[center][color=a187be][h2][u]Jenphira Moonwhisper[/u] - [i][u]Alias: None[/u][/i][/h2][/color] [URL=https://img.nickpic.host/o7y7cG.png][IMG]https://img.nickpic.host/o7y7cG.md.png[/IMG][/URL] 【[url=https://www.youtube.com/watch?v=eV1xumzX8dE]Dance With Dragons[/url][b]/|\[/b][url=https://open.spotify.com/track/74X9zulRGqKiywVdgmulzh]The Song of the Sword-Dancer - The Witcher 3: Wild Hunt (OST)[/url][b]/|\[/b][url=https://www.youtube.com/watch?v=CJ-TLZcS0Es]Enigma - [i]Principles of Lust[/i][/url]】 [h3][color=#ffffff][i]~[/i][b]"I think what I like, and I do what I like. Don't like it? Tough. You can be offended all you like."[/b][i]~[/i][/color][/h3][/center] [hider=Jenphira Moonwhisper] [h3][b][i][color=a187be][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=a187be]Name:[/color][/b] Jenphira Lacille Moonwhisper [b][color=a187be]Aliases:[/color][/b] Jen, Jenny/Jennie, Lacey Emberwood [b][color=a187be]Age:[/color][/b] 23 [b][color=a187be]Race:[/color][/b] Half Elf [b][color=a187be]Alignment:[/color][/b] Chaotic Good [b][color=a187be]Place of Origin:[/color][/b] [b][color=a187be]Gender:[/color][/b] Female [b][color=a187be]Class:[/color][/b] Sorceress [hr][hr] [h3][b][i][color=a187be][center]Stats[/center][/color][/i][/b][/h3] [b][color=a187be]Str:[/color][/b] 13 [b][color=a187be]Dex:[/color][/b] 16 [b][color=a187be]Con:[/color][/b] 15 [b][color=a187be]Int:[/color][/b] 15 [b][color=a187be]Wis:[/color][/b] 13 [b][color=a187be]Cha:[/color][/b] 18 [b][color=a187be]Appearance:[/color][/b] 18 [hr][hr] [h3][b][i][color=a187be][center]Physical Attributes[/center][/color][/i][/b][/h3] [b][color=a187be]Height:[/color][/b] 5'6" [b][color=a187be]Weight:[/color][/b] 130-135 lbs [b][color=a187be]Build:[/color][/b] Curvy/hourglass but athletic - 36-38 dd/ddd, 26, 34-36 [b][color=a187be]Eyes:[/color][/b] Silver [b][color=a187be]Hair:[/color][/b] Sable, long, just below bottom of shoulder blades. [b][color=a187be]Skin Tone:[/color][/b] Dusky Olive [b][color=a187be]Racial Abilities:[/color][/b] [b][color=a187be]Tattoos/Scars/Piercings:[/color][/b] [indent]Tattoos:[list] [*] [*] [*] [/list][/indent] [indent]Scars:[list] [*] [*] [*] [/list][/indent] [indent]Piercings:[list] [*] Silver stud, each ear [*] Pair of Silver hoop, each ear [*] Tongue - bar [*] Labret - Bar or hoop/ring[/list][/indent] [b][color=a187be]Day To Day Attire:[/color][/b] Short sleeved tunic, tank half bodice. Either fitted trousers that lace up along outer thighs or a calf or ankle length skirt split up the side high with well made shoes, usually in blues, indigos, and silver or gold trim. When traveling, wears well made traveling clothes that are muted, neutral colors and a full cloak that's reversible. [b][color=a187be]Strengths:[/color][/b] [indent][color=#00FF00]▲[/color] Fast thinking, highly intelligent [color=#00FF00]▲[/color] In pretty great shape [color=#00FF00]▲[/color] Draconic Ancestry - Blue Dragons - Gives her several small advantages or edges [color=#00FF00]▲[/color] Multiple ways of making money [color=#00FF00]▲[/color] Good at reading and manipulating people [color=#00FF00]▲[/color] Alcohol tolerance [/indent] [b][color=a187be]Weaknesses:[/color][/b] [indent][color=#FF0000]▼[/color] Has a hard time resisting a pretty face [color=#FF0000]▼[/color] Convinced that she can't be fooled the way she does with others [color=#FF0000]▼[/color] Tends to like finer things, and is spending money like it's water [color=#FF0000]▼[/color] Underestimates people at times [color=#FF0000]▼[/color] Potential alcoholic[/indent] [hr][hr] [h3][b][i][color=a187be][center]Psychological Attributes[/center][/color][/i][/b][/h3] [i][color=a187be][center]Intelligent * Independent * Calculating * Sensual * Teasing * Charitable[/center][/color][/i] [b][color=a187be]Sexuality:[/color][/b] Bisexual (Even preference) [b][color=a187be]Relationship Status:[/color][/b] Single, currently [b][color=a187be]Personality:[/color][/b] Jenphira is a mixture of contrasts, contradictions, or opposites. She wears any number of masks toward the public and switches them as needed. In some ways she exhibits sociopathic behavior. Presenting the faces she needs to get what she wants, possibly muted emotions, and engaging in risky behaviors. This