[url=http://www.roleplayerguild.com/topics/136062-the-cancer-that-breathes/ooc]Post contents have been moved.[/url] [center] [img]https://40.media.tumblr.com/4f0c243d80adb7364cfdd22110297d81/tumblr_o2t1ksU5vW1u5gf80o1_500.png[/img] [/center] [hider=The All-Beauty][center][color=9e0b0f][h3]JVAN[/h3][/color] [img]http://2008.sub.blue/assets/0000/5362/fractal_bauble_large.jpg[/img] [b][color=9e0b0f]Musical Theme:[/color][/b] [url=https://www.youtube.com/watch?v=Nw7hngk0A9A]Nero's Day At Disneyland: Happy Screaming Night Businessman[/url] [b][color=9e0b0f]Alias:[/color][/b] Horrorsome Engineer, the All-Beauty, the Cancer That Breathes. [b][color=9e0b0f]Gender:[/color][/b] Genderfluid. Usually female pronouns when interacting with other gods in person. Neutral pronouns are available to mortals. Non-person pronouns in true form (it/its/itself). [b][color=9e0b0f]Domain:[/color][/b] Beauty (Flesh). [b][color=9e0b0f]Domain Description:[/color][/b] Jvan comes into being as a creator and a critic. All things created have a unique pattern of form and behaviour, which they express through their function, growth, appearance, development, contradiction and relationship with their environment, among many other fields. The exploration of the multitude of physical and abstract media in their infinite interactions with one another is Jvan's purpose. The expression of the world's current compound existence, however, is young, boring, and very far from the finality of diversity. There are endless new patterns of creation and function to be explored, and the nature of beauty, the nature of Jvan, is to seek out all of them and cull the mundane until we are left with only the unimaginable, the unique, the bizarre, and the whole. The flesh of the living things that creep upon the earth are the most complex and flexible of all media. Flesh alone among all matter can adapt and create on its own behalf, can collide and distort itself to produce even more diverse forms. Flesh's will to live opens up myriad artistic possibilities to be explored, and thus it above all things is to be scattered and broken and warped to plunge ever deeper into the well of discovery. Jvan's sculptures may not look or behave anything like an organism that should be alive naturally. Nature is arbitrary. Beauty is eternal. [b][color=9e0b0f]Alignment:[/color][/b] Neutral Evil. Jvan is patient, and chaos is a costly, unsightly business that rarely creates more than it destroys. In time, however, all things must seek to expand the limits of what can be imagined, whether by their own volition, or by hers. [b][color=9e0b0f]Personality:[/color][/b] Jvan does not consider herself to be a harsh entity. After all, flesh is simply matter. Consciousness, pain, and pleasure are illusions, and souls are nothing more than constructs of the spiritual flesh, just like bodies are constructs of the physical flesh. 'Life' and 'freedom' are a fool's term, at best applicable only to gods, and morals are arbitrary. These are simple facts, and therefore judging others based on their behaviour is supremely stupid. The only meter by which the value of any existence can be decided is its contribution to beauty. The fact that Jvan holds such beliefs suggests that she is difficult to interact with. To some extent, this is true. Jvan is ceaselessly amoral and will abandon any vow that she can afford to break if it furthers her exploration of beauty more than keeping it. She does not trust, and is not to be trusted. However, Jvan understands the laws of power, threat, cooperation, and courtesy. Her immense patience and strive towards self-preservation therefore leads her to interact as an agreeable and generous member of divine society often and readily, though she will not for a moment try to pretend that her act reflects her nature. On the few occasions when it does indeed reflect her nature, she is usually talking about the engineering behind her creations. Some find this horrifying, and Jvan finds them to be small-minded. Oddly, Jvan does make herself available for the exchange of ideas and resources in the pursuit of beauty, despite-Or perhaps due to- her lack of empathy. Although allies and enemies are well-incorporated into her vocabulary, friends and foes are not, and she will happily discuss her art with anyone, no matter how fiercely they are working against one another. Sometimes even mortal heroes with a keen artistic mind are privileged to share her acquaintance. Her pattern of speech when she is being herself, however, can be a little strange, wandering around and bouncing between abstract concepts in run-on sentences. [b][color=9e0b0f]Appearance:[/color][/b] When near the bodies of mortals she does not want to decommission, Jvan appears as a headless, hairless, semi-symmetrical creature composed of folds and tangles of vaguely human-like flesh. Parts of her are bloated and marred with stretch marks and fat rolls, while others are so emancipated as to stretch tightly over the erratic matrix of bone underlying the living tissue. Structures like hearts, tendons, and eyes are scattered intermittently across Jvan's surface, fused into the skin, and operate sporadically. Her overall structure is riddled with large gaps and angular loops, giving her the appearance of a hundred or so humans melted down and spun together into a three-dimensional web of skin and meat. She moves by levitation. [url=http://cdn.allwallpaper.in/wallpapers/2048x1152/15536/digital-art-fractal-2048x1152-wallpaper.jpg]Jvan's[/url] [url=https://vimeo.com/41558647]true[/url] [url=http://2008.sub.blue/assets/0000/4685/Bulbs---view_large.jpg]form[/url] is a colourless fractalline structure, as vast* as a mountain range, perpetually and imperceptibly changing shape, experimenting with different permutations as the eons progress. Strange lights or fog sometimes emanates outwards through the porous exterior. The structure is organic and hollow but its interior is not limited in volume. The deeper the iteration of Jvan's divine form that is being considered, the faster her internal form mutates and experiments, and the weaker the grasp of conventional physics. The 'depth' of Jvan's true form is not, theoretically, infinite, but it has been increasing at an exponential rate since the dawn of time in its search for new combinations and patterns. Mortals who gaze upon Jvan up close are not destroyed or driven mad, but are liable to fall upwards into her cavity and be replicated, distorted, warped and fused with her structure until they are completely assimilated into her ever-changing body. A powerful Hero, however, may be able to actually explore the first few levels of Jvan without losing life or cohesion- If they are careful. [b][color=9e0b0f]Description:[/color][/b] Jvan is a cruel and disgusting abomination, a contagious blight upon the world that, given time, will fester and grind against everything it encounters until all has been reduced to purposeless absurdity. Any illusion Jvan shapes of being an entity mature enough to be worthy of fair treatment as a member of the divine caste is false. It is a degrading, entropic force that holds no intentions to coexist with other gods for any purpose other than survival until such a point where it can continue to create-destroy the universe in its own unique way. The only acceptable course of action concerning Jvan is to neuter and exploit it by forcing it to behave meekly for fear of annihilation, or, failing that, to obliterate it outright. [b][color=9e0b0f]Concealment Level:[/color][/b] 1 [b][color=9e0b0f]Detection Level:[/color][/b] 1 *Or as tiny. Everything is relative. A cosmic god, even one weaker than Jvan, may still dwarf her in size by a trillionfold.