[@Anima] From a stylistic point of view, I don’t think you need the picture. The gif is perfect on its own. The connection to Fanatics and all that is an excellent concept, so keep at it. I was expecting that her spirits would be fire-based for some reason (probably because of flamethrowers). Anyway, I’m sad to say that gravity is not a thing for spirits in this installment. I do not remember if it was in the original roleplay, but all ‘abstract’ elements such as gravity and time have been removed; Holy and Dark are the only somewhat abstract elements this time around, but they relate directly to Gaia and Stigma respectively. You can remove the descriptions for the aspekts; only need the names. [@Redrum] Looks lovely so far. Lore accurate, yet imaginative and creative. Could you help me with pinpointing the places you mentioned on the map? Either describe where you imagined these places to be or run the image through Photoshop/paint or an online editor, just to show me where they are. Tyria streches from the chunk of land below Mt. Kinabalu to that little swirl of islands before Suji. I love the formatting for the spirits, especially the damage types and exotic effects. Do you mind if the rest of us adopt it? It is very practical for me when I have check up on things, and it is stylish. However, could you use the basic color of the character sheet for the damage types? Also, meltdown is a negative effect, so it should be a red color. I’m also thinking that it should have a minus (-) sign before it rather than the plus (+) sign. There is currently no way to measure time in the combat system. What I will do instead is to use diminishing returns. That is, the more you use the same spirit in the same fight, the less damage it does. Besides that, you can just use your better judgement concerning when to use powerful abilities. Or, just describe the cooldowns in the post.