includes being strongly driven towards sex, or emotions such as anger. In some ways this makes her an ideal adventurer. One doesn't stay bored for long, which is a large cause for such patterns. Of course she would say she just wants to have a little fun. In truth fear and anger are interesting, and are much less muted than other feelings. Part of it stems from a difficult childhood, the death of her mother, and the aftermath of two father figures who were less than wholesome. One was neglectful in his own way. The other was perhaps too 'attentive' though he taught her much of her current skills in trade. Despite such beginnings and patterns, Jen does take time to donate to charities or charitable causes. She's been on the wrong side of the tracks, so to speak. She knows what it's like to scrape for anything and everything she has. In this regard, she tries to give back and alleviate a bit of suffering wherever she goes. One of her biggest charity cases is herself. Having little, but having gotten a taste of better things, she always tries to indulge when she can in some of the pleasures of life, whether it is good clothes, good food, good wine, or other. Of course she is careful about too much of any of it as they all can be personal pitfalls. She is obsessive about being prepared physically and mentally. To this regard, she makes sure to exercise regularly, and train with her weapons and keep in touch with her power. When not training physically, she puts herself through mental exercises meant to keep her sharp and aware with such frequently she doesn't even realize she's doing them anymore. It's become ingrained. [b][color=a187be]Habits:[/color][/b] Often clinks her tongue piercing against her teeth when bored, thinking, or nervous. Is known to chew her bottom lip when uncertain, nervous, aroused, or possibly when wishing to draw one's attention to them. [b][color=a187be]Hobbies:[/color][/b] Collecting gossip, collecting stories, hustling items or wares, stargazing, sunbathing, magic, playing flute [b][color=a187be]Fears:[/color][/b] 3 real fears that make your character unhinged [b][color=a187be]Likes:[/color][/b] [indent][color=#00FF00]✔[/color] Sex [color=#00FF00]✔[/color] Good food and good company [color=#00FF00]✔[/color] Magic, showing off with it [color=#00FF00]✔[/color] Dancing & Singing [color=#00FF00]✔[/color] [color=#00FF00]✔[/color] [b][color=a187be]Dislikes:[/color][/b] [color=#FF0000]✘[/color] Rudeness or mean people [color=#FF0000]✘[/color] Bringing up her history [color=#FF0000]✘[/color] Disrespect to her personal boundaries. (There aren't many) [color=#FF0000]✘[/color] Her 'father/daddy' [color=#FF0000]✘[/color] [color=#FF0000]✘[/color] [/indent] [b][color=a187be]Motivations/Goals[/color][/b] [list] [*] [*] [*] [*] [*] [*] [*] [*] [/list] [hr][hr] [h3][b][i][color=a187be][center]Skills & Abilities[/center][/color][/i][/b][/h3] [color=a187be][i][center]A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges[/center][/i][/color] [list] [*] [b][color=a187be]Darkvision:[/color][/b] Thanks to your elven blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [*] [b][color=a187be]Fey Ancestry:[/color][/b] You have advantage on saving throws against being charmed, and magic can't put you to sleep. [*] [b][color=a187be]Weapons Training:[/color][/b] Jenphira is trained in the use of a number of weapons. These include daggers, darts, slings, staves, and light crossbows. As part of her heritage in homage to elves she was trained in swordplay with short swords and long swords. Archery with short and long bows was also part of her training. Archery also helped sharpen her focus when necessary. [*] [b][color=a187be]Draconic Origins:[/color][/b] Having dragon blood in her lineage, she finds she has some understanding of how to deal with them. (Charisma check, proficiency bonus is doubled if it applies). Some of this heritage is evident in her skin as there are patches of sapphire scales here and there, making her tougher overall, and these can even help deflect attack. It remains to be seen if her magic is enhanced by her heritage. [*] [b][color=a187be]Arcana:[/color][/b] [hider]Intelligence (Arcana) measures your ability to recall lore about spells, magic items, e1dritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.