Name: Kilgarrah Scalelord. Age: 20 Race: Wizard Elemental Power: Dracomancy (dragon magic.) Weaknesses: Ice, cold based attacks, which weakens his fire related dragon abilities and since he's naturally cold blooded he in general becomes weakened, any temperature under 60 degrees to him is unbearably cold. Bio: Kilgarrah is from a clan of wizards/witches known as the dracomancers that settled in a cavern system hidden near the grand canyon. The clan comprises of three families, the Scalelords, the Clawmasters, and the Hellkites. The three families that comprises the clan exist to keep genetic diversity amongst their clan, often finding mates from the outside world that they see fit and risk out to find one for the next generation. Dracomancers inherit the qualities of dragons, to become a dragonmancer, they must inherit one of the three family's genes, and then preform the ceremonial ritual of drinking a dragon's blood and stand next to a fire filled with burning flesh for 24 hours. Dragons are rare creatures that dwindle in numbers, protected by there dracomancers that serve them. In exchange the dracomancer gains access to unique magic, though the wizard/witch is unable to perform any other form of magic. Their commitment must be only to dracomancy. Dracomancy has a variety of features. (Here is a list of the basics:) [hider=dracomancy] Passive: -Increased physical attributes such as strength, speed, and endurance. -night vision (there eyes have an illuminating effect, noticeable in low lighting's and darker. Their eyes glow like the flames of dim candles.)- -prolonged life (essentially cannot die of age, nor weaken with age) -heightened senses and reaction time- -resistance to disease- -unable to burn/immunity to fire- -draconics (the language of dragons, which comes naturally, and usually in the form of telepathic communication between dragonic creatures and/or other dracomancers, this can allow giving orders to a patron dragon summon) Magic forms: -Transfigurations (Transforms certain qualities to become dragon-like, such as turning skin into scales as a form of natural armor, or sprotuing a pair of wings. In the most advanced forms one could use this to become a fully fledged dragon)- -Primeval Spirits (Calls upon the aid of either the user's patron dragon and/or deceased dragons that have listened and agreed to his call to the user's aid, in the form of spiritual energy this spell can be used as a passive guard, with a protective aura of serpent-like dragons that can resist energy attacks or turn solid for blocking. Alternatively they can be used as projectiles of spiritual energy, or used as tentacle-like weapons. -Dragon fire (Fire manipulation, often in the form of fire breathing or producing flames from other parts of the body.)- -Dragon trample (Minor manipulation of tremors and/or pressures to create small shock waves, shatter earthen or wooden material of moderate size, or used as an increased knock-back effect for melee based attacks) -Summon (summons the patron dragon of the user, of course can only be used if the dragonmancer has a patron dragon. Summoning in this case basically warps the dragon from its aetherial world into wherever its caller is, and can return to it at any time. Though the patron dragon has allegiance to the dragon caller, it is of free will and can leave at any time. Patron dragons are essentially familiars for Dracomancers, and their lives are linked.) -Drake gust (minor manipulation of air, usually creates an aetherial wingspan for the effect desired. The attacks of Drake gust can very between sharp gusts of wind to blasts of air at a target.) [/hider] Kilgarrah is one of the few remaining dracomancers after hunters had not only discovered their hide out but had successfully exterminated most of them in a series of night raids and ambushes. It is unknown whether or not others escaped other then Kilgarrah himself. Its been a while now since then, he has lived in hiding in the deserts, and is mostly secretive to avoid being hunted. He has devoted himself to act as a sort of hired transporter and guard for wizards/witches, for the right price, like a dragon he has an eye for treasure though he tries to hide his greed. Since he had just 'started' his business he travels around the world by air, trying to avoid satellites and air craft ofcourse, and searches for any sign of magic users, especially ones that need aid. So that he can perhaps spread his business. Kilgarrah is youthful for a dracomancer, being only 20, his powers, though powerful, is still inexperienced and is still training of his powers. Personality: He is prideful of his draconic origins, from his family to his patron, and easily offended to anyone who tries to break his pride, or disagrees with his self praising. He is naturally greedy but has been practicing to keeping such nature under control (though when your not looking he may steal a shiny coin from you behind your back). Other then that he is initially friendly to strangers who are also a wizard/witch, but avoids contact from anyone else entirely. He is prideful enough that he will take on almost any challenge if he is taunted enough, or ego-stroked enough. While he tries to avoid confrontations with hunters, he has a satisfaction of burning or pummeling them. His pride gets the better of him and he can be easily manipulated by it not just for challenges but traps as well. His greed may also make him do some rash or desperate situations. Appearance: (don't have any art because I suck at drawing) 6'03, somewhat tan, weathered down body that is barely muscular. Emerald green eyes, Spiky, mane-like, black hair that runs down his neck and covers his face a bit. He is barefoot, constantly adorning his armor, which are plated metal scales painted green covering black leather armor around the arms, shoulder, torso, and upper leg half. The armor is enchanted to bend in the event of using transfigurations as to avoid damaging the armor. Familiar: Zilant. A dragon of black and green scales with red scutes for an underbelly. The dragon's front feet are shorter and more versatile then the back feet, allowing support for both quadrupedal and bipedal movement. A long pair of wings rest on the dragon's back, and he has a fairly long neck. The head is saurian, and has five horns. Two horns stick out from the back of his head and run straight, parallel to the neck, the next pair of horns bend forward similar to a bull's and extend past its snout, while the fifth horn is at the end of the snout, curving upwards and sharp like a blade. The back feet have more of a raptor-like design, which aids in agile movement. A few fingers are present on the membranes of the wings, and the tail is long and slender like, with a sharp triangle-shaped barb at the tip. The Dragon is 40 feet long from head to tail, and on its hind legs, 20 feet tall. It offers agile movement and can shoot a hot breathe of fire, but its most notable powers are that of its control over powerful gusts of winds with the aid of its wings. It often combines its breath weapon with a force of air to produce a sea of flames that can sweep a half a mile long, half a kilometer wide.