[quote=@Hantu Kongkek] I typically root for the underdog, who tends not to be the GM. Not saying that he'll win though. While the paramilitary grunts are trained, can it not at least be assumed that a player character is stronger? I think it'd be more motivating should the player be given at least some hint of possibility for victory, which would retain interest. But that's like, my opinion, man. [/quote] Yeah, well, your opinion on music sucks. Or at least Akoni thinks so. I love all your choices personally.