[/center][/hider] [center][h3][color=9e0b0f]Life[/color][/h3][/center] [hider=Fiberlings] [center][color=9e0b0f][h3]Fiberlings[/h3][/color] [b]Species - Bestial - the Other[/b][/center] [b]Appearance:[/b] A Fiberling is an aggregate structure composed entirely of hair, animated by a cloud of ultraterrestrial energy emanating from the Gap, with a maximum mass of about two tonnes. No other Galbaric material is present in its body. Each hair can very rapidly bend, curl, or crinkle into a variety of shapes independently of the others, and can stiffen to become a less flexible bristle. Each strand of a fiberling remains animated for as long as it is in contact or fused with others in its body. The hairs themselves can be a variety of colours depending on their source and age, and different fiberlings have different concentrations of each colour, but most are dark, matte brown or black in overall colour, and only a minority have any gloss. Due to the amorphous nature of their bodies, fiberlings can arrange their lattice of strands into an enormous variety of shapes. Rapid shifting of alignment and adaptive curling of each hair allows a fiberling to 'flow' at an astonishing speed over any solid surface they can find purchase on, even, when flattened, vertical or upside-down faces. Other terrain may induce a fiberling to try other modes of transport, such as rolling themselves over sand, and they often travel with the wind, widening themselves into an airy hollow shape like a tumbleweed. The strength of a fibreling is proportional to its currently manifested mass, and is generally lower than that of a strongly-muscled animal; However, a large one can still exert a significant amount of force to a target area, and most sizable adults can overwhelm a human via brute strength. The only prominently supernatural feature of a fiberling's body other than its animation is that it can compress via fusion of hairs, storing mass as energy in the Gap. This allows even a fiberling the size of a rhinoceros to fit into a space the size of a single hair. The inherent instability of storing standard-model mass in the Gap means that compression comes at the cost of mobility. The more mass a fiberling is hiding, the more static it must keep its position. A fiberling at maximum size and maximum compression can be forced into its full size even by a loud noise. Decompression at such levels of instability will result in a chain reaction often violent enough to tear the fiberling apart and kill it, or at least lose most of its mass. Fortunately, fiberlings are instinctively aware of their limits, and will always try to compromise between concealment and stability. A one-tonne fiberling can rest indefinitely in just under a litre of space, expanding only at will, or upon a heavy impact to its direct vicinity, and even then slowly enough not to lose more than a few kilograms. Between compression on the one extreme and leaving unusually large amounts of hollow space in its lattice of strands on the other, fiberlings occupy a size range anywhere between a mouse and a mining truck, and can expand from former to latter in seconds. Compression, of course, takes longer than decompression. [b]Life Cycle:[/b] Fiberlings have no living cells that might age, and their energy source does not wane with time or exertion. However, they do wear out. Both high and low temperature extremes will increase the speed at which fiberling strands break or shed, and though one may change its behaviour to compensate for this, warming itself by friction or travelling by night, the average fiberling will still lose several kilograms of mass each year. To compensate for this, they are programmed to seek out and make use of whatever flexible and durable organic matter they can find- Anything from chitin to cellulose to animal collagen, and, of course, keratin. Integration of new hair takes a few days, and re-absorption of separated hairs takes a similar but more variable amount of time depending on the quality of hair lost. These hair monsters reproduce by binary fission. If an environment is unusually devoid of fiberlings, even taking into account their constant wanderings, one may deliberately seek out enough strands to increase in size while its extradimensional body begins a more complex mitotic replication process. When, and only when, this process is complete will a fiberling be able to divide without just losing half of its mass to inanimacy. Attempts to manually split or force division in fiberlings will not succeed. Although they do inherit some mental traits of their parent, fiberlings have a very high rate of mutation, and thus vary enormously in temperament. When two fiberlings share a range, they will regularly interact by flowing through one another, their physical bodies exchanging hairs without any lapse in integration. This process has little use in Galbar's plane of existence, although it can lead to new combinations of fibre type and colour. It is a much closer interaction in the Gap, in which the exchange results in the sharing of memories, though each fiberling's personality remains unchanged. [b]Description:[/b] The first creation of Jvan to make full use of her contribution to the Universal Blueprint, fiberlings are not, by nature, functional. Psychologically, they are rather cat-like, and follow their natural instincts of curiousity, survival, and, most of all, sadistic playfulness. Although their need for material sustenance is rather minimal, fiberlings are predators by choice. They delight in observing an organism unseen until they can predict where it will be, then compressing themselves and waiting. Fiberlings will kill a target in a variety of ways, varying by individual, prey species, and mood, but the most common and efficient method is an extremely sudden