[quote=@Hantu Kongkek] I typically root for the underdog, who tends not to be the GM. Not saying that he'll win though. While the paramilitary grunts are trained, can it not at least be assumed that a player character is stronger? I think it'd be more motivating should the player be given at least some hint of possibility for victory, which would retain interest. But that's like, my opinion, man. [/quote] Yes, the player character is stronger, and there is possibility for victory, but it's not going to be the utter piece of cake that Bee's post would make it out to be. As long as the player characters think a little, and work with me, everything will work out satisfactorily. It's not my aim to stymie players with unfair situations, but neither is it my aim to give players an uninteresting cake walk.