[hider=Star Trek II: Galga'roth of Brabazon] [b]Name:[/b] Galga'roth Brabazon, of House Brabazon [b]Age:[/b] 34 [b]Gender:[/b] Male [b]Race:[/b] Abhuman - Navigator ([i]Homo navigo[/i]) [b]Appearance:[/b] Navigators are frequently heavily mutated in nature, and Galga'roth is no different. Though he is at least humanoid in appearance, what most people would see if he were nude is a tall, pale, somewhat over-lean figure, whose normal eyes consist of pupils and sclerae with no iris, and who completely lacks any sort of body hair. More overtly, he possesses a third eye in the center of his forehead, this being the Warp Eye common to all Navigators, and which, when fully opened, would appear to any normal man to be a solid, oily, writhing surface depicting the Warp as it truly is, in the brief moment before his inevitable destruction. However, as is the nature of Navigators, this is typically covered up except when navigating the Warp or when used for combat, in Galga'roth's case by an artificial "eyelid" that opens and closes in a six-sectioned spiral pattern to hide as much or as little of this eye as is needed. With regards to clothing and equipment, Galga'roth's gear would seem to be quite typical of a high-faluting, self-absorbed Navigator with little knowledge of the real world - extravagant purple robes of the finest materials, covered in ornate golden decoration both fabric and metal, with a hood to further cover his Warp Eye and the rest of his head, all topped off with the symbol of the Navis Nobilite on the left shoulderpad, and of House Brabazon on the right, plus a wallet's worth of Thrones and credit cards for funding. This, however, is part of his "look sillier than he truly is" act: worn underneath this robe in most circumstances is a full set of flak armour, and the robe itself incorporates a carapace breastplate to best protect his most vital areas, as well as scales of plasteel and ceramite woven into the robe in other areas to boost protection of his extremities without increasing the robe's weight too vastly. Thanks to the wealth available via House Brabazon's funds and their links to certain parties within the Adeptus Mechanicus, he has ensured that all of this is of the highest quality possible, and similarly with the Merovech Model 481 "Persuader" lasgun whose holster is hidden in the folds of his robe on his left side, admittedly intended as a last-resort weapon should his more overt Warp Eye powers fail him, though it has enough stopping power to put down lightly-armoured foes nevertheless. [b]Personality:[/b] Galga'roth is one of the comparatively few people in the Imperium born into the privilege of wealth, as is the case with the members of most Navigator Houses, and he has developed into a rather spoilt bastard because of it. He is at once capricious, extravagant in clothing and deed, and very slow to accept the companionship of one who is not at least as powerful and well-off as himself. In particular, he exhibits great distaste, perhaps even outright disgust, for the vast majority of mutants and even accepted abhuman sub-species, despite himself counting as a human mutant to probably a greater extent than most of those he scorns; he writes off the mutation of his own kind as irrelevant, citing the Emperor's "special decree" of Navigators being necessary to the Imperium as meaning they are better than the scum of the Imperium. That being said, he is not stupid, and does what he can to maintain his health and well-being in a galaxy that rather dislikes his kind, to the point of frequently playing up his own excesses and flaws to throw off those who might do him harm. Above all else, he knows his job, and he does it vicariously, for the glory of House Brabazon, the Imperium, and of course the highest bidder. [b]History:[/b] Galga'roth's story is one of those rare tales that begins before he is even alive, at least as anything more substantial than separate sperm and egg cells. Rare overall, of course, but more common within his particular race; the tale of House Brabazon is that of a clan of high standings, with more accurate charted routes through the entirety of the Empyrean than any other House, which through no obvious fault of its own was then deprived of these charts as a result of massive and wide-scale corruption of all their data. Whilst many members decided it would be best that they simply start again and pray the corruption of their charts did not occur again, others gathered to one another with the same thought on their minds and lips: "What if we made sure a repeat of this misfortune was an impossibility? Charted, permanent routes through the Warp are all well and good, we suppose, but say we produced Navigators who could discover [i]impermanent[/i] routes on the fly, and exploit them for gains that could not be replicated by other Houses? What an advantage that would