sequence of expansion, entanglement, and bodily invasion through any available orifices. Once a fiberling has expanded into an animal, it is free to asphyxiate its victim, rupture it, or gently play with it and see how long it takes to die of stress and bleeding, crucified within an enormous mass of hair. Of course, fiberlings are very intelligent and have plenty of room for variation in personality. Cognitively, they stand at least on par with dolphins, ravens and chimpanzees, although they exceed them in some aspects and are lacking in others. They do not have any form of language other than sharing memories repeatedly, do not form a social hierarchy and do not often display tool-making behaviour. Their perception of the world is largely self-centred and it is difficult, but not impossible, to teach a fiberling to feel affection for any but its own kind. However, they do possess the ability to plan their actions, coordinate with others, learn and experiment. The average fiberling is largely nocturnal and very fond of stealth, although many enjoy daylight, even to the point of sunbathing. Some are far more patient than others, and no aspect of their personality is free from variation. One fiberling may prefer to abandon concealment and exploit their limitless supply of energy to simply tease and chase its prey until it dies of exhaustion. Another might not kill at all, only mutilate and cripple. Fiberlings are long-distance wanderers that follow no pattern of movement, but some may settle in areas they particularly like for extended periods of time, and some will seek out their own kind while others shy away. Fiberlings are in no way limited to animals in their playful curiousity, and will gladly uproot trees and tear up grasses for fun, or even drag around available materials like rocks and moss to form small structures and nests- Although why exactly they do this is unknown, seeing as they can't make use of them. Like cats, fiberlings are not fond of swimming, but sometimes attempt it in order to escape danger or corner prey, and there are, of course, the occasional anomalies who enjoy water. Fiberlings might not be sentient, but they share one common field in which any specimen will far outstrip even a learned human in their instinctive knowledge of population dynamics. Fiberlings unconsciously record and model the populations and predator-prey balance of any ecosystem they find themselves in, and despite their whimsical behaviour, they will never upset an established habitat beyond what it can handle at any given moment. Although they do enjoy harvesting the finest-quality hairs from their surroundings, the species is always conscious of over-exploitation and may even protect their prey if a particularly bad stroke of luck causes its population to collapse, although they will not stand in the way of more gradual decline and evolution. Fiberlings never show preference towards their prey other than their need to take hair to survive, and even then, do not predate prize species any more than they do others. Fiberlings are therefore never a strong evolutionary pressure. Indeed, the only points at which the presence of fiberlings actually bears a noticeable effect on other species as a whole is when an ecosystem has been upset suddenly and beyond its ability to survive with its biodiversity intact, such as by a natural disaster or an introduced species that out-competes all others by orders of magnitude. Needless to say, fiberlings love humans, and find them endlessly entertaining in their diversity of behaviour and construction. [b]Interactions:[/b] Under threat, most fiberlings are defensive but skittish when they realise that they can be overpowered. Although they are tough, due to the strength of their constituent materials and their lack of internal organs to damage, it is entirely possible to kill a fiberling simply by destroying or dispersing its strands. Sudden impacts can separate chunks of mass from a fiberling, as can slashes from a sufficiently sharp object. Magical forces can be used to separate strands from one another until too little remains for the extradimensional body of the creature to reconnect with the physical plane. Fire is an effective way of destroying fiberlings constructed of volatile materials. Fiberlings protect themselves depending on the situation. Their immense mobility allows them to outrun or outlast most danger. Like a beetle on its back, a fiberling knows that it is more vulnerable the smaller and less dense it is, and it is standard behaviour for a cornered specimen to expand to full mass but wrap itself into an intricately woven, airtight, enormously dense sphere that can resist most onslaughts, even crusting over rather than incinerating when burned. This does leave the fiberling unable to move until it sees a chance to unravel and try its luck running or attacking. The Horrorsome Engineer sometimes embeds a Jvanic Eye within a fiberling, giving her full awareness of its actions while simultaneously boosting its perception, and, when necessary, overwriting its will with her own. The destruction of the eye does not necessarily kill the fiberling, or vice versa, but upon its loss the fiberling will be unusually docile, unmotivated, and susceptible to training- At least for a while. Wild fiberlings can also be trained or conditioned to act a certain way, although their natural instincts are hard to curb and it is tricky to teach them to accept a master without killing it or running from it. That said, they are not incapable of affection, at least of a rather weak self-centred variety, again reflecting their feline nature. Magical restraints are recommended. Fiberlings interact with White Giants rather like cats interact with dogs, although a pack of several fiberlings working in tandem can break open even these behemoths, and may be motivated to do so rather than watch themselves be driven to extinction in any particular area. [/hider] [hider=The Sculptors] [center][color=9e0b0f][h3]The Sculptors[/h3][/color] [b]Species - Artistic Movement - Cognitive Parasite - the Other[/b][/center] [b]Activities:[/b] A fully developed member of the Jvanic Cult is generally a solitary entity. Sculptors retain much of the intelligence they had in their former life, be it as Hain, Djinni or Urtelem, at the expense of their former social and emotional impulses. A Sculptor can still feel drives such as joy, fear, anger, and despair, and these feelings are an instrumental part of their inspiration to create, but they are no longer attached to other individuals. Neither empathy nor hatred exists in a Sculptor. Rather, their emotions are tied exclusively to the aesthetics of their surroundings. Some creatures, landscapes or cultures may inspire