[/hider] The world around this sorceress is steeped in magic, as are many stories. She's seen, heard, read, and experienced much, giving her a mental encyclopedia of knowledge around all things magical and arcane. [*] [b][color=a187be]Deception:[/color][/b] [hider]Charisma determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything fram misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie.[/hider] When persuasion doesn't work, enticements and deception are often suitable tools to a young grifter and con artist such as Jenphira. [*] [b][color=a187be]Performance:[/color][/b] [hider]Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.[/hider] Jen is a skilled entertainer, mxing music, magic, dance, and story for audiences. [*] [b][color=a187be]Persuasion:[/color][/b] [hider]When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.[/hider] Jen is naturally charismatic and persuasive. She has used this over much time to get what she wants and to bring others to see things her way. [*] [b][color=a187be]Sleight of Hand:[/color][/b] [hider]Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket.[/hider] Jenphira has spent much time before crowds working with illusions and magic tricks, and even some pickpocketing (for entertainment) giving her a notable ability with such things. [*] [b][color=a187be]Skill:[/color][/b] Description [/list] [h3][b][i][color=a187be][center]Magic[/center][/color][/i][/b][/h3] [color=a187be][i][center]A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any drawbacks to casting[/center][/i][/color] [u][b]Cantrips[/b][/u] [list] [*] [b][color=a187be]Spell:[/color][/b] Light - Instant - None - None - None - Creates bright light equivalent to a torch either in a small object or gives a held object the ability to shed bright light. [*] [b][color=a187be]Spell:[/color][/b] Prestidigitation - Casting Time: Instant - Duration: Variable - Components: None - Damage: None - Drawbacks: None - Creates small magical effects of various types, to illusions to bits of material, or even going so far as to allow the character clean themselves up or apply cosmetics. [*] [b][color=a187be]Spell:[/color][/b] Ray of Frost - A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell Attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. - Verbal, Somatic, 1 action, instant, 60' range - Cold [/list] [u][b]1st Circle Spells[/b][/u][list] [*] [b][color=a187be]Spell:[/color][/b] Magic Missile - You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several. - 3d4+3 damage, 120' range - Magical force [*] [b][color=a187be]Spell:[/color][/b] Shield - An Invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering Attack, and you take no damage from Magic Missile. - Casting Time: 1 reaction - Range: Self [*] [b][color=a187be]Witch Bolt:[/color][/b] Create a continual lightning arc that extends no more than 30' to a target. Can deal 1d12 damage per round. Concentration up to 10 minutes. No saves. Ranged spell attack. [*] [b][color=a187be]Spell:[/color][/b] Description [/list] [hr][hr] [h3][b][i][color=a187be][center]Possessions[/center][/color][/i][/b][/h3] [b][color=a187be]Possessions Generally On Person:[/color][/b] Clothing, coin purse, money, etc [list] [*] [b][color=a187be]Fine Clothes:[/color][/b] Jenphira tends to buy high quality fine clothing, or have it bought for her. These can be well made dresses to simply high quality but more casual attire. When wearing her traveling clothes, these are still of high quality stitching, lightweight, tough material made for the purpose, and are designed to last. [*] [b][color=a187be]Daggers (2):[/color][/b] See Weapons [*] [b][color=a187be]Arcane Focus - Crystals:[/color][/b] See Magical Items [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [/list] [b][color=a187be]Weapons:[/color][/b] Personal weapons, no magically enhanced items [list] [*] [b][color=a187be]Dagger:[/color][/b] On her belt, worn almost as clothing, is a tool more than weapon. [*] [b][color=a187be]Dagger:[/color][/b] She carries a thin, slender dagger on her person concealed [*] [b][color=a187be]Light Crossbow:[/color][/b] Jen has slung over one shoulder when on the