[center][i]"For the mortals of this realm, there is no better way of satisfying one's desire to display power than to purvey into the art of magick. For them, there can never be enough, and even at the behest of their peers, they may bring about the ultimate felony. The Cataclysm will be a threat so long as these minds exist."[/i][/center] Since RpG-original went down, I've wanted to start up a large-scale high-fantasy nation roleplay, so I figured better now than ever. It will take place on a continent capable of fitting in many different nations, and due to the player base I intend, I'll be looking for a co-GM to help me when the roleplay gets started. The initial nation creation process will be trait-based, along the lines of Kadeaux's old nation roleplay system (for all you veteran players *wink wink*) with some clear differences; namely a greater degree of creative freedom, but a more strict ruleset to prevent arguments and raging (or so I'd like to believe). I'm still working on the system, but I'd like to see what kind of interest this generates beforehand.