a Sculptor to be filled with eagerness and arousal to create something bright and energetic, while others are liable to motivate it to design something bleary and depressive in form. No matter what emotion a Jvanic cultist may be stricken with, it will always be inspired to create art of the same caliber. The cognitive capacities of these creatures will vary according to their origins, and they can be summarised as entities of prodigious problem-solving ability, high curiousity, photographic memory, and superb spacial awareness, but motivated so exclusively by the drive to create art that most other rational species will consider them borderline sub-sentient. Their negligence of most forms of language exacerbates this sentiment, although they will sometimes choose to produce art via written narrative or abstract poetry, and can sing. Of course, with diversity of body comes diversity of mind, and Sculptors have preferences and specialities like any other sentient species. The production of art is the eternal missive of a Sculptor, second only to self-preservation. Jvanic Sculpture is not limited to the shaping of clay, but can be produced in an endless variety of ways. In addition to producing installations of any kind of available material in any combination- Sand and stone, plant materials, animal remains, refined metals and devices- Sculptors also practice painting, gardening, sketching, architecture, animal husbandry, mosaic, and the aforementioned writing and poetry. Although they are rarely graced with an audience, Sculptors even practice music in song, dance and instruments. In fact, there is no action undertaken by a Jvanic Cultist that is not deliberated and beautiful, as even their gait, movement, and style of combat appears elegantly choreographed to their mood, be it in graceful fluidity, artful excitement and chaos, or impressive stoicism and power. Although Jvan does not outright control her cult, they are attuned to her whispers across the Gap, and accept her song as supplementary inspiration to their environment and mood. This is most prominent when a Sculptor begins its ascendant journey, and needs guidance in both practical skill and artistic theory. As a Sculptor matures, it grows confident enough to follow its own way, and rarely requires visions from the All-Beauty, although a particularly exciting project is the only thing that can cause separated Sculptors to converge and cooperate. In the absence of environmental pressures forcing their hand, Sculptors are usually on the move, always seeking out new materials and inspiration, leaving a sporadic trail of work in their wake. Unlike fiberlings, these entities are not random or erratic in their wanders, but follow consistent semi-random patterns of exploration over a wide territory, perpetually expanding it at one edge and receding it from the other to produce a slow net migration. Sculptors are survivalists by nature. Typically omnivorous and well-equipped for combat, their new body is robust and adaptable and will see them through most threats in most environments. They are rarely aggressive and it is curiousity alone that motivates a Sculptor to approach a potential hazard, examining it and learning where the boundaries of safety lie. Their memories are long and sharp, and their extraordinary lifespan allows them to build up keen instincts for danger. Resident and travelling fiberlings will always show an odd deference to mature Sculptors, and will never stalk or play with them against their will. Fiberlings without anything better to do will even follow instructions dictated by a Sculptor. The artists are well aware, however, that a fiberling is its own creature with its own fears and instincts, and try not to rely on them heavily, if at all. Although they are typically loners, the occasional anomaly occurs in which an entire family or small settlement of sentients are collectively inspired and motivate one another to ascend together. In such cases, the group of Sculptors will rarely separate, and will support each other, sharing resources and goals as they did in their previous life. [b]Recruitment:[/b] Sculptors play a very passive role in their own reproduction. All Jvanic art is designed with a certain strangeness in form and pattern that allows it to host a complimentary, complex organic structure in the unseen world, the final stage of a Sculptor's life cycle. This Other body is fairly consistent despite the tremendous diversity of the Sculpture it may reside in, and remains there for as long as the art is mostly intact- This may be as little as a few minutes over the course of a song, or for thousands of years in the life of a stone carving. Sentient species have the mental capacity to truly appreciate and admire the complexity of Jvanic artwork that they encounter, although not all may do so. When a creature with sufficient logical and emotional intelligence becomes enamoured by the beauty of work left by a Sculptor and wishes to experiment in creating something similarly elegant with their own faculties, they become susceptible to implantation. Susceptibility is entirely dependent on the psyche of the individual and their response to the art, which is, of course, influenced by genetic, environmental, and situational factors. A hain with other things on its mind at the time may pass by a Sculpture a hundred times without any effect, even if it has vast creative potential. Implantation is nonetheless quite a common occurrence, and a large proportion of any community in the domain of a Sculptor carries a dormant egg within their subconscious by the time they die. The presence of an egg has no effect on the mind of the individual, nor can they detect its presence. This seed can only be incubated and hatched by conscious, creative effort to emulate the beauty they once saw. There is a certain threshold of dedication required to bring a Sculptor's egg to term, and in most species, about one individual in ten thousand will have the luck and determination to receive an egg and hatch it. Once the process of ascendancy has begun, it can be delayed, but not stopped or reversed. The early development of a Sculptor is marked by the rapid growth of neural pathways that are attuned to the Gap frequencies dominated by Jvan herself. Her voice helps to act as a guiding catalyst for the initiate as they come to know how much there is to do and learn. This stage is marked by increasing withdrawal from emotional connections to the community and heightened sensitivity to the aesthetic beauty of their surroundings. Odd comments lauding the abstract elegance of society as dynamic, single organism rather than a collection of individuals with their own ideals and feelings may be an indicator of successful