“Scoundrel. I like the sound of that.” –Han Solo [img]http://media.giphy.com/media/84zcvmPTFfm2Q/giphy.gif[/img] A long time ago in a galaxy far, far away.... [B]STAR WARS: EDGE OF THE EMPIRE[/B] It is a dark time for the galaxy. Striking from their hidden base, the Rebel Alliance has destroyed the evil [B]GALACTIC EMPIRE's[/B] powerful Death Star. Now, Imperial Forces strike back, throwing the galaxy into war. In the midst of conflict, countless planets suffer under Imperial tyranny. Many flee oppression to build new lives beyond the bounds of civilization. On the edge of the Empire, these renegades struggle to survive and remain free in the midst of ongoing turmoil.... ______________________________________________________________________________________ [hider=Teemo the Hutt] [img]http://img3.wikia.nocookie.net/__cb20130905000244/starwars/images/f/ff/Teemo_the_Hutt.png[/img][/hider] [B]Episode I: ESCAPE FROM MOS SHUUTA It has a period of unrest and opportunity in the galaxy. the Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds. On the desert world of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and flee Teemo's forces. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers...[/B] _____________________________________________________ Welcome, I'm looking for at least 3 interested players before we get started. All OC must be accepted before playing. All OC characters will start with a negative obligation with the main antagonist of the episode Teemo the Hutt. I will play a PC as well as NPCs. You are responsible for your PC and his/her actions. With every action is a consequence, so don't go jumping off cliffs without suffering for it. Respect each other, and my decisions when moderating the RP. Have Fun. Our characters will start off having teamed up to escape the Hutt gangster. Character Sheets: Name: Race: Gender: Age: Homeworld: Profession: Appearance: Personality: Bio: Weapons: Gear/Equipment/Items Obligations: Bounty: wanted captured alive by Teemo the Hutt _________________________ [B]Dramatis Personae[/B] [hider=Jessika Kryze] [img]https://hrexach.files.wordpress.com/2015/02/jup6.jpg[/img] Name: Jessika Kryze Race: Human Gender: Female Age: 32 Homeworld: Concord Dawn Profession: Bouncer/Mercenary Appearance: slender, athletic, attractive, brown eyes, tan skin long black hair usually kept in a ponytail or bun, tattoo of the Mythosaur Skull on her lower back, tattoo of the Nite Owls squad symbol on her lower abdomen, wears set of purple and grey Mandalorian armor with a black bodysuit. Personality: Fast, fierce, and independent--Jessika is a do-it-herself kind of girl, she never asks for help and usually does twice the work of the males she hangs around. She could easily kill you with her looks, as well as her bare hands. She enjoys cooking after a week's hunt. She seem to be cold-hearted, but she has a high standard for her sense of honor and loyalty. Jessika goes above and beyond for those she calls family. She keeps to her clan's heritage and tradition, and strives for self-improvement. Bio: Born and raised in a small farm town on the agricultural frontier world of Concord Dawn, Jessika grew up with a family in the Mandalorian Clan Kryze that had been divided because of politics and civil war. Her family were supporters of the True Mandalorian faction but had chosen to not participate in the infighting and rather focus on family life and the farm. When Jessika was eight years old she left the farm to begin her training in military and survival skills as her father was a traditional Mandalorian warrior and began teaching her the tenets of the six [i]Resol'nare[/i] and the Supercommando Codex. On her thirteenth birthday she completed the five years of training with her father and the other clan elders, Jessika returned to the farm on Concord Dawn to help her mother and family. Unfortunately Jessika's mother died of an illness later that year, and forced Jessika into maturity to assume the matriarchal role in the family home at thirteen. She cooked, cleaned, and took care of her father and three older brothers as well as helped around the farm until her brothers had left the farm, Jessika decided it was her time to leave the family and her father so she could live her dreams in adventure. She didn't get far, small time mercenary contracts and unforeseen events stranded her stuck in the middle-of-nowhere town of Mos Shuuta, Tatooine. She ended up finding some work at the Mos Shuuta Grill & Cantina as a bouncer, it wasn't the job she wanted but it was the work she could find until she made enough for a passage off Tatooine. Weapons: A pair of holstered WESTAR-35 blaster pistols, thermal detonator, Jessika's armor is equipped with numerous mounted weapons, including dart launchers, flamethrower, blasters, and blades encased within her gauntlets. Equipment: Obligations: [/hider]