[h3]Aeldun, Free Cities of Maleah[/h3][hr] [center][img]http://i.imgur.com/XEUHyWul.jpg[/img][/center] [center][color=darkkhaki]Free, Port, Trade[/color][/center] [center][url=https://www.youtube.com/watch?v=9Fle2CP8gR0]Soundtrack[/url][/center] [i]Aeldun lies on a small peninsula across the bay from the Mouth of the Imla River, the longest river in the [b]Kingdom of Naramunz[/b]. A long fortified harbor dominates the cities seaside districts, where merchants unload goods from as far away as [b]Lothelonni[/b]. Tall masted triremes are moored safely in the artificial harbor. Smaller vessels are scattered in between. From the formidable fortress ship [u]Prospero[/u], the city council of merchants and corsairs rule. The ship has not sailed in twenty years, but it's iron banded hull is in perfect condition, permanently moored in the city harbor. With five decks of fighting platforms, and a handful of dwarven forged cannon on-board, the city is well guarded...[/i] 1. [hider=Execution Detail] [i]...the Governors of Aeldun have decreed that Silas Bram, a former member of the Prospero Council is to be executed, for crimes against the Free City of Aeldun. His supporters however, have promised retaliation if the execution is carried forward. The Council is requesting additional guards as Silas Bram is brought to Execution House in the middle district of Aeldun...[/i] -or- [i]...."pssst. Hey. Yes you. No not that...listen, you have the look about you of someone who would appreciate a good story. Well let me tell you about an innocent man named Silas Bram...[/i] [u]The Execution of Silas Bram[/u] [b]Employer:[/b]Prospero Council -or- Silas Bram's Associates [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b] medium [b]Pay:[/b] 50g -or- 100g [b]Summary:[/b] The Council of Prospero (Aeldun city council) has asked for mercenaries to escort the traitor, Silas Bram to the Execution House to be beheaded. Word has passed around the city that certain friends (among them some members of Prospero Council) would like the execution to be interrupted and Silas freed. Either escort the prisoner to execution, or participate in the raid on the execution party. (write your intentions in your turn orders) [/hider] 2. [hider=Raid Lifah] [i]Sir Ivan Borwick is gathering troops to thin the hordes of Malaph Kar, near the port city of Lifah. Gather your men, rendevouz with Sir Ivan Borwick and attack the outlying goblin villages near Lifah...[/i] [u]Raid on Lifah [/u] [b]Employer:[/b]Sir Ivan Borwick of Argac [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b]medium-high, goblins, maybe an orc or 2 [b]Pay:[/b] 50g + scavenged gear/items [b]Summary:[/b] Sir Ivan Borwick is mustering troops across the Free Cities to raid the goblin villages around Muzga. The attack is in response to aggression against merchant vessels traveling across the Lake to [b]Tumunzar[/b] in the [b]Kingdom of Naramunz[/b]. [/hider] 3. [hider=Praedish Prey] [i]...In a grungy tavern near the quays... ..."Come here friend. Yea, have a seat. Ale is on me tonight. Look here, I've word of a [i]Praedish Prince[/i] sailing for [b]Assange Keep[/b] in the morning. Seems he was meeting with some of the upper-class folk to work out some sort of non-aggression treaty. You and I know those Praedish pricks only know how to lie, steal and kill. Now, his life is protected so long as he remains in these city walls, but boy-o, once that slimy bastard steps onto his own ship-the game is up-and a prince doesn't leave home without the gold, especially not a Praedish one"...[/i] [u]Praedish Prey [/u] [b]Employer:[/b] Fink Blackwater, Human Corsair [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b]medium [b]Pay:[/b]80g +scavenged items [b]Summary:[/b] Sneak onto the Prince's ship, [i]Lost & Flounder[/i] and steal everything you can. Try not to kill anyone-might spark a full scale war between Praeda and the Cities. (write your intentions in your orders) [/hider] 4. [hider=Caravan Guard] [i] ..."those barrels are all fresh water from the Lakes. Aye dwarves piss says I, but the Governor of Larica is taking no chances. Aye, extra supplies in case o' Praedish attack. No doubt coming soon I bet. Wouldn't trust a Praedish Prince as far as I could throw'em....