Like I said, I can give them names if you're hung up on that. The only one of the soldiers who's talked right now is the big one, so saying that they all 'talk like thugs' is patently untrue, which is a theme that I think will continue throughout this discourse. The others do have unique weapons, like the organic acid blaster I described, and the lightning rod. Gilgamesh isn't supposed to be fought yet [i]as a whole[/i]. I wasn't going to use it in any situations for a while, but you and Bee immediately decided to fight it. I thought you might have known what you were getting yourself into and wanted the challenge, which is why I allowed it to continue. The security guards are [i]all[/i] Reclaimers. Why would Gilgamesh employ some contracted ordinary human personnel when it has its own army of trained soldiers to draw from. Since you picked a fight with a mid-level faction, you're getting mid-level enemies. Simple as that. This Gilgamesh branch office isn't even supposed to be some sort of 'dungeon' or whatever you're making it out to be, with ten floors and a boss, all nice and videogamey. It's just a staging ground for operations in Barlour city. The HQ is far, far away; I haven't disclosed where because I specifically did not want people messing with it yet. Now [i]that[/i] would be more of a dungeon. So, I've encountered a big-time problem: somehow, I missed the post you made directly after Zarkun. I don't know why; I must have been so focused on Bee's post that I developed tunnel vision...very embarrassing for me. Now that I'm reading it, I rescind what I said about Tickler being ignored. Sorry. However, there are other problems. You did autohit Tickler, but I'll let it slide as payment for my mistake. There's no real reason that she'd be able to block it anyway. You should not presume about the building's construction to make a point against me. I mentioned that this branch office is more of a staging ground than an actual corporate workplace. Why would Gilgamesh bother lining it with corporate niceties? Instead of tile, try concrete. A slab of concrete would be far more likely to hit multiple opponents spaces several feet away from another than a lance thrust. I would recommend not attempting to defend Bee's writing in this case. While not taking note of Tickler makes more sense in this case if he assumed that your character eliminated this apparently heavily-specialized soldier in one shot, he still has the wrong idea about a huge variety of factors, and I'm absolutely positive he didn't even know 'Stonewall' existed, so there's not any capitalization being done on that front. Flawlessly negating all incoming attacks and bypassing any possible enemy defenses to kill them all with ludicrous ease is not a creative solution at all. It's godmodding. Due to having an incomplete database, I did not intent for the normal soldiers to be memorable; I was making a point about how apparently a character has to be memorable to be powerful in your eyes. A Blitz is not a memorable enemy, but it is a threat nonetheless. Your penultimate declaration is, again, patently untrue, aside from being an ad hominem argument. If Bee acted like the soldiers were the threats they are and put in effort, I'd allow them to be defeated in short order. The damage dealt to Tickler is further proof of how little I care that the members of the faction go unscathed, as long as more than lip service is paid to the act of defeating them. You put in effort to attack Tickler, so you succeeded. The bottom line is that there aren't many Reclaimers in this building. Tickler, Macbeth, and entourage, and perhaps a few similar Reclaimers on one of the upper two floors, are the only threats you're going to encounter. The threat escalates now, and then it's over. You will have beaten the forward base. If you just plowed through everything like it was nothing only to find that you'd already taken care of the only fighting force in the building, you would have been more disappointed, no? I think it is rather selfish to blame me again and again for your mistakes and misunderstandings. I provided a situation that seemed to me to be clear-cut: Gene and Antonio are fighting a squad of Reclaimers, of which Tickler and Macbeth are the most notable, and it's going to be a tough fight. I had expected that you knew what you were getting into when you picked a fight with the army tasked with humanity's defense. Extrapolations based on your expectations, rather than my specifications, are hardly my fault. [quote]Ideally, your badass private army with unique weapons and cool powers should be comprised only of named characters, and delivered only in small doses.[/quote] That is my intention. Cool characters, small doses. If you want to help me with my ongoing project of making named characters to put into the database, with the ultimate goal of having the army comprised of them solely, then be my guest. I'd love the help.