be!" Needless to say, experiments were performed upon a large number of both male and female gametes to try and encourage these qualities, only for both to be combined to try and produce the most valuable children possible. Many of these only resulted in slightly different children, with no obvious benefits for or against what they'd otherwise have been born as; many more led to over-mutated abominations, who were subsequently either killed or hidden away on one of the many Brabazon-owned ships for this purpose. Evidently, though, it is an inevitability of this tale that Galga'roth must be one of the more successful results, and it was certainly noticed by his parents (insofar as they were his keepers and the donors of the cells which produced him, if not his final genetic code) that he exhibited signs of being able to utilise, not just those abilities he had been keyed to excel in, but just about every common or uncommon power that the Warp Eye of the Navigator might feasibly provide. For this specialty, and because such is the lot of any Navigator, he was somewhat spoilt by his parents even as they travelled through the Imperium, effectively raised, taught, and trained on a single ship, and given just about everything he might want in his childhood. Ultimately, at the age of twenty, he was handed over to the tech-priests of the Adeptus Mechanicus, who installed into his head the shutter to cover his Warp Eye, which would then allow him to pass relatively freely amongst society. At his father's insistence, and with a "kind donation" of twenty thousand or so Thrones to the Omnissian cause, he also received the quality equipment which, to this day, he has worn and wielded for his protection, maintaining everything as needed. With these received, he finally chose to begin making his own way in the Imperium. Bidding his family farewell, he was dropped off at a major star port, and very quickly found himself a permanent job on an Inquisitorial ship, a lucrative, practically dream-like bidding for somebody of his inclinations! Or so he thought, until he realised that the Inquisitor he was working for was a touch more radical than he had realised. Not explicitly so, of course, for he did not specifically utilise Chaos-touched weapons to try and destroy Chaos, but Galga'roth quickly noticed that the Inquisitor's crew had far more abhumans on it than regulations might have suggested was reasonable. Ogryns and ratlings alike were unreasonably common, mingling with their human fellows quite readily, and others such as the soulless blanks, the darkness-inhabiting nightsiders, and members of the infeasibly-unlucky Afriel Strain also found themselves as crew members; there was even, much to Galga'roth's disgust, some hair-covered cat-like humanoid that he was sure must be a mutant, though he was later informed that said creature was actually a Felinid of the planet Carlos McConell. Most pressingly of all, far too many psykers for Galga'roth's liking were present on the ship, presenting (in his mind) an unfeasibly high risk of possession when travelling through the Warp, or ever for that matter. Still, he told himself to remember the money he was making, and in doing so managed to not quit his position for the next ten years, though he rarely interacted with the other crew members in this time, finding the many abhumans he would have to talk to annoying on a personal level as well as unsettling on a moral level, and he quickly found himself growing more and more unfriendly with them. Many times in the later years of his career did he find himself before the Inquisitor, being yelled at for his apparent insensitivity, intolerance, and occasional outright bullying of other abhuman members of the ship even given his own heavily mutated nature; each time, he maintained his ever-reinforced view that the Emperor's decree meant he was special, that he was better than other abhumans, and usually moreso even than normal humans, for what normal human could navigate the Warp as magnificently as him and his? Moreover, he offered whenever his job was threatened, who could find the routes he did, achieve the results he did as he broke through paths that lesser Navigators would consider impossible? To this day, Galga'roth maintains that the disaster which befell his ship just after his thirtieth birthday had absolutely nothing to do with him. He did everything right, he would say to himself and the very few people who knew anything about it and bothered to ask him, he did his [i]job.[/i] The momentary failure of his ship's Gellar Field the second before it re-entered realspace was not at all his fault; it must have been one or more of those damn mutants who fucked up the maintenance, or failed to control their psychic powers, or moved too close to the engines and had their bad luck screw it up, or any combination of reasons that [i]did not involve him in any way whatsoever.