Alright, tends to be the case. While I'm willing to power him down, I would like to ask what you'd find as acceptable telekinetic/telepathic abilities, since I've found that a lot of GM's tend not to like either powers. Personally, I just want to be able to have Asahi capable of flight without costing too much energy, and the ability to control multiple game controllers at once so he can be his own team in video games. And eat food without touching it so he can keep playing games. If it comes to combat he can use his telekinesis to empower his strikes as well as potentially use anything as a thrown weapon/floating shield. Living people/creatures are too hard for him, and some things are too heavy (Nothing that he himself can't reasonably lift and use). Though I'd still like if he could use his telekinetic ability and his reflexes to catch things out of the air, such as other thrown weapons and stuff. Bullets and arrows would be going too fast for him to detect anyways, so don't worry about him doing those things unless he gets a reflex boost from an outside source. As for Telepathy I'm willing to drop that I suppose, but I do want to keep his ability to be in control of himself in other people's dreams just for the potential lolz that it'd make. But if possible I'd at least like to keep telepathic communication open, so that he can receive and give messages to people who are willing to listen/think to him.