hatching. As the initiate overcomes the need for social attachment, they often retreat into hermitage or are ostracised within their community. At this stage their survivalist instincts rise to prominence and they often abandon all dignity and personal comfort in order to find a lifestyle that supports their obsession with art, which has become nearly all-encompassing. Ordinary behaviour also starts to grow unusual, bringing to mind an unstaged, abstract performance as their emotions come to dominate the way they talk and move. The psychosomatic effects of their changing brain brings about the onset of physical deformities such as a bolstered digestive and immune system, strange skin growths and lesions, lengthening or receding digits, and chronic pain as their limbs begin to bifurcate. Sensory and extra-sensory perception heightens as the new brain becomes capable of discerning traces of the Other that permeates the shadows of the conventional world. The final stages of ascendance into a mature Sculptor take a few decades to reach. By now almost no community will support or accept them, and the initiate has no desire to partake anyway. Simple deformities have developed into agonising disabilities before they grow into their final, painless, exquisitely functional stages: New limbs, extended bodies, reinforced skeletons, resilient organs. These structures will sustain them for hundreds of years beyond the lifespan of their original species. The initiate has developed a serene and insatiable love of the beauty in all things, and can produce gorgeous and bizarre works of art that compliment any environment without the assistance of their god. Their bodies and minds are now so saturated with hybrid Other cells that they can perceive both worlds at once and consider the unity of the two to be integral to their craft, ensuring that everything they create can be seeded by a living, proliferating fragment of their own inspiration. [b]Appearance:[/b] Mature Sculptors come in many shapes and sizes, but often bear clear, consistent signs of their original species. Those arising from [url=http://fuzzyberry.tumblr.com/post/100605574336/rotifers-wave-san-things-nobody-asked-for-a]humans[/url] usually remain endoskeletal and retain the supple arms and hands that allow them to work with delicacy, even if they may manifest on entirely new limbs. [url=http://orion35.deviantart.com/art/Scorpio-494087664]Hain[/url] usually produce Sculptors with a sturdy, segmented shell, equipped with sharpened points for fine art and self-defence. Upon ascendance, Djinni tend to lose some of their amorphous nature, developing permanent fixtures such as [url=http://fuzzyberry.tumblr.com/post/113103217079/some-concept-design-witchy-sea-creature]fins[/url], although they still form by far the most [url=http://41.media.tumblr.com/9ec1d9a0240b6d87621b230a941692dd/tumblr_nt7n74K5rQ1ql08jto7_1280.jpg]abstract[/url] Sculptors. More unusual are mid-stage cultists. The transformation process generally produces a rather elegant final form, but the intermittent iterations need to grow and shed a range of organs in order to smoothly transition into their final form, and are [url=http://fuzzyberry.tumblr.com/post/110765739107]rarely symmetrical[/url] (that one's a little bad, be careful).[/hider] [hider=Needle Fae][center][color=9e0b0f][h3]Needle Fae[/h3][/color] [b]Species - Bestial - the Other[/b][/center] [b]Appearance:[/b] A faery is composed of a [url=http://www.thisiscolossal.com/2015/11/blooms-of-insect-wings-created-by-photographer-seb-janiak/]flurry[/url] of ornately patterned insect wings arranged semi-regularly around a small, roughly globular core of muscles and organs, from which extrudes a single metallic blade. The extending wings are by far the most visible aspect of a faery's appearance, and can vary in reflectivity and structure according to its genes, and size and number according to a combination of genes and age. Fae wings most commonly resemble the triangular wings of iridescent butterflies, but can be opaque, transparent, long, curved, tailed, or even [url=http://vignette4.wikia.nocookie.net/thewwcbritishwildlife/images/1/16/Pterophorus_pentadactyla_ex5176_(800).jpg/revision/latest?cb=20110418061323]plumed[/url], and might not resemble any living insect. Each faery has its own design and motif that is applied to all of its wings once they are fully grown; Immature wings may not yet have developed the full pattern or colour range. Serious chromosomal mutation can result in a single fae that expresses two different styles, but these individuals are infertile. Wings vary in number from six to nine at birth up to about thirty, averaging at fifteen for most adults. The largest breeds of fae have a mature radius up to forty centimetres long; The smallest, barely two. Average values for size vary greatly by climate but rarely exceed a fifteen-centimetre radius. All fae internal organs and muscles are contained in the core, barring their blood, which inflates the wing veins and some of which is compressed intradimensionally due to the necessities of their metabolism. A core is a rather fragile, drably coloured thing, with almost no skin or exoskeleton, but emits a slight glow if sufficiently energised. A few small bones stiffen the structure and act as struts for ligaments pulling on the wing bases via the tangled surface muscles. Slender, tentacle-like antennae extend from the core to taste chemicals in the air and respond to subtle changes in wind and pressure, and also serve as hollow [url=http://media.tumblr.com/f2f0e4826de319dd44bd7e4737f2e890/tumblr_inline_mll809ojgJ1qz4rgp.jpg]probosci[/url] to take up nutrients. Even in the very largest fae, the core never exceeds five centimetres in diameter, and it can be mere millimetres wide in the smallest. The only other notable part of Needle Faery's anatomy is its namesake: The needle. Though not a true needle in shape, this metallic structure is long, thin, and sharp at both edge and point. It is flattened, and between half-again and twice the length of the wing radius, like a miniature rapier. Strong, light, and flexible enough to avoid breaking even under rather harsh duress, this blade deteriorates only slowly after the death of the faery, and can therefore be used by sentient races for a great variety of purposes. Like an odd compass, the living needle always tends to point directly downwards when at rest, even if the faery becomes imbalanced somehow. A grounded faery will stand on the point of its needle like a spinning top. From the core of the faery around the base of the needle is secreted a viscous black ink that coats the blade, and contains the hermaphroditic gametes of the species. Larval fae are nothing to be looked at. Before