[b]I, Akayaofthemoon, am just the Co-GM of this RP and take no credit for its making as that honor is completely Jones Sparrow our lovely GM[/b] In the year 2030 the lonely isolate planet of Earth sent its first brave men and women to Mars. 30 years later, the United Nations sent another crew to the Red Planet to start colonizing... This was the birth of human space travel. It took them another hundred years to travel farther, and eventually in the year 2338 Earth finally found the secret for galactic travel. So Earth embarked on the greatest expedition it has ever devised. Their search for Extra-Terrestrial life didn't take long, as they were soon contacted. The Human race soon encountered an organization called the Galactic Committee. The Committee consisted of different species from different planets that served under their set of laws to keep peace within the Galaxy. It didn't take long for humans to add their influence, as they had the first Human diplomat inducted into the Committee only 20 years later. 120 years after the humans joined the Committee there have been much more treaties, agreements, and prosperity. Humans now have allies, and have been exchanging technology, it was the Human's Golden Age. But, like every civilization, there is not total peace and order. There are some alien races that have not accepted the Committee's treaties and keep to themselves, other races have become intergalactic pirates. Planets and species will have their civil wars, diplomats will disagree, and crime is everywhere, like every colony. At this time there was also a dropped rate in stellar exploration. It was an exciting idea for ships to go out into uncharted territory, to chart, explore, and record data of new worlds. That idea quickly died when more and more ships never returned back to the Committee. The farther out Explorers went from the known galaxy, the darker and deadlier it became in any direction. The harsh reality was that even though this was a Golden Age, there was always crime and corruption. The amount of volunteers to go out and explore plummeted. In desperation the Galactic Committee formed a new law: Any criminal found guilty could be charged of their crime... Or, they could sign up to be in the Expedition Force for the Galactic Committee. Many of the criminals who signed up to explore the galaxy died within weeks by either attempted mutiny, pirate raids, or other complications... But there is one team lead by a notorious criminal that has survived much longer than anyone ever has, and has been known to defuse galactic tension. They are called The Marauders. The crew is mostly composed of criminals, but some of the Galaxy's best have joined the infamous group to help better the galaxy, or for the thrill of adventure. Many crew members have come and gone (mostly by death), but the commander and captain of the Marauder's has survived through everything the Marauders have gone against. The Golden Age is going strong, and mostly due to the work of the Marauders. Do you have what it takes to become a member? [b]LORE:[/b] [hider=The Galactic Committee] The Galactic Committee was founded five thousand years ago when The First Contact War ended between the two eldest alien races, the Tu'Veeri and the Yhei. The Committee is run by five of the most abundant species in the known galaxy: The Tu'Veeri, Yhei, The Fogei, the Furtim, and Humans. Hundreds of different species of aliens are under Committee rule, and all have a part in the organization. Their goal is to keep the known galaxy safe from intergalactic trouble on each space colony, enforcing treaty laws, and to expand further into the Golden Age of space travel. The home base for the Galactic Committee is a large space hub named the Spire, an impressive, large stationary piece of work created by the Yhei five thousand years ago. Stores, houses, shipping and trade, courthouses, jails, it has everything and anything. [hider=Tu'Veeri] The first race to discover space travel over 5000 years ago. Their first contact with an alien species was with the second eldest species, the Yhei. Their race is known for their nobility, intense military training, and their ability to be very literal. The humans often refer to them as galactic knights. Their race is bipedal, the males have lighter pigmented skin than the females. The Tu'Veeri are typically never shorter than 5'4". They have strong jaws, long dark hair (the color varies, but usually it is many colors except blonde), and their eyes constantly change color. they reproduce with one mate for life, and due to their noble nature never cheat or divorce. Children are given a sheltered but very strict life until they are old enough to learn to fight, using their childhood to learn nobility and rules and the rest to master the art of war. Although they are noble and considered the wisest, they did not get along with the Yhei. To them, they were advanced in their technology, but never found the need for space travel. They took each other as threats, both thinking they were supreme. For three centuries a war raged on, until ultimately the Tu'Veeri won. They both created a treaty to become allies, and thus, the Galactic Committee was formed. The Head Council member has almost always been Tu'Veeri. Although it has been a very long time since the First Contact War, the Tu'Veeri and Yhei still have differences and hold bitterness at certain times. Their home planet of Noi is located closer to the center of the Milky Way Galaxy. Their planet, like Earth, is the only planet that had life until they started to branch out. Filled with rolling hills and elegant sunsets, their technology is state of the art, with castle-like buildings, and bustling utopias. Being with noble nature they have limited building on their planet to give it a natural look and to honor their heritage. The children go out to learn to fight in the rolling hills and vast mountain ranges. Their greatest source of water is one giant ocean, the Tu'Veeri can filter any water no matter how contaminated.