[@thewizardguy]Ho boy, where do I begin on trying to even think about accepting this... Alright, let's start with your History. This was all perfectly fine and dandy, but there was a sentence in here that suddenly began a downward spiral into the rest of your sheet; [quote=@thewizardguy] Unfortunately their efforts were for naught. [/quote] Right here. This is where the nightmare begins. Since there's a lot, I'm just going to quote your entire sheet, and highlight the areas that need to be "tweaked" in [color=red]red.[/color] My comments will be in [color=royalblue]blue.[/color] [hider=Quinn Evaluation][quote=@thewizardguy] [sub]- - - - (Personal Details)[/sub] [b]First Name:[/b] Quinn, 'Loopy' [b]Last Name:[/b] Chaucer [b]Age:[/b] Probably around 32 [b]Sex:[/b] Male [b]Home Nation:[/b] [b]Appearance:[/b] Tall and gaunt with surprisingly pale skin. Deep-set green-blue eyes, and constantly messy long black hair. Usually attired in clothes that were once fancy, but have been worn far too long. Long black coats, felt jackets, and ornate ties. He wears sturdy leather boots that contrast the rest of his appearance, reinforced with metal. A large leather belt further adds a touch of 'survivalist' to his entire appearance, complemented by a collection of knives and pouches. He will often also wear a large backpack, although this is common among Divers. [b]Personality:[/b] An interesting fellow is the polite way too put it. Quinn seems to constantly be busy with at least three things at any one time, and two out of those are invisible to the human eye. He's twitchy, easily distracted, and occasionally talks to people that aren't there. He has a bad habit of completely forgetting he was talking to someone, engaging in some other task in the middle of a conversation. When something in the real world manages to catch his attention, however, he almost transforms into a different person. He becomes single-mindedly determined, enthusiastic, and strangely childlike. He often has trouble expressing himself to others, making him a bit of a social outcast, but he seems to simultaneously be oblivious to his social status or the opinions (and occasionally existence) of others. [b]History:[/b] Quinn is what is often referred to as a Natural. A prodigy, a savant. Magic comes as naturally to him as breathing to the rest of us. He's been able to use magic as long as he can remember, and can't imagine a world without it. And because his magic comes from his innate talent rather than study or knowledge, it falls into an area barely touched by modern magi-science. Born in a small village on the border of Arcadia, Quinn was an oddity from the moment his powers were discovered. Rather than taking the general distrust from the other villagers to heart, his parents decided they'd set him up to become an Archmage. They sent him to a large magic school to hone his talents, spending what little money they had to ensure that he would be taught by the best. Unfortunately their efforts were for naught. Quinn's magic was unusual, and even the professors were baffled by it. He quickly became the subject of study and research, a strange reversal of roles for a school. The pressure coming from his parents and the inquisitive attitude of his supposed teachers pushed Quinn into a bit of a juvenile stage. He wished to impress his parents with his powers, but he was unable to learn anything from the academy. The rules they taught simply didn't apply, the theories they developed simply weren't relevant. As such he began experimenting with his powers, performing ever more dangerous stunts. [color=red]He skipped classes and avoided his fellow students as he teleported around, becoming more proficient as he became more strange. His confidence rocketed him inevitably into the sun as he rushed towards cataclysm. One day he was experimenting with the fabric of reality, and he managed to open a portal to what he calls the 'anti-world'. This would be known by others as the Abyss, or the Void, and the results were drastic. The Void Energy leaking from the portal was enough to nearly instantly kill him, and wiped out a significant portion of the academy. Many lost their magical abilities altogether, were killed, or found certain parts of their body rendered mysteriously unusable. All plant life in or near the academy died out that day.[/color] [color=royalblue]Okay, so this just can't. Teleporting is already an established magic, that almost nobody can perform. Archmagi don't even practice it due to risk vs reward. Experimenting with the fabric of reality is also not something one just [i]does.[/i] It would take preparation, be noticed, and probably have you thrown into prison, stripped of your powers, or just executed. Ignoring that, I'm not too fond of the anti-world bit, considering the [i]already established theory[/i] of Void would also render your statement of [color=red]The rules they taught simply didn't apply, the theories they developed simply weren't relevant.