[/i] Regardless of how the Gellar Field began flickering, though, the result was that a small cadre of Chaos daemons found their way into the ship even as it broke through into realspace, and promptly slaughtered every other person on it, up to and including the Inquisitor himself. The only reason Galga'roth himself survived was a clever combination of those powers called by those who utilise them "Aether Doldrums", "A Cloud in the Warp", and "Pass Unscathed", masking his presence from the monstrosities who had obliterated his crew members and preventing his own corruption by their presence until such time as the ship passed near a certain planet at the edge of Imperial space; at the doomed hulk's point of closest approach to the station, "The Course Untraveled" was followed, and rather than remaining on the ship, Galga'roth found himself just entering the main bulk of the nearest planetside port proper, mind temporarily frazzled from his relatively extreme re-evaluation of the timeline he chose to occupy, and the staff of office endemic to most Navigators inexplicably missing though he knew he had held it tightly as he made the leap through time, but nevertheless alive and well. His options for future employment were rather more concerning. Though he was easily rich enough to live in this place for the rest of his life, he had no desire to do so; contact with one of his fellow House members from this far out was near-impossible, and practically every ship that passed through for any reason was already possessed of a Navigator, and they didn't need the employment of some young upstart adding to their costs, thank you very much. It took a year before Galga'roth began lowering his prices in an bid to increase how valuable he was, but he didn't completely give up until about three years after the incident, finally resigning himself to living a life of boredom and, thankfully, a certain degree of the luxury that he rightly deserved as befitted his role. It has been a year and several months since then, and he considers his future as being somewhat bleak and unfulfilling. If only he could find somebody who needed his particular services... if only he knew what the future held for him. [b]Skills:[/b] Galga'roth's path has been set from before the moment he was conceived: the only skill he maintains as a definitive part of his job is the capacity to navigate the Warp as granted by his third eye, specifically to find temporary routes through the Warp that might otherwise be overlooked as shortcuts for their dangerous nature, as well as the associated personal powers it grants ("Yes, CLEARLY, not a single Navigator is a psyker in any way"). However, he does possess certain other skills, necessary aspects of getting to the main point of his existence, most notably a fair amount of charisma based around political manipulation and haggling with potential employers for the best prices for his job, with little care for what the masses think of him and little skill in interacting with them as a result; if push comes to shove, he has also trained to be able to aim and fire most basic guns with reasonable accuracy when placed in his hands, though he much prefers his own abilities when he needs firepower. [b]Equipment:[/b] -Flak armour (underneath robes) -Carapace breastplate (incorporated into robes) -Scale mail, plasteel and ceramite (incorporated into robes) -Merovech Model 481 "Persuader" Lasgun, with drum magazine and attached monoedge bayonet (holster hidden in robes) -Wallet containing money To wit, even designed with his physique and potential side effects in mind, the entire armour construct is rather bulky, restricting his speed and agility somewhat, whilst the carapace breastplate in particular has a tendency to overheat after excessive activity or in warm climates, which presents certain problems at certain times. Furthermore, he completely lacks utility items such as an auspex, seemingly relying on the inevitable presence of other crewmembers to provide their own contributions to the group under the implied suggestion that his very presence should be valuable enough a resource for any starship. [b]Miscellaneous:[/b] In case it's not yet obvious, Galga'roth possesses a number of auxilary powers derived from his Warp Eye and capacity to perceive the Warp; these are described [url=http://warhammer40k.wikia.com/wiki/Navigator#Navigator_Powers]here.[/url] So far as Galga'roth is aware, he can potentially access most or all of these abilities to some extent or another, with his genetic modifications granting him a particular affinity for those abilities that aid his capacity to seek new, often temporary paths through the Warp, such as Ebb and Flow, Seek the Path, and Stacking the Deck, with a lesser affinity for space-time manipulating abilities in general, e.g. Foreshadowing. [/hider]