[/hider] [hider=The Yhei] The Yhei have always been the most technologically advanced. They were so focused in their own world and creations, that they found the need to leave their home planet least priority. When the Tu'Veeri appeared, though, they took them as a threat. Pirates that wanted their treasures and advancements. while the Tu'Veeri were focused on the noble art of war, The Yhei constantly fought their wars with tricks and guerrilla warfare. They hold on for quite a while, but the force and skill of their enemies was too much, and the fighting turned pointless. The Yhei soon surrendered. They agreed on the surprisingly reasonable terms of the Tu'Veeri, but always held a bitterness towards them. The Yhei were in charge of creating the home station of the Galactic Committee on an isolated planet in between the Yhei and Tu'Veeri's homeworlds. It was the largest biologically made structure in the galaxy, and welcomed any species willing to cooperate. The Yhei are lightweighted and have six fingers on each hand. They also have two alligator-type eyes, and all have grins to make anyone uneasy. Their skin tone varies from each individual, but there is always a small tinge of orange pigment. Although they are one of the founders of the Committee, they spend most of their times as inventors, scavengers, and researchers. They take pride in their work, and usually think little of the intelligence of other races, so they mostly dwell in the lower levels of the Committee hub, or on their homeworld. Their Homeworld is located only 3 lightyears away from the Tu'Veeri, thus making it easy for them to be the first contacted. The Planet Muck is filled with large swamps, and acidic rain. To make up for it, the Yhei have built mighty cities above world that is extremely durable, and have most of their biggest cities underwater for protection. Only rarely do the Yhei get outsiders to travel to their planet. Mostly everything on their planet is steam powered due to the abundance of water. [/hider] [hider= The Forgei] The Forgei got their spot on the Galactic Committee due to their large abundance of wealth. Most (but not all) of this race are familiar with precious materials all over the world. They are a civilization of collectors. They rarely fight physically due to their short nature. To humans the Forgei look like primates, with only three toes on each of their very large feet. Their fur is lightly blue and be as dark as purple, their four yellow eyes are their most dominant feature on their face, and the strongest limb they have is their tails. When they were first found by the Committee three thousand years ago, they were quick to try and ally with the organization. They were obviously the wealthiest. Their home planet has a very large abundance of the rarest material in the galaxy: Light Stone. A rock with so many different elements and reactions that it radiates a warm yellow glow. It is the secret to intergalactic travel, and used for many new weapons that the Forgei have now issued. The Forgei serve as the Committee's funding party, and rarely have any of their kind in the Committee's military. Instead they keep to politics, having most of them running smaller levels of the Committee. Although they do not fight, they have a very strong voice and say on what goes on in the galaxy due to their wealth, and currently do not think that stellar exploration is a good idea. The Forgei are from a planet known as Losc, a planet heavily filled with rainforests and jungles. Everything on the planet is so rich in elements that it looks almost as if the planet itself was alive. The Forgei are very protective of their riches, and rarely let visitors travel to their planet.[/hider] [hider=The Furtim] The Furtim were the hardest to locate, and quite possibly the most mysterious. They appeared to the Committee three thousand years ago, but have claimed to be watching them for quite some time. Although extremely polite and very literal, the Furtim have the ability of natural camouflage. The Furtim never blink, giving them an owl-like head movement, twitching and turning towards any sudden noises. The Furtim are around 6 feet tall, the women are only a couple inches shorter. The most noticeable trait is their scales. Their scales are constantly moving, and have no definite color, for the most part they are normally a dark gray, but are known to change color depending on the Furtim's mood. The scales give them the ability of natural camouflage, being able to turn almost completely invisible. Before they made contact with the Committee they would often live in secrecy, observing, calculating. They are incredibly religious and have high sense or moral codes due to it... but that doesn't mean they are peaceful. They are known for being quiet assassins for hire, although they don't accept just money as payment. They must be called by a ritual, and you must have a justifiable cause for your target to die. Because of their literate nature they are often confused as being cold, unforgiving, and cruel, but in reality they are sympathetic to anyone who shows their emotions, and once you have their loyalty and trust, they will never betray you. Their home planet is mostly dense forests, and large glistening lakes. Many would debate that the Furtim homeworld, Nox, is the most beautiful in the known galaxy. The world