damn fool has gone and stolen the Statue of St. Borthis the Bold from the Church...Saw him lugging it into the woods a few hours ago. Hurry! And you can catch him before he reaches the river...[/i] [u]Bounty Reward-Crazy Tuck & the Gang[/u] [b]Employer:[/b] Church of St. Borthis [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b] low-belligerent drunks [b]Pay:[/b] 30g [b]Summary:[/b] A few men got a little too rowdy at the inn and decided it would be a good idea to steal a statue from the Church. The monks are pissed. Catch them and return the statue intact. (this is a non-lethal contract) [/hider] 4. [hider=Caravan Guard 1] [i].."We're taking this shipment of mead and wool up to Castle Raxas. Care to earn a few coin? Some dire wolves have been spotted along the main roads...could use some extra guards. What say you?" [/i] [u]Eaton-Castle Raxas Caravan[/u] [b]Employer:[/b] Ben Sutherland, Human Merchant [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b] low, a few dire wolves, possible bandits [b]Pay:[/b] 30g [b]Summary:[/b] Escort Ben Sutherlands 3 wagons of goods up to Castle Raxas. Watch out for dire wolves or perhaps a bandit or two. [/hider] 5. [hider=Caravan Guard 2] [i]...aye headed for Reford. Not much, a few books, some hogs. Once we get across this river, I'm not sure we won't encounter the odd bandit or three. I could use some guards for the trip....well are you coming or aren't ya?"[/i] [u] Eaton-Reford Caravan[/u] [b]Employer:[/b] Edgar Wiretooth, Half-Orc Merchant [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b] Medium, a few bandits [b]Pay:[/b] 55g [b]Summary:[/b] Escort Edgar Wiretooth across the river and on to Reford. Careful, Edgar may be carrying more than he's letting on. [/hider] [hr][hr]