[@agentmanatee] The goal is twenty Primarchs, yes. However, we don't need to have every Primarch slot filled at the start; I'm thinking the game will start with the Emperor beginning his Webway project, with however many Primarchs in play at that point being dealt with accordingly, and any future Primarchs being discovered as the game progresses. [@Jbcool] Oh, sorry. I was just looking at the Advanced WH40K games for players who might be interested, most of which happen to be owned by you... my apologies. Glad to have you on board, though. Actually, do you mind if I ask what you mean by "head-hunting" in this context? I'm seeing two possible meanings, and I just want to be clear on which one you mean. [@Lord Coake] Glad to have you on board, friend. [@Roosan] Oh, right, yeah. No, they do still have to be [i]human.[/i] Or at least human-derived, given that that's what the Emperor is and/or had to work with, plus or minus whatever animals were available on Terra in the 30th millenium. I think, after further consideration, most forms of stable abhuman present in the 40K 'verse (e.g. ogryns and ratlings) wouldn't be accessible either, given their evolution on other planets and whatnot, and since the human-like Primarchs themselves would be more powerful than any abhuman regardless. Outright mutation might also need to be double-checked by me, since there are obvious issues with having a guy with tentacle teeth as the leader of a supposedly-human group of super soldiers, and the Emperor did [i]not[/i] like mutants as-is. There isn't exactly a limit on psykers and such, though, so go nuts with those if you like.