[@The Nexerus]The point of this game not to be post apocalyptic rebuilding of nations story. Rather than an outright reset where pieces of technology and culture can be used as justification why history at times repeat itself (or for whatever weird tech we have). Fallout is actually not the inspiration here. Something much more terrible than nukes struck the Earth and left civilization in ruins. But more importantly the point is to start from a clean slate. During the interest thread it was asked if medieval, age of sail, early modern or 1950s setting was preferred and the latter was chosen. The fact we have 1950s inspired tech is just a coincidence. [quote=@Isotope] [@The Nexerus] Nex, this is what has been agreed upon, more or less: If you don't like it, then why post? The rest of the players here obviously have no problems with the setting and I HIGHLY doubt the GM is going to alter the entire RP to gratify you. [/quote]I get what you're trying to say but you're a wee bit too abrasive here. This method of talking is what straightens the hair on my back during OOC discussion. There's a way to explain things without antagonizing anyone. I have nothing against you and actually that's why I wished to make a warning against such attitude. It never does good to a game. [@Jig]Given how we're practically neighbors I see no reason why I can't sell equipment to you. Especially surplus from the Great War. I suppose you remained mostly neutral during it, right? (WW1+WW2 equivalent) I can also sell more recent development so long they don't count as military secret. [@Sigma]Given retro-futurism would fusion reactors be alright to make? I mean they would be new and highly experimental but technically the first fusion reactors were made in the 50s. They just didn't produce any power (rather ate it away). Which we can change in the view of retro-futurism into something actually practical.