road, a light crossbow with a quiver containing twenty bolts she uses for self defense. This is used to concerve spells, or when spells just aren't worth it, or aren't working for some reason. Or it is not safe to use them. [*] [b][color=a187be]Staff:[/color][/b] A glorified walking stick, she usually has one when on the road [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [/list] [b][color=a187be]Armor:[/color][/b] Base armor only, no magically enhanced items [list] [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [/list] [hider=Animals] [b][color=a187be]Animals:[/color][/b] [list] [*] [b][color=a187be]Sapphie:[/color][/b] A spunky blue pseudodragon Jen encountered on the way to Horgith Veil, which she saved from a flock of angry ravens chasing the little bugger. Spending a few hours feeding and bonding with the wee one, they parted ways, only for it to turn out that Sapphie was following the new friend she made and that night saved Jen from a group of stirges. Or... well one. Jen killed the other. It seemed that sealed the bond. [/list] [/hider] [b][color=a187be]Explorer's Pack Contents:[/color][/b] What do you carry in you pack when traveling [list] [*] [b][color=a187be]Spellbook/Grimoire:[/color][/b] While Sorcerers don't need to study to cast spells, and learn magic differently, such a practical book is often useful and helps reaffirm her understandings. This also is used to scribe spells, and more, with her skill in Arcana. [*] [b][color=a187be]Trinket:[/color][/b] An ancient arrow of Elvish design - Little is known about this item. [*] [b][color=a187be]Set of Traveling Clothes:[/color][/b] Light weight, high quality, tough materials, comfortable to wear, many pockets. Includes reversible cloak. [*] [b][color=a187be]Bedroll:[/color][/b] A mat and blanket for sleeping on. [*] [b][color=a187be]Mess kit:[/color][/b] collapsible cooking pan, knife fork, spoon, cup, bowl [*] [b][color=a187be]Tinderbox:[/color][/b] This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute. [*] [b][color=a187be]Rations:[/color][/b] 10 days of rations - Quith Pa - Iron rations, dried fruit mostly [*] [b][color=a187be]Waterskin:[/color][/b] flexible container for water, made of leather, durable. [*] [b][color=a187be]Rope:[/color][/b] 50 feet of hempen rope - attached to outside of pack, useful for climbing and pulling, and tying/binding [*] [b][color=a187be]Forger's Kit:[/color][/b] This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. [*] [b][color=a187be]Disguise Kit:[/color][/b] This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. [*] [b][color=a187be]Wooden Flute:[/color][/b] A simple musical instrument played for entertainment purposes, solo or for an audience [*] [b][color=a187be][url=https://img1.etsystatic.com/000/0/5562358/il_fullxfull.334747459.jpg]Journal[/url]:[/color][/b] A leather-bound book designed for one to chronicle one's life events, keep notes, draw or sketch, and more. [*] [b][color=a187be]Item:[/color][/b] Description [/list] [b][color=a187be]Attuned Magical Items:[/color][/b] Limit 3 [list] [*] [b][color=a187be]Item:[/color][/b] Description & Details [*] [b][color=a187be]Item:[/color][/b] Description & Details [*] [b][color=a187be]Item:[/color][/b] Description & Details [/list] [b][color=a187be]Magical Items (Not attuned):[/color][/b] [list] [*] [b][color=a187be]Arcane Focus - Ball:[/color][/b] A Metallic shimmering orb made from various materials to supplement spellcasting and replacing spell components. About the size of a hand ball. [*] [b][color=a187be]Arcane Focus - Crystals:[/color][/b] Set into jewelry at the wrists, ears, throat, or forehead, she has a set of sapphire colored crystals that swirl with an inner light. They are arcane foci and replace or are made of common casting components. They leave her hands free to cast as needed. [*] [b][color=a187be][url=https://img1.etsystatic.com/000/0/5562358/il_fullxfull.334747459.jpg]Spellbook/Grimoire[/url]:[/color][/b] A book for recording spells, incantations, and other notations in regards to magic. - See Explorer's Pack contents. [*] [b][color=a187be]Bag of Holding:[/color][/b] A magical container that is bigger on the inside than the outside. It can hold up to five hundred