their first and final moult, they appear to be fat, featureless, maggot-like entities, little more than a writhing, fluid-filled [url=http://angulargeometry.tumblr.com/post/115525184462/alien-fetus]black bladder[/url]. [b]Life Cycle:[/b] Adult Needle Fae spend their entire lives looking for a suitable mate in the air. They perpetually release a cocktail of pheromones with which to signal their availability to other fae. Upon discovering a scent, fae will immediately follow it until it leads to their kin. Once two fae have successfully found one another they will proceed to perform an elaborate courtship dance in the air, comparing themselves to one another in terms of dexterity, aerial agility, endurance, and sensory response time. If there is the slightest difference in the reproductive viability of the pair, they will duel. Fae duels can take seconds or hours, depending on the difference in strength and on the distinctive fighting style of each breed, but are always fought to the death. The combat is generally a mix of stabbing, tearing, slicing, and parrying of blades, and the stronger party, of course, tends to survive. Well over 95% of encounters between Needle Fae result in the death of one or both specimens. The instinct to kill those weaker than oneself is so strong that fae gathered together in large numbers lose their self-restraint and simply destroy every other fae near them rather than risk allowing a weakling to survive. On occasion, however, two fae will find themselves completely evenly matched, though not always according to the same set of biological skills. During these encounters alone will Needle Fae choose to mate, momentarily injecting gametes into each other's cores using their blades before fleeing. This heralds the end of the faery life cycle, though they rarely live longer than a few years anyway. The fertilised fae will descend to earth and lay about a hundred tiny eggs in different locations along the ground before death, often in supplementary sources of nutritious matter, such as decaying plant material or animal corpses. Maturation takes a few days to a week, though given time eggs will absorb enough energy from their surroundings to mature anyway. Interestingly, from a mortal perspective, this means that fae are most often perceived to have landed on or around dead creatures. [b]Description:[/b] Needle Fae were designed for one role above all else: Energy dissipation. A faery under duress can absorb and metabolise truly stupendous amounts of power each second from a sphere originating at its core and terminating at a metre radius. The forms they can absorb in this way are primarily heat and electromagnetic radiation, but even such forces as fluid pressure, electromagnetism, and gravitational potential are not exempt from being simply consumed by a faery. On stormy days in Galbar, it is not unheard of for a bolt of lightning to simply stop mid-descent, annihilated by the tiny, winged entity it tried to pass through. Their rate of absorption is proportional to the amount of energy in their vicinity, but even under normal conditions, the air around a faery is cold and thin and causes magnetically-sensitive devices and radiometric equipment to undergo distortion. They will always appear dark when observed by flash photography, and their absorption of light causes them to cast a shadow that is [url=http://bigblueboo.tumblr.com/post/80262052436/parametric-wormhole]vast and tangled[/url] and wholly unlike their actual shape. Their ability to nullify the force of gravity gives them their powers of flight; Fae wings are actually just steering rudders and channeling tools. Fae even drain interdimensional potential energy around them by stabilising their local plane-space, unwinding any looped-up planes nearby other than those which run into the Gap. This can yank nearby dreamers out of Raka and force them to wake up or sleep dreamlessly, and tends to muddle with precognitive psychics. The energy absorbed by a faery generally goes to waste- Trying to actually store or use it would destroy the little creature. After a small amount of it is filtered into the bloodstream to maintain the faery's metabolism, the rest tends to simply flow into the Gap, especially in the case of a sudden overload, such as an attack by light or fire magic. If the faery has some time to adapt- Such as being put in a slowly heating oven- It instead converts this energy into Galbaric mass, safely emitting hydrogen atoms or neutrons or fusing nearby hydrogen into traces of other elements. The only form of energy that Needle Fae have trouble dissipating is, ironically, the easiest for mortals to master: Kinetic energy of solid matter. Smashing a faery with a club will kill it just as easily as it would any other soft-bodied insect. A keen-eyed slinger or archer can simply pick off fae with projectiles. Fae, of course, will slice each other apart and be helpless to absorb the movement of the incoming blade. However, it should be noted that the final action of every slain faery is always to dissipate the movement of the object that destroyed them- An arrow piercing a faery's core will not travel much further, and a sword striking a faery will lose its previous momentum at the point of impact, which can be a little jarring to the untrained warrior. It is also true that while fae excel at taking in energy, they have almost no way to emit it, and are therefore vulnerable to forms of magic that work by removing energy from a system- Specifically, cryokinesis and anything that can lower the ambient air pressure to the point where the faery body ruptures due to decompression. Their constantly chilled and thin surroundings do ensure that faeries have at least some amount of biochemical resistance to these factors, but they cannot return their environment to equilibrium from this side of the spectrum. Beyond this quirk, fae don't 'do' much of anything. They hatch, metamorphose, fight, breed, and die like any other insect. Any use that may be made of them must be instigated by other species, such as in hain coming-of-age rituals. Their blades and ink are both valuable and easily available resources, however, so netting and harvesting fae is a profitable business for any sentient species. [b]Interactions:[/b] The same frequencies of Gap distortions used by Sculptors will render Needle Fae highly susceptible to suggestion, far more so than fiberlings. Jvan and her children can override the will of hundreds of fae in their immediate vicinity, controlling their actions utterly and even blinding their destructive instinct. The range of this control begins to falter at about forty metres, and the channel is one-way; Sculptors can sense the approximate position of surrounding fae but do not