is still, nature is the most significant feature, and the Furtim usually live within the trees in elegant, yet simple, houses, and have countless beautiful shrines to their gods. [/hider] [/hider] [hider=The Enemy] Like everything in this galaxy, not everything is black and white. Not everyone who came across the Galactic Committee joined up and agreed with their laws... When you create an organization with a military and purpose, there will always be someone that goes against you. In the early years of the Committee when it was just the Tu'Veeri and Yhei they stumbled upon a race that they described as pure evil. [hider=The Dread] Although this race is the biggest threat to the Galactic Committee, they haven't been seen for four thousand years. The historical records state that the very first stellar exploration group found their home planet. Many species have a name for this world, but it roughly translates to the same thing through all languages: "Hell." The exploration ship eventually made it back to the Spire, but inside the ship held the aftermath and the new species' reply. The halls were painted red, no bodies were ever found, and only one message was written in the blood: Death That proved two things to the Committee: Not everyone was working towards peace, and they were intelligent, and deadly. The Committee soon went to war. Their cargo ships were intercepted, colonies would be attacked, and many encounters occurred with this race. In defiance of the this evil enemy, they never called them by their own name, but instead called them The Dread. The Dread quite enjoyed that name. They were locked in what seemed to be an eternal war, but the Committee had more firepower, and more funding... And one day, the Dread vanished without a word, or threat. No one knows where they went, or why they went, but the constant fear of them coming back made the Tu'Veeri and Yhei paranoid. They set up secret plans for when that day would come, but after four thousand years they still haven't been seen. They have now become a legend. Myths that parents tell kids to get them to do something. There are stories about meeting The Dread right before you die... Most people try to hide their fear with these stories, but the Tu'Veeri and Yhei rarely talk about them, and there have been occasional reports of people seeing the species every once in a while. Because of the time span, and the legends, no one knows that the Dread look like anymore. Some describe them as blood red dragon skin with sinister horns coming out of their body, others say they are so pale white they are almost translucent, and can kill you with just a glance from their menacing pitch black eyes. Most of the Committee is afraid of traveling too far out in the galaxy in fear that they will run in to the Dread again. [/hider] [/hider] [b]RULES:[/b] 1) Although I classified the five major species in the Galaxy, you don't have to be those five! You can make your own race of alien, you just have to run it by me before! And don't make it a "god race" where it is perfect and nothing can harm/kill it! 2) This RP is going to really be story driven! So please no simple sentences for posts! I prefer quality over quantity, but "He went into the room" is not a good way to keep the story going! 3) Don't be mean to each other! Respect is important here! So if you have a problem with someone, either talk it out in a PM or let me or the Co-GM's know so they can handle it as well! 4) This will have a ton of different elements in it! Romance, action, humor, adventure, drama, and more! So this isn't for the young kiddos out there! haha 5)Everyone will have a role on the team, but there can be co-[insert role here] if you talk to the original role taker haha 6) If you have any questions regarding the RP me and the Co-GM's are more than willing to help out in any way! 7) if you are going to be gone for a certain amount of time, please tell us before hand! Also little status updates are helpful too! It shows us who is still interested and wants to keep moving on, or of something got in the way of you posting! [b]CHARACTER SHEET:[/b] Name: AKA: optional Age: Race: Human, Tu'Veeri, Yhei, etc. can make up your own Appearance: Faction: Marauder, Criminal, Bounty Hunter, Committee member/soldier, etc. Role in Team?: Marauder only Bio: Doesnt have to be long. Personality: Weapon(s) : optional Family/Relationship?: Optional Other: [b]PREVIOUSLY ON THE MARAUDERS:[/b] [list] [*]The Marauders have been on a continuous days long battle with no sleep from the mole people (can't remember name at moment) [*]Some damage occurred to the crew and ship but nothing that couldn't be handled. [*]They were successful in destroying the enemy ship thanks to the help of a crew member and an assassin that had a target on enemy ship [*]They were called to the Spire by the Galactic Committee to discuss all that happened and to deal with the assassin as well as restock supplies [*] Crew members were reassigned or quit while new members have been assigned to the Monroe (You will be part of these members) [*] Captain got a lead on his lost sister and plans to abandon mission to head for her last know location on a tip or rumor [*] Big fight breaks out between Captain and Doc of ship (who is kind of like Co-captain) since the route to his sister is dangerous plus the Captain has no true facts to prove that this isn't a fruitless endeavor [*] Please join...the crew is about to have a party kind of! [/list] [b]LINK TO RP[/b]: [url]http://www.roleplayerguild.com/topics/88257-the-marauders/ooc[/url] Please follow the link to apply since I will not be keeping track of this one. If you are truly interested than please go here ^-^