pounds of weight, and 64 feet of cubic feet of material. (4' x 4' x 4') Bag will weigh no more or less than 12 lbs. More details avilable. [/list] [hider=Potions] [b][color=a187be]Potions:[/color][/b] Premade or prepurchased potions - limit 5 [list] [*] [b][color=a187be]Potion of Healing:[/color][/b] A bronze serum, contained in a fragile jar etched with holy symbols. This potion restores 2d4+2 hit points. [*] [b][color=a187be]Potion of Healing:[/color][/b] A bronze serum, contained in a fragile jar etched with holy symbols. This potion restores 2d4+2 hit points. [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [/list][/hider] [hider=Creation Materials] [b][color=a187be]Creation Materials:[/color][/b] Anything used to brew potions or for alchemy [list] [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [*] [b][color=a187be]Item:[/color][/b] Description [/list][/hider] [h3][b][i][color=a187be][center]History[/center][/color][/i][/b][/h3] [b][color=a187be]Parents:[/color][/b] Alive/Dead/Known/Relationship With? [b][color=a187be]Birth Order:[/color][/b] Last born [b][color=a187be]Siblings:[/color][/b] None by blood [b][color=a187be]Childhood:[/color][/b] Being the daughter of two cultures, Jenphira never quite fully fit within either. To humans she appears too much like an elf, and was mistaken for being younger than she was, and wasn't taken as seriously, or seen as an equal playmate, and so on. Among Elves, she would often be treated as though she wasn't old enough to know, and was always treated with a cool aloofness. [b][color=a187be]Adulthood:[/color][/b] Being a misfit of cultures and generally less socially acceptable and conservative in many regards has pushed Jen into life on the road, going place to place. She has found something of a slightly dysfunctional family with a traveling troupe of entertainers and ruffians of sorts. [b][color=a187be]Special Moments:[/color][/b] Things that stick out in you characters mind most often, minimal 2 [b][color=a187be]Current Events:[/color][/b] What brings you here? What were you most recently up to? What's a character like you doing in an rp like this? [h3][b][i][color=a187be][center]Relations[/center][/color][/i][/b][/h3] [color=a187be][center]⚜ High Ranking * ☯ Neutral * ☮ Friends * ♥ Crush * ⚤ Significant Other * ☠ Enemy[/center][/color] [color=a187be][i][center]You may work out several predone relations as NPCs you control. Limit one high ranking character, minimal of one sworn enemy - all npcs are limited to base information and items within the Rp. Relations can be worked out between player character before start of Rp if you wish and added to during the Rp [/center][/i][/color] [list] [*] ☮ [b][color=a187be]Kriv Noxisair:[/color][/b] Male Copper Dragonborn, traveling companion. Considers him a friend, and is taking him under her wing some. May have some romantic entanglements with, but does not consider herself to have any sort of 'relationship' with anyone at this time. [*] [b][color=a187be]Name:[/color][/b] Description [*] [b][color=a187be]Name:[/color][/b] Description [*] [b][color=a187be]Name:[/color][/b] Description [*] [b][color=a187be]Name:[/color][/b] Description [*] [b][color=a187be]Name:[/color][/b] Description [/list] [h3][b][i][color=a187be][center]Extras[/center][/color][/i][/b][/h3] [b][color=a187be]Character Quote:[/color][/b] It is often better to ask forgiveness, than permission. [b][color=a187be]Theme Song:[/color][/b] Still looking There are other themes provided [b][color=a187be]Aura Color:[/color][/b] Crackling electric blue. [b][color=a187be]Scent:[/color][/b] Dragon's Blood incense, a hint of ozone, something soft, floral, intoxicating [b][color=a187be]Anything Else:[/color][/b] [b][color=a187be]Additional Images:[/color][/b] [hider=Images] [img]https://cdn.discordapp.com/attachments/324293464667717633/324303658462216192/Jen_Blue_8.PNG[/img][img]http://i43.photobucket.com/albums/e399/Razor_Bloodthorne/Jen%20Body%20Undies%20dark%201_zpsyc59or0u.png~original[/img][img]https://cdn.discordapp.com/attachments/324293464667717633/324303289275645954/Jen_Body_Undies_dark_1.png[/img] [/hider] [/hider] [hider=Journal] [url=https://docs.google.com/document/d/1TK24jf_gNNP9H7ipvy7SDP-xCrH_xFG3Ha18MjxuGlc/edit?usp=sharing]Journal[/url] [/hider] [hider=My