[/i] [u]Aeldun-Larica Caravan Guard[/u] [b]Employer:[/b]Adem Yeva, water merchant [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b]low [b]Pay:[/b]30g [b]Summary:[/b] Escort the caravan containing barrels of fresh water to the fortress city of Larica. [/hider][hr][hr] [h3]Ramor, Free Cities of Maleah[/h3][hr] [center][img]http://i.imgur.com/HoA6q0Z.jpg[/img][/center] [center][color=darkkhaki]Free, Port, Trade[/color][/center] [center][url=https://www.youtube.com/watch?v=TqXesozna0g&index=3&list=PLF7BA54A793F6F451]Soundtrack[/url][/center] [i]The sandy shores of Ramor are filled with fisherman, merchants and trading vessels at anchor. A handful of corsair ships are hauled up for repairs in the drydocks. The famous Ramor Lighthouse stands alone on an artificial island some miles off the coast, a beacon for trade ships unfamiliar with the deceptive Innish Sea tides and channels. Back on shore, the city council tends to the affairs of the city from their rocky citadel, Bastion Breakwater. Hundreds of merchant banners hang from the battlements, testament to the number of men represented at council-in truth only a dozen or so truly powerful families hold sway over Ramor, and with it a piece of the Free Cities of Maleah...[/i] 1. [hider=Ogre Pains] [i]...A crowd has gathered near the docks, fishermen, merchants and a few armed mercenaries. An ogre, bound in chains and in a cage is being unloaded from the corsair ship [u]Bric a Brac[/u]. The two-headed monster thrashes wildly in his captivity, sending the cage crashing to the ground. The ogre manages to free himself as the crowd scatters in fear. The ogre grabs the nearest object-a large wooden pylon and starts flinging it around wildly, destroying everything in his path... ...The captain of the [u]Bric a Brac[/u], ..."Great crimson crabs, don't kill the bastard! He'll fetch a pretty price in Naramunz! You there! Yea with the weapons and what-not! Take that thing alive and I'll make it worth your while!"...[/i] [u]Kill the Ogre[/u] [b]Employer:[/b]Ramor City Guard [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b] Medium, 1 large upset ogre [b]Pay:[/b] 65g Dead ; 105 Alive [b]Summary:[/b] Incapacitate the ogre. Either kill him or somehow manage to render him unconscious. (Write your intentions in your orders, the more details the better) [/hider] 2. [hider=Raid Lifah] [i]Sir Ivan Borwick is gathering troops to thin the hordes of Malaph Kar, near the port city of Lifah. Gather your men, rendevouz with Sir Ivan Borwick and attack the outlying goblin villages near Lifah...[/i] [u]Raid on Lifah [/u] [b]Employer:[/b]Sir Ivan Borwick of Argac [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b]medium-high, goblins, maybe an orc or 2 [b]Pay:[/b] 50g + scavenged gear/items [b]Summary:[/b] Sir Ivan Borwick is mustering troops across the Free Cities to raid the goblin villages around Muzga. The attack is in response to aggression against merchant vessels traveling across the Lake to [b]Tumunzar[/b] in the [b]Kingdom of Naramunz[/b]. [/hider] 3. [hider=Caravan Guard] [i]....the Broche Family Trading Co. requires the labor of various men & women knowleadgable in the martial practices to escort a caravan north, to the Fortress of Larica. Wages will be payed upon delivery, all traveling expenses will be paid by"...[/i] [u]Ramor-Larica Caravan Guard[/u] [b]Employer:[/b]Broche Family Trading Co. [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b]medium, bandits likely [b]Pay:[/b]65g [b]Summary:[/b] Escort the caravan of Broche Co. north, past Matoc and on to the Fortress City of Larica. [/hider] 4. [hider=Transport Guard] [b]This mission requires the purchase of a boat, or 15g to rent a barge.