[@Lexicon] Sounds fine. I'd advise bringing one or two gallocmen in case there IS something dangerous, but you shouldn't need more than that to explore so close to your own territory. [@Lauder] If I included ducks in this game, it'd be like this one D&D campaign I ran which got weird fast and [i]you really don't want that.[/i] It had such monsters as the fearsome ducklings, a duckubus, and the legendary Quackon. Also, I included exploding egg monsters. I'm not going to risk the possibility of those things becoming a part of this roleplay. [i]You're welcome.[/i]