Hider] Why did Jenphira become an adventurer? “You say that like I had a choice. This isn’t something I particularly chose, in the beginning. I spent my younger years after I was puleld away from my mother living among strangers. My father thought he was trying to do the right thing, I suppose. Give me an education and a life of sorts. Except the rest of the elves that he spent his time with never really accepted a halfbreed like me. Mixed blood really shouldn’t be a detriment, but they often saw it as such. My weak father kept silent on the matter, until eventually I won over the arguement to return home and be away from a place that scorned me, even as a youth. On the way home, my escort was ambushed by a roving band of brigands. In the weeks and months prior, I’d felt a browing force inside of me. And at this time it seemed to come spilling out. The campfire that we had lit billowed up, doubling in size in response to my fright, and when one of them tried to lay hands on me, they got a nasty shock. You could hear the crack and there was a bright flash from the contact, and he staggered away holding his hand. That night they took me with them, leaving behind my father’s paid guards. Among the rovers I was treated badly, tortured even. That is until Dellin. He fed me, gave me water, and looked after me. He took care of me, and kept the rest at bay. I didn’t know it at first but he was their leader, and he’d claimed me as ‘spoils’. At first I was grateful just to be alive. There were other kids with the group, and I got to join them. I wasn’t looked at in the same light. For a time I got to be a child. But Dellin told me I would have to learn new things. Manipulating people, charming them, and as I began to blossom into a woman, how to use my charms and body to my advantage, my looks. Or rather to Dellin’s advantage. He taught me the art of the con. He was a real bastard. And that was the good side of it. I won’t get into what he did to me personally. My magic showed it’s flares in starts and fits now and again, which only served to isolate me from my peers. They were afraid of this mysterious power that showed up now and again. Dellin started teaching me how to use my ability to read and write to forge documents, papers. Little did he know, he was giving me all the skills to get away from him too. I’d planned my escape for a long time without telling a soul. I’d also practiced more of my magic in secret than he’d guessed. So it was on a night when both moons were dark that I lie with him. For a long time. My best work, seeking to exhaust him. It worked and after he fell into a deep sleep, I roused. It was well after midnight. I dressed, and I fled using some filched dusts that the group kept on hand. One made me invisible, the other untrackable. I got free of the camp. Little did I know, that night… something had taken root. For weeks, even months I ran. Until I fell in with a traveling troupe. I’ve since moved with them, blending in, performing, lending my skills to a much better and more deserving lot though we still live in a gray area of the law. I would settle down, but a moving target is harder to hit. And I don’t want Dellin or his band ever getting scent of my trail again. I cannot rest or sit still for too long. Who or what is most important to Jenphira? Tayoral, my daughter. My mother Malorai. My friends in the troupe, and maybe Kriv. Remaining free of Dellin’s clutches perhaps is the most important thing. Who is their worst enemy, and what did they do to Jen? Dellin - He took me from both of my parents, held me hostage, tortured and starved me. I was abused in all the ways you could imagine, beaten and sexually assaulted. He took my choices from me. What is one place that Jen never wants to visit again? What would make her the happiest they’ve ever been? To know that she could stop running. To be permanently free of Dellin and not have to fear what might happen to her, or her daughter, or friends. To be able to settle in one spot and raise her daughter, reunite with her mother. Maybe to focus on having a real family. Maybe work as an entertainer, or even just to have a normal life. [/hider]