[/color] null. Void isn't "from another dimension", it's the outright lack of existence. I can't accept ANYTHING involving Void early on in the RP, and it's 99% likely that there will be no characters using it to any degree.[/color] [color=red]By luck or Genius, Quinn survived, if barely. But he did so by leaving this world behind. He banished himself to a different plane of existence, and in his absence the cataclysmic portal he had created closed. This incident caused Quinn to lose himself in a labyrinth of different dimensions, and he spent many years there before he found his way home. When he returned he found the world had presumed him dead, and his parents had passed on in his absence. Over twenty years had passed in this world, and yet he had aged but ten. In addition his exile had changed him, leaving his mind constantly distracted. His powers were greater than ever, and he had vastly expanded his understanding of his magic. But at the unfortunate cost of much of his sanity.[/color] [color=royalblue]So let's just say I go ahead and accept that you happened to portal around and dimension hop into a bunch of places where you just happened to survive, with no terrifying repercussions besides your mind being on the fritz, and that you leaving just closed up your whoopsie-daisy cataclysm portal. No reasonable aspect of authority would ignore this. You would be the poster boy of "Why you shouldn't be a dumbass," and your return would send off red flags from every side of Arcadia.[/color] [b]Occupation:[/b] [color=red]Diver turned Junker.[/color] Takes jobs in transportation of goods and people when not exploring the wasteland, as well as spending some time writing and researching. He's considered amiably harmless by those who specialize in trade or communication. [color=royalblue]See above; you would be a posterboy for anyone who has any authority in Arcadia. You go Junker and involve yourself with anyone who isn't a Diver, you'd be megakilled. It's the upgraded version of killed.[/color] [sub]- - - - (Power Matrix)[/sub] [b]Primary Focus:[/b] Arcane (mysterious) [b]Magical Capabilities:[/b] - Teleportation [color=red]Most prominent among the applications of his ability is the capability to teleport. Quinn's magic manipulates the fabric of reality to open portals to other locations, or even other dimensions. He can also choose to instantly transport himself and whatever he's holding/wearing, not requiring the creating of a full portal. He can travel to locations he hasn't visited, but he has to have some idea of where they are, and doing so is significantly harder than teleporting to known locations. When teleporting to a location within sight, it's as easy to him as walking. Easier, even. Hence his habit of constantly teleporting himself forward a few steps instead of walking.[/color] [color=royalblue]Alright, I'm going to do another, "Ignoring the established teleporting already being a theory and magic" bit. Why would I allow anyone to have extremely casual teleporting? I don't think you realize just how broken (easy) teleporting is. You get attacked, you teleport away from just about ANYTHING, appear behind them, and stab them in the back. Or grab them and teleport their arm, leg, heart, head, whatever you want, right off their body! Or just throw them into another dimension, because it seems to be a recurring theme for you.[/color] - Arsenal [color=red]Over the course of his studies and travels, Quinn has found a small empty 'bubble' between dimensions. He uses this place to store weapons, food, spare clothing, and anything else he might need. According to some, he has a house there as well, although he dismisses this claim as preposterous whenever it's proposed to him. He can move anything small enough for him to hold in his hands into this pocket dimension, and he can return it to him at will. The bubble contains no air or life, and as such foodstuff sent here will never decay. It will still get old, however, and can become distasteful if kept here too long. He also can't keep living things here without them suffocating. Despite this he is able to live within this dimension by 'teleporting air into his lungs' as he states it.[/color] [color=royalblue]So, this is basically an over complicated hammerspace. Just have your deus ex machinas on hand whenever the situation calls. Hide in your "bubble between dimensions" (which would be considered Void, and would kill you,) and just avoid any bad situation. Oh, and it's also a handy storage for those various sharp objects that you could stab people with when you teleport right next to them past any defenses they have.[/color] - Reality Vision [color=red]As part of his natural grasp of this magic, Quinn is able to 'see' the fabric of reality itself. He is instinctively aware of any teleportation, holes in reality, or demon summoning happening near him. He can also see damage tot the fabric of reality, and the Void. One of the main applications of this ability is to 'intercept' incoming teleporters or demons, and loop their portals back in on themselves.