[quote=@The Mad Hatter] Actually, if [i]everyone[/i] (myself included) could go a little bit in depth about how their characters [i]feel[/i], I'd be a happy camper. Like, it's fine that we're told about what our characters can do and what they've experienced, but it's just as important to know how they [i]feel[/i] about it. Like, I didn't even write [i]how[/i] my character feels that Gobi is as stifling as the many rules of her nomad clan, just that she feels that way. I need to remedy that. Since this is such a character-based roleplay where that sense of just not being good enough is mighty important, these feels really should be more pronounced ... to me, at least. [/quote] This is a very good post. I've added info to my own sheet under "today" and added some traits to give the character more depth. If you OK it, I'll move it to the char-tab. [quote=@Hillan] While the idea is sound, I personally don't think one should over explain their character before the In Character even begins. Save some of the details till you can show them off with your character writing. I despise Personality sections for this very reason, as it's a lot different to say that someone is a certain way than it is to write someone a certain way. [/quote] While I agree that the character really develops their personality in-game we still want to have some idea of each persons own agenda for wanting to leave the village, and how much that would mean to the individual.