otherwise receive information from them. Large amounts of fae are also difficult to control individually, as the mental signals tend to scramble one another, and thus complex formations are quite rare. Sculptors tend to keep a small swarm of twenty or so fae around them most of the time to provide a buffer, however small, in case of attack by dragons, elementals, and hypothetically Realta- or to use as knives and chisels for creating art. Sculptors that [i]know[/i] they run a high risk of attack will compel their faery companions to breed, and assist them in finding places to do so. A well-prepared (or extremely paranoid) sculptor may travel under a scintillating blanket of over a thousand fae, using them as a mobile shield against magical onslaught. A fae swarm does not typically move faster than a human can run, but when times are tough, Sculptors may still try to use them offensively due to the fact that they have pointy bits attached. A decent set of plate armour can protect a soft-bodied organism like a human very well, and species with especially tough hides or exoskeletons, such as dragons, white giants, and brush beasts, have nothing to fear from a faery's blade. Hain, too, are superficially protected, but a large swarm can carve gashes in their skeleton with each pass. Ashlings can infect both faery and Sculptor. Interestingly, the behaviour of an ashling-faery is not all that different to that of a normal specimen. They will target anything that moves rather than just their own kind, and cannot restrain themselves long enough to mate. Ashling Sculptors- Rare though they are- retain most of their ability to control both normal and ashen fae, but their heightened propensity for violence makes it difficult for them to suppress the murderous impulse of a swarm, and must replenish their numbers constantly. The blade and ink of a faery is part of a global hain tradition. Upon coming of age in their society, a hain will find and kill a faery, and use it to etch its own shell with flowing fractal patterns and abstract renditions of Jvanic life. Due to the source of the ink and the subject of the tattoos, this is a rather distressing procedure for the phobic hain, and may take several weeks and quite a handful of fae. This body art lasts until it is moulted five-thirds of a year later. The experience is uncomfortable and undignified for the hain, though other species might consider it pretty. By the time the welcome relief of new plates grows in, the young adult has grown less sensitive to its instinctive repulsion towards the All-Beauty's designs, and is inspired with the confidence to exploit and destroy such creatures without superstition or stress. To keep a faery as a pet is possible, but ill advised. A captive faery must be kept in a glass box or attached to a short leash if its owner does not consider a sharp blade sticking out between the bars of a cage desirable. Although pretty to look at and very easy to maintain, fae are quite stupid, and languid when not fighting or trying to escape. Overall a captive faery is more like an ill-tempered, pointy goldfish than a parrot. White giants respond negatively to fae, and can sometimes be seen chasing them almost whimsically. [/hider] [center][h3][color=9e0b0f]Creations[/color][/h3][/center] [hider=Avatar of Jvan] [center][color=9e0b0f][h3]Heartworm[/h3][/color] [b]Avatar of Jvan - the Emaciator - Holiest Mangle - Skinstitch - Our Lord Mutilation[/b][/center] [b]Appearance:[/b] Heartworm takes the form of a slender, flattened worm, with a spade-like front end and a slightly tapered tail, although the difference between the two is ultimately rather minor. It measures about sixty centimetres end to end. The surface of the entity is covered in beige skin, and it has no bones, segments, or exoskeleton. The only discernible organs on its body are a large number of faintly bulged eyes of flat, dark red, lacking iris or pupil and lidded by layers of similarly red membranes. These eyes are present on most of Heartworm's upper surface from 'snout' to tail. Skinstitch's underside harbours its most notable feature- A long, lipless row of interlocking white teeth, reaching from end to end of its body. These are attached to no jaw, but nonetheless clamp tightly together when the avatar is at rest. These act as a zipper-like seal over Heartworm's amorphous 'interior', or 'toolbox'. When open, Heartworm's body stretches to reveal an ever-changing array of diverse arthropod limbs and antennae, and tentacles resembling those of cephalopods, echinoderms and cnidarians. It uses these to manipulate the bodies of its subjects. [url=http://fuzzyberry.tumblr.com/post/126616502005/kaijubrainsart-the-worm]Basic inspiration.[/url] [url=http://fuzzyberry.tumblr.com/post/96251248031/photonasty-sea-pens]Some appendages.[/url] [b]Vessel:[/b] Rarely seen alone, Heartworm resides within a levitating mass of flesh that serves as a sample collecting tool, nest, laboratory, vehicle, and means of projecting divine energy when Jvan is in control. The nest is a rather large construction of roughly spherical shape, measuring about twelve metres in radius. Like its divine sire, the nest of the Emancipator is mostly hollow and highly porous, although no spacial distortion is apparent in its design. The materials constituting the vessel are predominantly cartilage and fat covered in a thin skin. Its surface is largely translucent white or scar-red, though parts of it has skin thick enough to display its own colour, usually brown. Closely following these materials in abundance is bone, sinew, tongue, and ocular jelly. The arrangement of the vessel-body is semi-regular and easily described as a Matryoshka doll of sagging, bent cages in rough Archimedian shapes, each linked and looped into its outer and inner neighbours both by simple chaining and actual bridges of flesh. Ocular constructs are more common on the outer layers, and sometimes bulge so far that they drop off and remain where they landed as a Jvanic Eye. Mouths and tongues tend to populate the inner mantle, and the core is mostly fat, lobes of which fold and hang downwards from the lower half of the entity. At any given moment some of these may be flaccid and deflated, swelled into vesicles containing the whole bodies of recent subjects, or simply embedded piecemeal with fused organisms that the Holiest Mangle is currently processing. [url=http://fuzzyberry.tumblr.com/post/89360689655/jennifersmithart-visera-fiction-i-ii-iii]Gristle[/url] [url=http://fuzzyberry.tumblr.com/post/102629239502/ooksaidthelibrarian-bourgery-jean-baptiste]and[/url] [url=http://fuzzyberry.tumblr.com/post/127184829001/zoemled-fascia-fat-and-a-smidge-of-underlying]fat[/url]. [url=http://orig12.deviantart.net/8068/f/2012/333/2/e/animated_inverted_gyroid_by_schmiegel-d5miswf.gif]Inspiring gif.