[/b] [i]...Aye salted fish, rum, clams and oysters. Food stores bound for Larica. Seems the local Governor is stocking up on food supplies...maybe he suspects something's afoot?...anyways we could use the extra guards, no telling what's lurking over the next wave"....[/i] [u]Ramor-Larica Transport[/u] [b]Employer:[/b] Villem Gar, Human Fish Merchant [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b] low, pirates, possibly some sea baddies [b]Pay:[/b] 40g [b]Summary:[/b] Board a barge and sail with Villem Gars ship along the coast to the Fortress of Larica. [/hider][hr][hr] [h3]Argac, Free Cities of Maleah[/h3][hr] [center][img]http://i.imgur.com/WBVtuyd.jpg[/img][/center] [center][color=darkkhaki]Free, Trade, Fortress[/color][/center] [center][url=https://www.youtube.com/watch?v=5poSw7tFLB4]Soundtrack[/url][/center] [i]The city of Argac was taken from the [b]Dominion of Malaph Kar[/b] during the Great Old Wars. Although partially destroyed during that conquest, the city has risen from the ashes, and become a stable and thriving trade fortress on the frontier of the Free Cities. The monstrous population, although tolerated in certain districts, is still heavily prejudiced. The gladiators in the arena are mostly goblin and orcish criminals, with the odd ogre thrown in for good measure. The cruel governor of Argac, a distant relative of the Baphan ruling families relishes mortal combat, and perpetuates the raids and dissonance between the Free Cities and the Dominion-but it is reciprocal. The hordes of Malaph Kar often ransack and burn the outlying villages near Argac...[/i] 1. [hider=Arena Match 1] [i]Posted at the City Arena Office, [color=rosybrown]ATTENTION MEN at ARMS & Cert. MERCENARIES, The Governor of Argac is seeking the service of moral and fair men & women to provide security for an important person(s) attending the ARENA MATCH forthecoming. NO VIOLENCE is expected, but certain ROWDY PUNTERS may be in need of PUNITIVE MEASURES. Inquire within....[/color][/i] [u]Arena Security[/u] [b]Employer:[/b]The City Arena Office [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b]Low-rabble rousers in the crowd [b]Pay:[/b]35g [b]Summary:[/b] Provide extra security for V.I.P's at the arena match. [/hider] 2. [hider=Raid Lifah] [i]Sir Ivan Borwick is gathering troops to thin the hordes of Malaph Kar, near the port city of Lifah. Gather your men, rendevouz with Sir Ivan Borwick and attack the outlying goblin villages near Lifah...[/i] [u]Raid on Lifah [/u] [b]Employer:[/b]Sir Ivan Borwick of Argac [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b]medium-high, goblins, maybe an orc or 2 [b]Pay:[/b] 50g + scavenged gear/items [b]Summary:[/b] Sir Ivan Borwick is mustering troops across the Free Cities to raid the goblin villages around Muzga. The attack is in response to aggression against merchant vessels traveling across the Lake to [b]Tumunzar[/b] in the [b]Kingdom of Naramunz[/b]. [/hider] 3. [hider=Goblin Patrol] [i]...You lads lookin' to make some extra coin this month? We've reports from the outlying villages of goblin raids, wargs and wolves and what-not. We could use some extra muscle for our patrol...pays not bad either...[/i] [u]Goblin Patrol[/u] [b]Employer:[/b] Argac City Watch [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b] medium, goblin raiders [b]Pay:[/b] 50g [b]Summary:[/b] Join the city patrol and eliminate any goblin raiders you find. [/hider] 4. [hider=Caravan Guard] [i]...."where we'll cross into the Kar's domininon. Shouldn't be a problem, those passes are not well known...besides, what's a few orcs compared to you lot?"...[/i] [u]Argac-Taramunz Caravan[/u] [b]Employer:[/b] Igor Jek, Human Trader [b]Reputation:[/b]+0 [b]Enemies/Danger:[/b] medium, orcish patrols [b]Pay:[/b] 70g [b]Summary:[/b] Transport a shipment of cloth, salted pork, and weapons north, to the Dwarven city of Taramunz. Cross the mountain passes and avoid orcish patrols. [/hider]