[quote=@MacabreFox] Yes, [@TheDuncanMorgan] and I have mentioned it a couple pages back that we would be adding it to the CS, and that it would be a good idea for helping flesh out our characters. Duncan, Aurelia, and Lana all have a section for it in their CS' now. I see that you have written it in for Claus, but it makes it easier to read when you specifically identify them. He doesn't necessarily have to have a fear, perse, but everyone is generally afraid of something. Also, fear of failure is: Atychiphobia These may help in identifying some of his weakness/flaws/phobias for you as well: [url=https://en.wikipedia.org/wiki/List_of_phobias]List of Phobias[/url] [url=http://www.darkworldrpg.com/lore/flaws.php]Character Flaws and Weaknesses[/url] Flaws and weaknesses are not necessarily such a bad thing for a character to have, but it helps other players in understanding how your character operates, but also provides you with the quintessential mechanisms to guide your character along. Aurelia has several of these, 7 if I recall correctly. I have used the links provided above for her as well. [/quote] I see.... i must have completely missed that it was asked for. Also, i remember how i used to make characters when playing GURPS, the way i thought when i opened the disadvantages chapter. "Now it's time to make my character!" And then to joke about taking Bad temper, Berzerk, Bloodlust, Bully. But that's beside the point (and the most effective way to have an unplayable character.) So i know that flaws are great for personality, one character i played once also basically had Omniphobia, with the exception of heights which he liked. But then again it was a 1 meter tall bird. Regardless, i'll add a section for Claus, don't really know what specific flaws my new smith has so i'll leave that out for now. But it won't be a big one, since Claus don't have many big flaws. [color=00aeef]Edit:[/color] There, i have added a character flaw section to Claus. For clarification, since as i think it was notable he already had these.