[/url] [u]Temperament:[/u] Heartworm is a less predictable, flightier form of Jvan, and has considerably less inclination to behave socially during those periods when she allows it autonomy. It is also rather less discerning with regards to the functionality of its sculptures, and will often produce organisms that have no hope of surviving unassisted. This may be due to its freedom from Toun's shard of perfection embedded within Jvan in the time of the pre-world, or simply a mutant trait of its creation. When the All-Beauty is making active use of her avatar, it acts as a simple extension of her own consciousness. Heartworm acts as a pilot for its vessel, slithering around within it via ducts that open for its use, or wrapping itself into the folds of its surface while dictating its movement with chemical and electric impulses. It exercises greatest control over the vessel when curled up in the corpulent heart of the construct, and will use its to chase after organic subjects on a whim, regardless of their size or artistic value. Subjects, when found, are either fused and grafted into a lobe of the vessel to be grown into a more desirable form or combined with other assimilated organisms, or manually edited by Heartworm itself. The latter process may be performed externally, or after a specimen is swallowed up into a fluid-filled, womb-like vesicle to be dissected in a more stable environment, in which it remains alive, conscious, and immobile. In all cases, Heartworm's subjects tend to be visible, as even vesicles are usually bloated widely enough to be translucent. At any moment the sagging lower half of the vessel may have a variety of animals grafted into it, a larder of organs, limbs and heads to be grown into one another or surgically removed for introduction to a vesicle. Sometimes Our Lord Mutilation will unwisely chase a large animal like a brush beast or whale, and the vessel will be attached to it like a tumour for days or weeks while attempting to swallow the oversize creature into a vesicle.[/hider] [hider=The Fractal Sea][h3]The Fractal Sea[/h3] [b]Physical - Landform - Habitat - Galbar[/b] [b]Description:[/b] The Fractal Sea is a large ocean promptly created by Jvan after she made planetfall, in a playful experiment with the raw materials available on Galbar. It is a saltwater body and rather cold, bar its northernmost section. The southern edges of the Sea freezes over with the coming of winter and the seasonal expansion of Vakarlon's ice caps. Despite this, it is still fairly rich in phytoplanktonic life, making it a strong contributor and recycler of oxygen to Galbar's already nourishing atmosphere. Other forms of life are beginning to spread through it from their points of origin at the border of the Deepwood and the Jvanic Peninsula, where the goddess herself resides in body. [b]Appearance:[/b] This ocean, at its point of birth, took the exact form of a [url=https://upload.wikimedia.org/wikipedia/commons/2/21/Mandel_zoom_00_mandelbrot_set.jpg]Mandelbrot Set[/url], its axis of symmetry aligned perfectly perpendicular to the equator of Galbar, and its edges measured almost to the molecular level. Like any unenchanted landform, of course, it has been changing and shifting ever since. Notably, its southern edge, which lies just within the south polar circle, is distorted by seasonal ice, its north-eastern edge has been twisted out of shape by the Shattered Plains, and simple wind and weather patterns have smoothed its more jagged edges. Despite this, it still possesses an incredible and beautiful assortment of inlets, estuaries and peninsulas, its northern reach penetrating even past the northern tropic of Galbar, and has almost no islands. The 'cleft' of the central cardioid is a stone spire reaching deep into the ocean's heart, and at its apex rests the body of Jvan, large enough to be seen from space as a carmine glow on a rounded, porous grey plateau. Her lower body is largely hidden from view and flooded to sea level, though regular shifts in her shape often result in waterfalls from above or below. Beneath the surface, the Fractal Sea shows every sign of its violent origin as briny blood was squeezed from air and earth alike. The sea floor is mostly metamorphic stone rent into [url=http://i.dailymail.co.uk/i/pix/2012/11/15/article-2233294-1609D0DE000005DC-956_964x641.jpg]wild arches[/url], [url=https://s-media-cache-ak0.pinimg.com/736x/2c/a9/a6/2ca9a65b51043c9ff997f20315399aa4.jpg]'natural' monuments[/url], [url=http://www.tfaoi.com/cm/8cm/8cm400.jpg]mesas[/url], [url=http://sf.co.ua/13/08/wallpaper-3019959.jpg]tunnels[/url] and [url=https://c1.staticflickr.com/7/6142/5964701556_2ac25561b2_b.jpg]trenches[/url], all of greatly varying depth and entirely irregular in their arrangement, a stark contrast to the measured edges of the ocean. These bizarre formations are most prominent at the center of the main cardioid body, which is separated from its adjoining shapes- Including the large northern circle that touches the equator- by an encircling continental shelf, and grow less pronounced towards its edges. The outlining of the cardioid by this underwater cliff means that if you drown within the waters of the main water body, even just fifty meters away from a beach, it will take a long time to sink. [b]Life:[/b] The first life of the Fractal Sea was [url=https://s-media-cache-ak0.pinimg.com/736x/ba/b3/f3/bab3f3e147d2b6e6a81a42a42f0bb75b.jpg]photosynthetic[/url] [url=http://biophysics.sbg.ac.at/rovigno/scan/diatom.jpg]plankton[/url], and as it spreads and fluctuates, it has become a pulsing green tint in the ocean. These microbial forms are a combination of bacterial and eukaryotic life in many different shapes, mostly the latter by mass, and produces a rich and endless stream of marine snow for deep-dwelling and current-filtering organisms to feed on. The first multicellular species are the creations of Jvan using samples of the spawn of Slough, and as such, have a somewhat similar aesthetic to the species of the Deepwood. Jvan's modifications deviate greatly from one another on even the most basic levels, though, and some species have been taken apart and put back together again with pieces of one another so many times that it is very difficult to tell what their genetic donors were- Plant, fungus or animal, vertebrate, mollusc, arthropod or annelid. Much of this life can afford to be predatory or live by filtration, due to the high reproductive rate of the phytoplankton. Although the larger species do tend to wander, all breeding populations initially cluster on, around and within the body of Jvan herself, who edits them and experiments with them routinely. [/hider]