[/color] [color=royalblue]AHAHAHAHAHAHAHAHAHA! So let me get this straight; not only can you teleport, but you can fuck over anyone trying to use your already-overpowered ability, and any other nasty tricks someone might use to even have a glimmer of hope of circumventing it, and hit the magic "Nope" button. You can also see the "fabric of reality." What does that even mean? And I've already done enough griping about anything involving Void for now.[/color] - Void Scarred [color=red]His encounter with the void has left a strange mark on Quinn's body. A strange sliver of Void resides within him, constantly feeding off of his Ki and maintaining itself in a semi-stable state. This leaves Quinn sickly and pale, vulnerable to disease and quite weak. He's constantly ill, and ki-based healing magic seems useless on him. It does have a slight upside, though. This 'scar' leaves him strangely resistant to other sources of magic, although far from immune. He's also hard to sense with magical abilities as his presence is 'dampened' by the scar, eating up his natural energies.[/color] [color=royalblue]Okay so the Void isn't a parasite; it's the spreading absence of existence. A magical and physical black hole. You don't stuff it with Ki and resolve the issue. In fact, this should just kill you outright with your circumstance, because there isn't any explanation as to WHY this isn't killing you. No unheard of magical safeguard, no warping of reality. None of which I would allow in the early stages of this RP, because there isn't any established countermeasure to Void. In a strage twist of fate, if there was any semblance of reasoning as to why this isn't killing you, I would actually deliberate and negotiate as to making this viable.[/color] - Reality Claws [color=red]This is Quinn's main offensive ability. By using his ability to teleport everything he touches to random locations, his hands become lethal weapons. His fingers gain the ability to tear through steel plates, as the metal is seperated into tiny fragments and scattered across the globe. Unfortunately it does have a weakness. He isn't able to use this technique to transport living beings, as he's only able to transport living beings in one piece. He also needs to touch his target to apply it to them.[/color] [color=royalblue]Why should I even. You can already teleport. So now, instead of even needing to stab someone or teleport pieces of them off, you can just put a hand on them, and hell, teleport them to your "bubble between dimensions" and let them suffocate to death. Inanimate objects also mean nothing because of this, because you can just teleport past any sort of reasonable defenses. Unless you mean that you can only teleport living beings from the anime/manga series One Piece, in which case I'm still going to decline this ability.[/color] [b]Body Modifications:[/b] [color=red]Quinn once got a mechanical eye, because he felt like it. It doesn't really do anything, not even augment his vision. It just looks cool.[/color] [color=royalblue]I ain't even mad anymore. This is just stupid for the sake of being stupid it seems. Is this entire character sheet an April Fool's Joke?[/color] [b]Weapons and Equipment:[/b] [color=red]Quinn keeps an entire armoury in his Arsenal, although he isn't capable of properly using many of the weapons he holds. Basically, he almost always has what he needs for any particular situation.[/color] [color=royalblue]I already said my gripes about this above. No deus ex machina, "Don't worry guys I have everything we need in here" hole.[/color] [b]Specialties:[/b] Quinn has an array of surprising skills. He's a rather competent botanist, a great cook, highly knowledgeable on the etiquette of many foreign countries, and knows a variety of languages. [color=red]His exposure to the world of trade and transport has also left him a surprisingly capable merchant and haggler, as well as a capable cheater in games of cards and dice. His powers just make it easier. This is in addition to a number of skills he claims to have, which have no bearing on this reality.[/color] [color=royalblue]So you're telling me the pseudo-Schizophrenic, sick, and magically-insane man is good at talking with people?[/color] [hr] [color=royalblue]So overall, your entire character sheet is a joke. It's overpowered, nonsensical, trying too hard to be "different," and inconsistent. And to be honest, it's quite a shame. I was enjoying it when I began, the personality, appearance matching the circumstances of his being a prodigy forced into high-end academies... and then it all just spiraled into nails hammering into my brain. I became disappointed. You took an interesting character concept and turned it into an unreasonable mess, without any regards to power scaling, established lore, logic, or just outright being fun. Nobody wants to RP with someone that has the answer to everything and takes away any semblance of thrill out of combat.[/color] [/quote][/hider] [color=red][i][b]I feel like I committed a murder there's so much blood here.[/b][/i][/color]